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 The Battle Reports of Beastlord Karnakawa, What happened to Beaslord Karankawa??
Beastlord Karankawa
Posted: Aug 20 2007, 07:46 PM


Mr. Primitive screw-head


Group: Moderators
Posts: 8,688
Member No.: 66
Joined: 20-March 04



The following is my account of the 2007 Lonewolf Indy GT held in Dallas, TX from August 17th through August 19th – at least to the best of my abilities to remember all the great moments (and those not as great as they should have been!). tongue.gif

Below is the list I wanted to try out (the list I spent several weeks worth of late nights painting on to touch up and revamp models that I painted some 10 years ago – I estimate that I painted over 1500 maggots for the event as well as sculpted new swords for everyone).

Nurgle DL List -
Father Nurgle
Maggotus - Daemonic Herald with Spell Breaker
1 x 21 Plaguebearer unit with Icon / full command
1 x 14 Plaguebearer unit / full command
1 x 4 Nurglings
1 x 3 Nurglings
2 x 3 Plagueriders

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Day 0 (Friday, August 17th)
Opponent - Ben Burns – Skaven colored Doombull / Beastmen


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Army List-
Doombull with Sword of Might with 7 minotaurs with great weapons
3 x level two Bray Shaman with Death magic and three dispel scrolls
2 x 3 Minotaur units with great weapons
2 x 4 Minotaur unit with great weapon
2 x Herds with full command (used to keep the Bray Shaman safe)
3 x 6 Chaos Hounds
2 x Beast Chariots
1 x 6 Furies
2 x Spawn

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Scenario – Pitch battle (for the rival Herdstone)

Summary - As with many of my games, it started out rough. Ben and I have been playing grudge matches for the better part of close to 10 years now – he always taking the low road and cheating blatantly in every game where as I claimed the high road and cheated much less. The evil beasties were able to set up any number of charges against my relatively slow moving shambling horde. The herds held on tight to its shaman charges (2 in one herd on the right and 1 in a herd on the left). Through out the game, they attempted to pepper the poor Daemons with magic missiles, some finding their targets, but most being accepted / dispelled.

The mighty Doombull and his unit then ran aggressively across the board to the middle of the battlefield, behind its hounds though. Each hound unit positioned itself in such a manner as to afford the trailing units the best counter charge possible though. Flanking his position were his other two units of minotaurs. The two beast chariots were to the left of the all the minotaurs and also moved up aggressively. The furies took to the sky and quickly moved to march block as many units as possible.

The Nurgle Daemon legion surged forward in a tight mass – the two Plaguebearer blocks held Father Nurgle and Maggotus safely inside. A Plaguerider unit was tasked to help protect the flank of each block of Plaguebearers and a unit of Nurglings was used to help protect the flanks and rears of each Plaguerider unit. I found early on that you want as many units as possible to be able to use the Herald’s Instability Re-roll ability.

The Doombull general then barked his commands out to his hounds – they stood firm and waited for the Daemons’ charge. The chariots were ready to strike as well as the furies for supporting attacks. The beast magic continued to pelt units, but to no significant effect yet.

With the Daemon charge though, the hounds were crushed easily, but the flanks of the Daemons were guarded carefully. The beasts then crashed in with a thunderous counter charge. The furies and one chariot slammed into the left most Nurgling unit, but the Daemons took minimum damage from impact hits before slaughtering several furies and wounding the chariot. The furies then “popped” and the chariot fled back next to its wing mate – the one that failed its fear test…twice…and refused to charge in an save the day. The right most Nurglings faired well also. They were charged by a large minotaur unit to the front, took some damage, but removed a minotaur from play. In the middle, the remaining minotaur units (one of which had the Doombull), attempted to destroy the smaller Plaguebearer unit, and damage was done, but the unit remained…taking a minotaur down as well.

It was after this that the “4th Quarter” Daemons came into play. The fleeing chariot failed to rally, and fled through his “wing mate”, destroying him, and then fled through the left most herd, destroying several ungors, but not enough to take a break check. Those units in combat remained in combat with no significant break checks failed (a lone minotaur took off, but that was all). The right most Nurglings continued to take spell damage and march toward the herd in front, but wily beasts continued to drop back and avoid confrontation.

