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Pages: (3) [1] 2 3  ( Go to first unread post )

 Demigryphs and traitorkin
sexy beast
Posted: Apr 21 2012, 11:55 AM


Wrinklestiltskin


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Guys,

I'm a bit unsure how traitorkin works against a unit of demigryphons. The rider has one wound, the chicks have three, the chicks attack the riders, but how many wounds do you need to cause before one goes poof?


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gjnoronh
Posted: Apr 21 2012, 12:42 PM


Doombull


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Three sad.gif
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The Charioteer
  Posted: Apr 21 2012, 12:45 PM


Funny man


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It would be 3. The monstrous cav rule says that you always use the the most wounds available and our book doesn't say to do otherwise.

Note that it wouldn't get the mounted or barding saves so the dude would have a 4+ or 3+ armor save.

thumbsup.gif


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You are guilty! The punishment is death for all who live.

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a-hahahahahahaha. Here is a fact, my left nipple was once burned off and regrew. So I have Wolverine's regen powers,.. but only proven effective so far on my left nipple.

QUOTE
6+ Regen is better than no Regen, pop


Popisdead and Rothgar on having Regen
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sexy beast
Posted: Apr 21 2012, 02:10 PM


Wrinklestiltskin


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Thanks guys.

I was thinking that with all the monstrous cavalry being released our lore was getting a little more interesting.


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halldorben
Posted: Apr 21 2012, 03:50 PM


Bestigor


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I was thinking the same thing. The only downside I can see is that the spells cost a little too much. If bestial surge cost 5+ then I'd be happy.
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Irenicus
Posted: Apr 21 2012, 11:43 PM


Minotaur


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QUOTE (The Charioteer @ Apr 21 2012, 12:45 PM)
It would be 3. The monstrous cav rule says that you always use the the most wounds available and our book doesn't say to do otherwise.

Note that it wouldn't get the mounted or barding saves so the dude would have a 4+ or 3+ armor save.

thumbsup.gif

they would only have a 6+ armour save as demigryphs are S5 and have armour piercing. since the spell automatically hits then 3 attacks. dont roll any 1s as you wound on a 2+ and hope they dont get lucky and roll a 6 for armour save and the demigryph is dead. in a large unit of them you could quite easily wipe out over 3 quarters of them

Edit actually i dont think they get to use their armour piercing rule with this spell (because of the wording of the spell). so they would have 5+ armour save. well that threw off my calculations a bit

This post has been edited by Irenicus on Apr 21 2012, 11:46 PM


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The Charioteer
  Posted: Apr 22 2012, 01:22 AM


Funny man


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No they still get armor piercing.


--------------------
You are guilty! The punishment is death for all who live.

QUOTE
a-hahahahahahaha. Here is a fact, my left nipple was once burned off and regrew. So I have Wolverine's regen powers,.. but only proven effective so far on my left nipple.

QUOTE
6+ Regen is better than no Regen, pop


Popisdead and Rothgar on having Regen
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Bossman
Posted: Apr 22 2012, 01:23 AM


Bestigor


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I use traitor kin on mourn fangs all the time, good times
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Irenicus
Posted: Apr 22 2012, 01:31 AM


Minotaur


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QUOTE (The Charioteer @ Apr 22 2012, 01:22 AM)
No they still get armor piercing.

no they dont. the spell doesnt say the mounts attack the riders. it sais the rider takes a number of hits equal to the Attacks characteristics of their mount, and at the same strenght. this means that no special rules like armour piercing or poison would come into effect


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Lore of Shadow = Win
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The Charioteer
  Posted: Apr 22 2012, 01:38 AM


Funny man


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QUOTE (Irenicus @ Apr 22 2012, 01:31 AM)
QUOTE (The Charioteer @ Apr 22 2012, 01:22 AM)
No they still get armor piercing.

no they dont. the spell doesnt say the mounts attack the riders. it sais the rider takes a number of hits equal to the Attacks characteristics of their mount, and at the same strenght. this means that no special rules like armour piercing or poison would come into effect

Rules lawyer! laugh.gif You may be right but i think that's against the spirit of the game (and spell)

Yep so the spell that makes the beast attack the rider doesn't actually make the beast attack the rider... Typical Games Workshop. shrug.gif


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You are guilty! The punishment is death for all who live.

