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 TK vs Vampires 2500, Pic heavy
Johnny-Crass
Posted: Jul 2 2012, 05:12 AM


Minotaur


Group: Members
Posts: 282
Member No.: 4,962
Joined: 3-August 11



Ok so here is a little TK vs VC battle rep

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We were playing basic pitched battle. I will try and get the lists up once I got his.

Tomb Kings deployment looked like this starting from his left side. Horse archers, chariots, sphinx, casket, tombguard star, archers behind, necroknights, other chariots
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Vampire deployment looked like this
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Vanguard movement
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Tomb Kings take first

TK TURN 1
his chariots charge my right side dogs
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In magic I shut most of everything down but he does magic off a single hex-wraith.

In shooting he manages a wound on the varghiests

Combat sees the dogs fold to impact hits and he over-runs (huge mistake)
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VAMPIRES TURN 1
I do not make any charges
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Black Knight Star baring down on his lines
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I get a 12 dice magic phase and I drop the tombguard to movement 1 with cursed book and also manage a Curse of Years on them that kills 8
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TK TURN 2
So I made a slight mistake in the black-knight movement in that I forgot his sphinx was there. Well he reminded me
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So magic was a non-event as most of his dice went into removing Curse

But shooting.... Sigh... Shooting saw the varghiests loose a member
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Combat I delt a wound to the sphinx but it peeled off a rank of BK
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VAMPIRES TURN 2

Hex-Wraiths charge the casket but other than that no charges were made.
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Rest of movement looked like this (sorry for the crazy pictures)
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Once again the dice-gods reward me with a massively strong magic phase which sees the blackknights back up to full strength, vanhels on the ghouls, the zombie unit double in size and the varghiests return to full strength
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In combat my three vampires go ape on the sphinx and remove him
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And the wraiths remove the casket and reform
TK TURN 3
His scorpion comes in and his charges the knights and a chariot unit into the ghouls
His tombguard also go into the varghiests
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Magic he gets a Soul Blight off on the ghouls but other than that I shut it down.

Shooting sees his archers get two hits on my black knights which turn into two wounds.... Then I roll for my saves and...
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In combat the ghouls kill a chariot and in return get deleted
The Tombguard take a beating but wipe out the varghiests. They reform but he positions them poorly.
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VAMPIRES TURN 3
I see my chance and send the big zombie unit into the Tomb Guard flank and the blackknight star into the Hierophants unit
Also another zombie unit goes into the chariots rear and hex-wraiths into the scorpion
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I get a great magic phase, crush his unit and we call the game due to time. He took 250vps from me and I took 1200 from him.

Massive win for the Vampires!
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rothgar13
Posted: Jul 2 2012, 07:27 AM


Beastly Beastlord


Group: Members
Posts: 2,705
Member No.: 4,917
Joined: 2-July 11



TK is not a forgiving army, and this batrep shows why - if you make the slightest mistakes in positioning or overestimate your troops' fighting muscle, you don't have many ways to recover from them. That takes nothing from your performance here, though, because you had to recognize and exploit those gaps.

This post has been edited by rothgar13 on Jul 2 2012, 07:28 AM


--------------------
"The best defense is a good offense." -Gen. George S. Patton

Rothgar's Ramhorns (7/30/2011-present): W 41 / D 3 / L 34 ; Battle Reports; Army Diary

Check out my Armybook Rewriting Project! Or my Beastmen Handbook!

My philosophy on gaming, courtesy of Herm Edwards.

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