The final blow came the next turn when Father Nurgle and his Plaguebearers entered the fray and pounded enough minotaurs into the dirt that it forced the Doombull and his minotaurs to turn and flee – hoping to avoid death – but death was not to be avoided. They fleeing units were pounced upon and destroyed with successful pursuit rolls.

This game was one of the more lopsided games I had over the weekend with everything said and done, but Ben was more than happy to have this experience on Friday rather during actual tournament time.

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Result - Max victory points and the all-important taking the coveted HERDSTONE from the evil fiend.

Unit of the match? The Nurglings did very well – holding up everything that came at them. If the chariot on the left had passed one of its fear checks, it may have been a little different.


Day 1 (Saturday, August 18th)
Game 1 Opponent – Rafael Barretto – Dark Elves


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Army List -
Highborn on Cold One
3 x Level 2 Sorceresses on Dark Steeds in 3 x Dark Rider units of 6
3 x Cold One Chariots
2 x 7 Cold One Knights (one with Highborn)
3 x Reaper Bolt Throwers

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Scenario – Lone Ranger (one model from the unit with the highest cost per model in your army becomes the Lone Ranger and gains a 5+ ward save, a horse if all ready mounted, loner model that can’t join other units, and silver bullets he can fire from his pistol – yes, one of my mighty 80 point Plagueriders became a lowly 30 point Lone Ranger).

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Summary - Wow…right of the bat I expected to get slaughtered. Lots of magic, lots of speed, and all combined with the legendary voluminous Dark Elf shooting should spell the end for Father Nurgle early in the game. Rafael was very calm and collective when I told him how bad he was going to destroy my forces and have bits of Nurgle everywhere. He set up against my left flank with his knights and chariots and against my right flank with Bolt Throwers and Dark Riders. It was going to be soft on my right flank, but only because I had no chance to catch any of them and I would take plenty of damage.

Against my right flank, I had a unit of Plagueriders and a large unit of Nurglings (four stands). Everything else was poised to go toward his knights.

The right flank is easier to describe – the Dark Riders moved in, cast some spells and was supported by the Bolt throwers for most of the game and I lost both my Nurglings and Plagueriders. There was some combat as I was able to finally engage (or be engaged) by two Dark Rider units on the unit of Nurglings. The fight lasted the rest of the game with the Nurglings getting reduced to near nothing, but bringing down one of the Sorceresses and a handful of Dark Riders.

The left flank was quite messy, but thanks to Nurglings again, it boded well for the Daemons. The unit of Cold One Knights with his Highborn charged with his Lone Ranger into my Plagueriders. During the course of the fight, 2 Plagueriders were destroyed, but they brought down all the knights and the Lone Ranger as well. The Nurglings on the left flank were charged by chariots, but eventually drove them off. The two Plaguebearer units marched to divide the Dark Elves further – rolling through the middle like a wedge. The smaller Plaguebearer unit received a charge from the second Cold One Knight unit, but they had been hit by the Pestilence and were a mere shadow of what they once were. A Dark Rider unit also charged into the rear for support, but at the end of the combat, they were both driven away.

After several rounds of shooting at Father Nurgle, the Greater Daemon left his unit and begin puking on the Bolt Thrower crewmen, killing 3 of 4 in two units in close proximity. Later, he then charged the last and slew him – over running close to the Bolt Thrower on the right flank.

Oh, and my Lone Ranger stayed in some woods the whole game – really just ignoring him for fear of getting him popped by a stray bolt thrower shot.

The game was over at this point and the Daemon Legion faired well against the many shots, magic, and maneuverability traits of the Dark Elves.

Result - Max victory points and max scenario points.

Unit of the match? The left flanking Plagueriders (only 2 mind you since one became the Lone Ranger for my force) that took multiple charges through out the game and dispatching several characters claims the honor of best unit in the game. The other unit on the right flank was shot to pieces, but made it into combat with a single wound, only to whiff against Dark Riders and die to instability.

