“death is but the doorway to new life – we live today, we shall live again, in many forms shall we return.”
After riding home on the dirigible from the Oasis of Ahm Shere after the defeat of the Army of Anubis and Mathayus the Scorpion King, the O'Connell's settled back down in their large mansion back in London. Young Alex O'Connell had continued with his regular schooling terms, Evelyn had decided to take the Bembridge Scholar's offer and became curator of the British Museum, while finally, Rick had decided to enjoy the time off from fighting the undead. It had been approximately three months since the O'Connell's settled down and one fateful evening, Ardeth Bey had walked upon their doorstep once again. It was Rick who had opened the door that evening and much to his dismay, received unfavorable knowledge as the bearer of bad news entered his household. His assumptions were spot on as he told the tale of two powerful amulets known as the Amulets of Karawan that were capable of leading the world to its undoing.
The legend began back in ancient Egypt in the Nineteenth Dynasty, where Pharaoh Seti I requested two powerful amulets to be made by the Egyptian God, Set, in order to ensure not only his own protection, but also his family's and Egypt's as well, while he worked towards restoring Egypt's power from before the Amarna Revolution. The amulets were later created and bestowed upon the pharaoh by a servant of Set. First, the Amulet of Khaldun was presented as a necklace representing the Ka symbol of life force, while finally, the Amulet of Setesh was presented as a Was scepter and possessed the abilities of time travel; Seti I had accepted them. When word spread that amulets from the Gods resided in Egypt, armies began to form in order to conquer the amulets and place them into their own countries possessions. Little did Seti I know that this was all Set's intention. Upon decision, Seti I decided to transport the amulets into a different timeframe of their own choosing, which later resulted in the Year of the Scorpion, 1933. From committing such an action the Amulet of Setesh was no longer capable of staying in one place. Now it was capable of traveling all around the world, never returning to the same place a second time unless it was its country of origin.
Another tale was told as he later spoke of an enemy tribe known as the Djed, who were the living descendants of Imhotep's priests from ancient Egypt. Unknowingly to the Medjai, the chieftain of the Djed was none other than the re-embodiment of Pharaoh Seti I under a new alias and persona. The reincarnated pharaoh had been leading the Djed to Hamunaptra, the City of the Dead, which had appeared as it did three thousand years ago due to the Amulet of Setesh's influence. They were on a quest in order to resurrect Imhotep and Anck-su-namun, who were said to have been granted the ability to see the Amulet of Setesh's location by the Egyptian God, Set. This task was not only given to the chieftain, but it was also completed successfully, and as a result of finding the Amulet of Khaldun, it was presented to Anck-su-namun so that she could not be harmed. Covertly, an elder of the Djed had told Imhotep and Anck-su-namun that Seti was currently unaware of their treason and advised them to act as the pharaoh's once faithful courtiers.
As this phenomenon occurred, the O'Connell's had no knowledge that the Amulet of Khaldun had already been located; furthermore, they had left London soon after. With the O'Connell's now on the move and the Djed now after the Amulet of Setesh, this journey has yet to be written, let alone the destination. What becomes of this tale is left up to you as you decide your fate, your side, as well as the fate of the world! WHAT WE OFFER
- The only living Mummy RPG on the internet!
- We are a mixture between a multitude of genres; however, our most noticeable genres are action adventure, horror, alternate history set in the year 1933-1934.
- We require a minimum of 300 words per post.
- No knowledge of the Mummy films is required to participate if you are NOT applying for a canon!
- Medjai, Djed, Adventurers, Egyptologists, Archaeologists, Explorers and just about any other occupation is welcome here.
- We accept characters of any nationality, race, and sexual orientation.
- We offer an expanding setting where players get to vote and choose the next location. We’re never in one location for a long period of time!
- A face claim is not required!
- Short application process.
- We accept canons, premades and originals!
- We are active, friendly and social and we welcome newcomers at anytime!
- We offer much, much more inside! So come on in and take a look.