QUOTE
a-hahahahahahaha. Here is a fact, my left nipple was once burned off and regrew. So I have Wolverine's regen powers,.. but only proven effective so far on my left nipple.

QUOTE
6+ Regen is better than no Regen, pop


Popisdead and Rothgar on having Regen
Top
Gojiragor
Posted: Apr 22 2012, 10:21 AM


Pedantic Beastlord


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QUOTE (The Charioteer @ Apr 22 2012, 02:38 AM)
QUOTE (Irenicus @ Apr 22 2012, 01:31 AM)
QUOTE (The Charioteer @ Apr 22 2012, 01:22 AM)
No they still get armor piercing.

no they dont. the spell doesnt say the mounts attack the riders. it sais the rider takes a number of hits equal to the Attacks characteristics of their mount, and at the same strenght. this means that no special rules like armour piercing or poison would come into effect

Rules lawyer! laugh.gif You may be right but i think that's against the spirit of the game (and spell)

Yep so the spell that makes the beast attack the rider doesn't actually make the beast attack the rider... Typical Games Workshop. shrug.gif

He's right though. You follow the rules as best you can. They don't make allowances for special rules maybe because it's simply less messy in certain cases. There is no way anyone can say, 'here is obviously what they meant' after the ogre faq. Stick to the rules as best you can and use whatever faqs are in effect, like house rules, etc faq etc.

The ogre faq was a game changer for me and I'll never be as vigorous with my RAI opinion on someone because of it.

This post has been edited by Gojiragor on Apr 22 2012, 10:33 AM


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halldorben
Posted: Apr 22 2012, 01:04 PM


Bestigor


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For me its a game within a game interpreting the rules of warhammer, its fun. But the playstyle should fit the scene. Sometimes loose and common sense playing is called for, sometimes strict rules interpretation is. The question you should ask yourself is, "am I going to go to any tournaments with my army?", if yes then stick with the most strict interpretation of the rules so you get used to it, if no then play anyway you think is best.
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popisdead
Posted: Apr 22 2012, 11:34 PM


Van Goghbull


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QUOTE (halldorben @ Apr 21 2012, 07:50 AM)
I was thinking the same thing. The only downside I can see is that the spells cost a little too much.

I keep finding that as well. I look at the lore again ever so often thinking I'll give it a try but nope.


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kris_kapsner
Posted: Apr 23 2012, 02:35 PM


Doombull


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QUOTE (halldorben @ Apr 21 2012, 03:50 PM)
I was thinking the same thing. The only downside I can see is that the spells cost a little too much. If bestial surge cost 5+ then I'd be happy.

If it cast at a 5+ AND allowed you to enter combat with it, you would see quite a few beastmen players actually taking Lore of the Wild on one or two of their shaman. The 6 would actually be kind of interesting if you got it off with just your level 1 or 2 shaman too. And, as mentioned in this thread, with the monstrous cav coming out in armies these days, it's certainly getting more interesting.
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Skewgor
Posted: Apr 23 2012, 10:52 PM


Gor


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I use the Lore of the Wild. It fits the theme of the army.

Level 4 Lore of wild with Hagtree Fetish

Level 1 with a staff of Dakoth

Level one with Ruby Ring.

So there is the Viletide thing with SLUGS AND WORMS !

Sometimes I even get a Brey-Scream off.

More often than not I blow myself up.

Tried Devolve but it doesnt work too well with a BSB around.

I do think the lore is a good way to deal with 1up armor save knights and cavalry between the scream and Traitor you can get those tarpits out of there.
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