Game 2 Opponent – Patrick Grimwood– Empire

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Army List (Patrick did not list out his units magic items or stats – an open / closed list) -
Popemobile
BSB
Warrior Priest
Level 2 Mage
2 x 20+ Swordsmen
1 x 25 Flagellants with Prophet
1 x 10 Archers
1 x Great Cannon
1 x 23 Greatswords
1 x 10 Outriders (mobile volley gun)
1 x Steam Tank

Scenario – Teetotalers! (your army, to be able to win the scenario points, had to consume heavily – which gave them an orc like animosity check at the beginning of each turn – the winner of the scenario object was the army that held the most banners at the end of the game).

Summary – I tried to research as much as possible about the new elements of the Empire army prior to the tournament, and understood that the Popemobile (Lector on War Alter), was a tough nut to crack and should be better off avoided simply because it was not worth the effort to kill. It was placed in the center of Patrick’s army, flanked by swordsmen to either side. The Steam Tank (ouch) was on my right flank supported by the archers and Flagellants (like it really need the help). On my right flank, I was challenged by the Outriders and Great Cannon – both of whom I realized I would never really catch.

I set up similar to how I fought against Ben – Plaguebearers in the center, Plagueriders on either flank, Nurglings protect the overall flanks.

My plan was to delay the left flank with a unit of Nurglings, have the Plagueriders flank into the left most Swordsmen. The right flank was to have Nurglings chase off the Archers. In the middle, Father Nurgle and his unit was to go after the Steam Tank and the rest of the chips were to fall where they may.

How did it turn out? The small unit of Plaguebearers with BSB held against the Popemobile and the Flagellants for nearly the whole game. I was able to support that combat with the remaining Plaguerider (after getting shot and “magiced” to pieces). None of the Flagellants lived, but the Popemobile was unscathed and continued to pore out bound Life Magic spells against the Daemons. Following that, a critical dispel chance of a 5+ was botched on 2 dice and a dozen additional Daemon wounds left the board due to D6 Str 6 hits.

Father Nurgle did get engaged with the Steam Tank, but mainly because the Stank charged right in after him. After 6 rounds of combat (way too long) and the reinforcements of Nurglings and Plagueriders (from the Daemon side) and a large block of Swordsmen (from the Empire’s side), the Steam Tank was ultimately stripped of all 10 wounds and shattered to the ground – causing the combat to be a victory in my favor and driving away the Empire forces. Further shooting and the effects of magic brought Father Nurgle’s unit under half strength, but Father Nurgle remained unscathed for the game.

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Result - In the end, I just could not catch enough points to combat to secure enough for a win, and lost by 800 victory points and lost the scenario bonus.

Unit of the match? Father Nurgle in this game did the best. He was the only thing I had that could take on the Steam Tank – and that is what he did. It took him far too long to go through it though…leaving him out of the game for the most part.


Game 3 Opponent - Thomas Stultz - Dwarfs

Army List -
Runesmith
Thane
2 x Master Engineers
1 x 20 Hammerers
1 x 15 Ironbreakers
1 x 10 Dwarf Warriors
3 x 10 Thunderers
2 x Organ Guns
2 x Bolt Throwers

Scenario – Oil Well (you could take the offensive stance or defensive stance and take / defend an oil well – with both choose defense – I had little fear that the dwarfs would even make it to my deployment zone).

Summary – I regret that I failed to take any pictures during this game. The late hours of painting for the last several weeks were taking a toll on me (not to mention the games I played over the last 24 hours or so) and I simply forgot about it. Tom was also a bit weary, so we made a decision (unspoken) just to do what our armies do best.

He formed up in a dwarf gun line formation with his combat units to behind and ready for counter charging. Two units of Thunderers and the two Organ Guns were deployed in the middle. On my left flank was the third unit of Thunderers and the Great Cannon. To the right of the Ironbreakers (who were behind the right most Thunders in the middle of the board) where the two Bolt Throwers.

I did my usual set up - Plaguebearers in the center, Plagueriders on either flank, Nurglings protect the overall flanks. There were to be no tricks in this one – it was a battle against superior shooting and I choose to put the peddle to the metal and march right into its teeth.

Overall, the Dwarf shooting was quite effective – I lost several Nurgling bases, several Plaguebearers, and several Plagueriders. Two deafening rounds of short ranged Volley Gun / Thunderer fire chewed into the approaching Daemons – removing many wounds each time, but the Daemon characters remained. Then those stubborn Dwarf units had the nerve to hold their ground and get into hand-to-hand combat.

I did make Tom cry a bit when I got off Pestilence on his Iron Breakers early in the game – dropping 2-3 of them every magic phase there after no matter how much he tried to dispel it. I then got Pestilence off again on the Hammerers, but it was later in the game and the damage was not as significant.

Finally, when hand to hand began, the Nurgle Daemons chewed through the Thunderers and the Volley Guns will no issues. The smaller Plaguebearer block then overran two inches so that the Hammerers could counter charge them. Father Nurgle’s unit overran into the now 5 model strong unit of Ironbreakers with BSB (quickly dispatching them in the following round of combat). The right most unit of Plagueriders began to eat the Both Thrower teams behind their entrenchments – overrunning from one to the other - poisoning at least 2 models in each combat. The unit was screened as much as possible during the early turns of the game by the Nurglings to help preserve the Daemon riders – and it paid off.

The smaller Plaguebearer block held against the Dwarf counter charge, but it was not until Father Nurgle turned to charge into the flanks of the Dwarf units pinned in combat did the final battled resolve themselves. The Dwarf blocks were quickly dispatched and the game ended.

Result - Max victory points and max scenario points.

Unit of the match? Father Nurgle (and his unit) in this game did the best. Removing the threat of the Ironbreakers early on, along with rolling up the flanks of the Dwarf infantry blocks brought the game to a secure victory.

Day 2 (Sunday, August 19th)
Game 4 Opponent – Marcus Martin – Chaos Dwarfs


Army List:
Lord Sargon - Chaos Dwarf Lord on Taurus
Fewkes - Bull Centaur Hero with great weapon
Duerte Eggensperger – Hobgoblin Hero on wolf
Astragon – Chaos Dwarf Sorcerer
2 x 15 Chaos Dwarfs with blunderbusses
1 x 19 Chaos Dwarfs with hand weapon / shield / full command
3 x 20 Hobgoblins (Lava Golems)
1 x 10 Hobgoblins mounted on wolves / full command
2 x 7 Bullcentaurs with great weapons
2 x Deathrockets
4 x Bolthrowers

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Scenario – Texas Thunderstorm (a massive thunderstorm is rolling in from the west, but the enemy is in your grasp so you cannot disengage. A line of rain, that counted as both Howler Wind and Rain Lord, moved D3+2 inches at the start of each player’s turn. Objective was to keep more of you units dry at the end of the game – the thunderstorm was somewhat just a little shower as troops with any kind of speed could easily get out of it).

Summary - The game was doom and gloom – written off early. There were no woods or significant cover for Father Nurgle to protect his troops (or himself) as he marched across the battlefield against four bolt throwers, two death rockets, and various magic (though with a stern look from Father Nurgle to the little Dwarf Sorcerer, the diminutive mage quickly took the batteries out of his magic stick and hid it for the rest of the battle – ie rolled a 1 for exhaustion) . I quickly tried to convince Marcus not to shoot Father Nurgle and to focus his shooting on my army, but he would have none of it. For three rounds, he pumped Father Nurgle full of Bolts and Death Rockets…dispatching him with some ease. Prior to Father Nurgle’s demise, though, he had managed to scare away some of those pesky Hobgoblin units, puke a Blunderbuss to death, and put Pestilence on the Chaos Dwarf Warrior unit.

Daemonic ward saves were continually being botched for the first several turns (not being smart enough to roll higher I suppose was the main problem). This was made obvious by losing 70% of a Plaguebearer unit to the two Blunderbuss units over several rounds of blasting, losing Father Nurgle, losing the small unit of Nurglings to a combined charge from two Bull Centaur units, and a Hobgoblin Hero combined with the Chaos Dwarf Lord on Taurus pounding the larger unit of Nurglings. Marcus was more than happy to do a little dance at this time – you could not chisel the smile off of his face.

However, from the point of Father Nurgle’s removal from battle, he became more powerful than Marcus could ever imagine – vintage Obi-Great-Unclean-Wan Kenobi style. For several turns after his demise, many of the Chaos Dwarf Warriors fell to the Nurgle’s Revenge – Pestilence causing massive soiling of warrior shorts. It was so bad that they could not even continue to fight and simply fell to the ground in their own waste and rolled around on their bloated little bellies.
I thought that I should roll better on my dice to avoid taking any more damage, so I did. After smashing through the small unit of Nurglings on my right flank with two Bull Centaur units, and over running one into the flank of my right most Plaguerider unit, the ensuing combat shocked both of us. Bullcentaurs screamed in, but failed to hit more than twice, then failed to wound on a 3+. Fighting back, the Plaguerider pulled two down from poison and drove them away by outnumber with fear.

The Plaguerider unit was charged again later in the game, Marcus thinking that obviously the plan is not flawed, it must have been a fluke. The second unit of Bullcentaurs charged into the flank AND the large unit of Hobgoblin Wolfriders unit charged to the rear (this was the second attempt for the Wolfriders to charge, but this time the Marcus’s angry stare got them to pass their fear check). The combat saw no wounds again to the Plaguerider unit - having passed two ward saves from the Bullcentaurs and not taking any wounds from the Hobgoblins. Fighting back, the three Plagueriders poisoned two more Bullcentaurs and brought down three Wolfriders. With the bonuses in Marcus favor, the Plaguerider unit passed its instability check with plenty of room to spare. The next round, the Bullcentaurs lost another three as did the Wolfriders – both failed their “Insane Courage” test – I have never seen so many failed “Insane Courage” tests in one game. The pursuit of the Bullcentaurs led to their capture / destruction and into hand-to-hand with the recently recovered-from-pestilence Chaos Dwarf Warriors (who finally managed a dispel with 4 dice). The following turn of combat, however, saw that unit’s destruction and removal from the game – had they not lost a rank + to the Pestilence, it would have been much closer. To sum up the right flank – Plagueriders 36, Chaos Dwarfs 0.

The left flank involved the larger unit of Nurglings supported by the second unit of Plagueriders. The Nurglings continued to fight with the Hobgoblin hero and the Chaos Dwarf Lord on Taurus. Over the course of six rounds of combat, the Nurglings were down three bases and one remaining wound left, but the Taurus was killed and Chaos Dwarf Lord running for the hills. Had the Hobgoblin Hero also failed, perhaps both would have been removed. The Plagueriders removed ten of a nearby ranked up Hobgoblins unit (it had wandered into their charge arc in hopes of keeping the Plagueriders from supporting any other fights – or maybe it was just the animosity talking) and removed them from much of the game. The fleeing unit did block several those bolt throwers from shooting effectively though. Taking advantage of the cover, the Plagueriders then moved in to help their little companions. With a flank charge on the Hobgoblin Hero, he was driven off and destroyed. Because of the placement of the charge and the Nurglings, the Chaos Dwarf General was forced to flee again, but no one could pursue enough to catch him.

In the middle, the smaller unit of Plaguebearers with Daemonic Herald continued to march toward the left most Blunderbuss unit and the larger unit of Plaguebearers, now without Father Nurgle, toward the right most Blunderbuss unit – occasionally having to smack around a Hobgoblin unit from time to time as Marcus was throwing everything he could now to avoid losing his lovable huggable Chaos Dwarfs. The remaining rank of the small Plaguebearer unit finally was able to get a charge off, but Marcus elected to flee – obviously scared of such fighting prowess – and rolled a twelve. This twelve took them over a bolt thrower team and off the table – dust flying up from their heels the whole time. There were several mutterings from Marcus at this…something about how Chaos Dwarfs never run 12….never… To get revenge on this unit, the Bullcentaur Hero charged the left flank of the unit and the 2nd Blunderbuss unit charged the right flank. The Bullcentaur Hero challenged and Marcus only let me accept with my Daemonic Herald. I could not refuse and saw the challenge begin. The Bullcentaur Hero swung away, and failed to hit. After some taunting, the Herald swung back and did a wound. The Blunderbuss unit failed to wound as well, but took one back. The unit of 5 Daemon models, charged in two flanks, won the combat, and drove off the Bullcentaur Hero (who promptly ran into the flanking Plaguerider unit and was played with to death). In the next round of combat, the remaining Blunderbuss unit took two wounds off the BSB and braced for a flank attack from the large Plaguebearer unit the next turn. With extreme confidence, Marcus ordered his Blunderbuss unit to kill off the Herald the following turn, which they did, but the combined weight of numbers of the newly engaged Plaguebearer unit, they failed yet another “Insane Courage” test. The unit was run down and the remaining four Plaguebearers moved right in front of one of the Bolt Thrower.

Marcus thought he had too many points left on the board for some reason, and sacrificed the Deathrocket team that claimed Father Nurgle’s final 6 wounds (or was that part of Nurgle’s Revenge as well??) – either way – it blew up.

The little Chaos Dwarf Lord rallied in time to fight off the remaining Nurgling base, and was saved by the bell as the Plaguerider unit, that ate the Hobgoblin Hero and Bullcentaur Hero, had him in their sites when the game was over.

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I voted for this as best game of the weekend – just because it had such a large sway in the game. The game was Marcus’s early on with me loosing 700 VP’s with Father Nurgle’s removal, but when the rest of the Nurgle army stepped it up a notch, it lowered the major victory in Marcus’ favor, to a draw in Marcus’s favor (turn 4), to a draw in my favor (turn 5), to a victory in my favor (turn 6).

Result: 16 point victory with 4 point scenario bonus.

Unit of the match? Clearly both Plaugueriders performed well beyond the call of duty – during the course of the game, they were engaged in combat with 7 different Chaos Dwarf units, and being shot for a few rounds by the Chaos Dwarf artillery, neither unit took a wound.


Game 5 Opponent – Jason Johnson – Nurgle Daemon Legion

Army List -
See my list at the top? That is what Jason had as well. I’m convinced the tourney organizers sold my list to him. tongue.gif

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Scenario – Texas Hold’em (there were 8 cards to choose from, each worth a scenario point should you achieve the objective).

Summary – We were evenly spread out, and evenly matched, but Jason’s experience with his army was much greater than my own (only having played it starting this year, and only in a handful of games, and only with two different opponents prior to the tournament – I did a lot of research though and practical application drills).

We lined up nearly unit per unit across the board and we both dreaded receiving a charge. Jason began some strange dance or something and consulted the bathroom several times but then had his strategy. He shuffled his characters around a bit and I found that I was no longer looking at facing off against his GUO with Father Nurgle…I was up against his large Plaguebearer unit only. Hmmm.

Things started looking bad when his magic really kicked in for the first two turns – getting off Pestilence twice with irresistible force – one on each of my Plaguebearer units. He looked so smug, but Father Nurgle showed him. Farther Nurgle promptly miscast and removed all active spells from the game. He knew what he was doing the whole time. tongue.gif

Anyway, I played quite cautiously and tried to emulate what Jason was doing, but he got the better of me. We exchanged taking out each other’s troops through out the whole game. Plagueriders on Plaguerider action really was not a big deal as poisonous attacks were few and ward saves were plenty. It wasn’t until the Nurglings also jumped into those combats did one side have a margin of victory over the other.

At the end of the game, Jason accounted for my smaller Plaguebearer unit, both my Plaguerider units, Maggotus (Daemonic Herald) and my smaller Nurgling unit. I accounted for both of his Plaguerider units, his smaller unit of Nurglings, and his larger unit of Plaguebearers – oh and I reduced his GUO to a toughness 5 forever and ever.

Result: It was a draw to Jason’s favor – he pulled in two of the scenario objective points and I pulled in one.

Unit of the match? I am claiming that Father Nurgle gets the award here as well. He cleaved through a large unit of Plaguebearers, dispelled nasty magical effects, and talked about Jason’s GUO’s mama so much that he lost a point of Toughness.


As far as the 2007 Lonewolf Tournament went, the ship sailed smoothly the whole time no matter how much I tried to gum it up. [clapping hands]Bret, David, Andy, Mark, Mike, Jim and the rest that helped with the event really contributed to making this event first class. [/clapping hands]. It was my first official Lonewolf, and I was very impressed with the venue - spacious, floor the ceiling windows, well air conditioned, donated do-nuts (Patrick?) - playing among the clouds really (well, those that dropped down to the 7th floor). The boards were nice as well, though many had a distinct lack of trees.

[Oscar award acceptance moment]My jaw hit the floor when I was awarded with 2nd place overall as well as a Best Painted, Large Model. I am very appreciative of everyone that put in for me to get there. [/Oscar award acceptance moment]

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The real prize, though, [violins] was seeing so many familiar faces that were not swinging sacks of doorknobs at me as well as making a few new acquaintances. [/violins]

It was a great time all the way around – I highly encourage everyone to sell their homes and wait in line for Lonewolf 2008 now.

Other results:

http://www.lonewolfgt.com/results.html

http://www.lonewolfgt.com/results-07-painting.html

This post has been edited by Beastlord Karankawa on Aug 29 2012, 11:37 AM


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QUOTE
Do not repay anyone evil for evil. Be careful to do what is right in the eyes of everybody. If it is possible, as far as it depends on you, live at peace with everyone.   -- Romans 12:17-18 
Top
sexy beast
Posted: Aug 21 2007, 06:33 AM


Wrinklestiltskin


Group: Members
Posts: 2,727
Member No.: 209
Joined: 23-June 04



Haha. You got me all hot for a report, but I had to laugh at this one. laugh.gif


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- Ignore the post above, the poster will change his mind in about 5 minutes time -

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theDarkGeneral
Posted: Aug 21 2007, 04:57 PM


The True Chosen for Lord Khorne's Wrath and Rage!


Group: Members
Posts: 4,791
Member No.: 442
Joined: 11-November 04



blink.gif



(sharpening my axe as I patiently wait for the report)





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theDarkGeneral
Touradj
Army of the Southern Gate
Khorne Legion Daemongorge
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Beastman_Bob
Posted: Aug 22 2007, 12:11 PM


Doombull


Group: Members
Posts: 1,475
Member No.: 408
Joined: 19-October 04



[[[ oils rocking chair, pulls blanket over knees and sets alarm clock for Friday ]]]


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The darkness will consume everything... eventually... ha ha HA AH HAAA

Thanks for your comments

Beastman_Bob

2-Super Herd Results M:14 SV:8 MV:1 D:2 ML:0 SL:2 M'd:2
Khazrak's Gathering M:3 SV:1 MV:1 D:4 ML:1 SL:2 M'd:1
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Mallekha the Overwhelmer
Posted: Aug 22 2007, 03:30 PM


Oversized Power-Nurgling


Group: Members
Posts: 3,526
Member No.: 201
Joined: 19-June 04



nice, rocking chairs! biggrin.gif

*gets some chewing tobacco*


ahem, i look forward to the report, what did the Father think of the souls BK got for him? *spits tobacco*


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Mallekha the Overwhelmer

QUOTE ( Daggoth)
For a herdstone member, its just not your birthday until you get a picture of belgian beer.  biggrin.gif


The Plaguebearer carries the marks of Nurgle's Rot through eternity. Its skin is tinged with green or the color of mud, running sores cover its whole body, pus and blood run continuously from its single eye, unmentionable filth cakes its clawed hands and feet. ~ The Lost and Damned

"Today a young man on acid realized that all matter is merely energy condensed to a slow vibration. That we are all one consciousness experiencing itself subjectively. There is no such thing as death, life is only a dream, and we are the imagination of ourselves"~ Bill Hicks

check out The Painter's Cave, a new Commission service!

The Painter's Cave
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Wargor Stuntie Slayer
Posted: Aug 22 2007, 08:33 PM


Doombull


Group: Members
Posts: 860
Member No.: 1,908
Joined: 18-August 07



wink.gif


'looks down at he memo pad, ready to right down good strategys, sighs and walks away'



sad.gif


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"That hate is going to burn you up, boy."
"...Keeps me warm."
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Daggoth
Posted: Aug 22 2007, 08:40 PM


You never know, I miight come back!


Group: Daemon Prince
Posts: 11,476
Member No.: 513
Joined: 30-December 04



Wouldn't it have been much easier to just make the thread along with the bat rep?

Building up this suspence...giving us just enough info to want more and then making us wait for the report. Who do you think you are, TDG? tongue.gif


--------------------
QUOTE (Daftgor)
Not the herdstone! we just write fake letters to each other! This is how we deal with our problems

QUOTE (generalaree)
my parents walked in and gave me the most disappointed look I have ever received. Thank you Daggoth

QUOTE (decker_cky)

You think I'd hesitate for a second before removing Daggoth's moderation powers? I mean.....it's Daggoth.

QUOTE (Apollo3's internet gf)
I met a girl on the internet once. She was great, you know - smart, sexy, uninhibited...Of course when we finally arranged to meet she turned out to be a 13 year old paraplegic boy....I'm not gonna lie, the sex was disappointing....

QUOTE (Maelstrom @ Mar 10 2006, 05:03 AM)
Why not talk to a real girl? Just a harmless suggestion...

QUOTE (jackbedead)
I cut some bitches, and I'll do it again

QUOTE (Count Arach)
I have the mental age of a 10 year old and I'll never have any friends
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Grarrzag
Posted: Aug 23 2007, 12:18 AM


Filled with nothing but space


Group: Members
Posts: 3,278
Member No.: 1,841
Joined: 10-July 07



And this whole time I thought it was gonna be something good... dry.gif
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loadedluke
Posted: Aug 23 2007, 11:14 AM


Beastlord


Group: Members
Posts: 536
Member No.: 1,214
Joined: 28-May 06



Friday! Friday! ARGHH! i need my fix man!


--------------------
QUOTE

You think you're the ooooooooooonly supa hero in the world?


QUOTE
It's no use, he's completely turned into a snake
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Ungor
Posted: Aug 23 2007, 11:18 AM


Ungor


Group: Members
Posts: 15
Member No.: 1,889
Joined: 7-August 07



Lol the anticipation is killing me
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kerill
Posted: Aug 23 2007, 02:26 PM


Doombull


Group: Members
Posts: 869
Member No.: 1,200
Joined: 21-May 06



Sign up here for the Beastlord Karankawa lynch mob smile.gif


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Tale of X gamers log:
http://z2.invisionfree.com/herdstone/index.php?showtopic=11833


Tzeentch beast heavy Mortals: 5/1/1
Khorne beast heavy mortals: 3/2/1
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Beastman_Bob
Posted: Aug 23 2007, 02:51 PM


Doombull


Group: Members
Posts: 1,475
Member No.: 408
Joined: 19-October 04



Let's hold fire on the lynch mob until we've seen the batrep and piccies - they had better be good BK wink.gif

Just as an aside, have you noticed how many views this has got, without any real input from the post's originator - is this some sort of record mods???


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The darkness will consume everything... eventually... ha ha HA AH HAAA

Thanks for your comments

Beastman_Bob

2-Super Herd Results M:14 SV:8 MV:1 D:2 ML:0 SL:2 M'd:2
Khazrak's Gathering M:3 SV:1 MV:1 D:4 ML:1 SL:2 M'd:1
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sexy beast
Posted: Aug 23 2007, 03:52 PM


Wrinklestiltskin


Group: Members
Posts: 2,727
Member No.: 209
Joined: 23-June 04



QUOTE (Beastman_Bob @ Aug 23 2007, 03:51 PM)
Just as an aside, have you noticed how many views this has got, without any real input from the post's originator - is this some sort of record mods???

Oh God! That comment is screaming for some funny response but nothing comes to mind.
Argghh!!!

This post has been edited by sexy beast on Aug 23 2007, 03:53 PM


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- Ignore the post above, the poster will change his mind in about 5 minutes time -

user posted image
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Beastlord Karankawa
Posted: Aug 24 2007, 04:43 PM


Mr. Primitive screw-head


Group: Moderators
Posts: 8,688
Member No.: 66
Joined: 20-March 04



<<BUMP - the report is up and running now >>


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QUOTE
Do not repay anyone evil for evil. Be careful to do what is right in the eyes of everybody. If it is possible, as far as it depends on you, live at peace with everyone.   -- Romans 12:17-18 
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Ungor
Posted: Aug 24 2007, 05:42 PM


Ungor


Group: Members
Posts: 15
Member No.: 1,889
Joined: 7-August 07



Brilliant rep and congrats on your prizes
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