Title: Try this,
Description: it was on chamber of the everchosen
Khorneschosen - March 16, 2007 09:55 PM (GMT)
Ok, these are the rules for the RPG I am planning to run. It is designed for new gamers and experienced players alike, but the prerequisite is some warhammer experience (at least enough to know how to make and use a character). I quite liked how a friend of mine structured a similar campaign, so I’ll steal some ideas.
Each character must be chosen from the hero choice units for the race the select. The total cost of the character may not exceed 400 points (not even by 1). This includes mount, equipment, special abilities or anything else. You may not select a special character even if it falls within 400 points. You may take characters that cannot be a general, or subject to approval, who have other special rules denying their use individually (IE requires a certain number of a specific core unit, if this exists).
All races are allowed. I am capable of verifying point cost and I will check the characters to make sure of their coherency. If you are a spellcaster fear not, your spells will be rolled each new day allowing for different combinations and you will not be stuck with unfortunate luck forever (you may still exchange spells for the lowest level as usual). Your lore is a permanent choice.
Equipment on Characters
No mutations or other trial rules are permitted. No item costs will be modified or changed, this is because if a character can generate armies or items that would alter the combat, the balance desired would be countered.
The equipment is much more free in selection. Any set of equipment which would make logical sense to be able to put together (IE magical helm, shield, cloak and armour together from the magic armour category.) will be permitted. Such items declared to include shields will not be capable of such things (they already include shields, but go ahead and take other stuff). You can take more than one magic item per category (IE more than one talisman, weapon, armour) but can only use simultaneously those that would be feasible (IE an amulet and ring would be allowed, but not two armours at once).
Some examples of the above would be in the case of Brettonia. In taking armour of aguilf you may not access a shield, but with gilded cuirass you can take enchanted shield and gromril great helm as well if you liked.
Some restrictions for purchasing equipment do exist. This applies to NPC's (Non-player controlled characters), in game acquisition and creation. You cannot at any point have an item granting killing blow . This is for balance and character survivability.
I will roll all dice involved. The characters are designed to fight powerful creatures and other powerful characters, so do not hesitate to use the whole 400 points.
You will be given full control over your characters actions. The world around you will react and change according to your actions and may affect all players. The characters will be allowed actions during each turn (if in combat). One rule that will be changed from the typical warhammer style is you may ‘flee from combat’ (in any close combat phase, instead of attacking) voluntarily (unless you are unbreakable, but immune to psychology will be permitted to do so) but break tests will be made as normal. If you voluntarily flee from combat, or break and flee, you will not be destroyed as per normal rules. The combat will resume as though you had been charged again, until one combatant is destroyed. You may choose how you delegate attacks, what weapons you use (of course deciding when I inform you the combat will happen, rather than changing in the middle, unless permitted), how many dice you use to cast a spell, what abilities you desire to use, or anything else.
Any characters introduced at any time, will be ingrained into the story. Any actions are carried out between myself and the players through PM’ing, other than conversations between characters (which at your discretion can be public and on the board or between characters, I just to know the result). At the end and beginning of each day (as things can happen day or night), I will post an update (I can’t promise how fast or slow they will be, it will vary depending on RL).
Gold is given to each character at the beginning of the game. This will be the only form of money used for now. Each character will begin with 100 gold, whether in physical pieces, equivalent weight, or equivalent worth (I don't care, its up to you). More can be earned throughout the game, and it can be used on various things. Most notably is for merchants to create new items, buy already created items, or even later on improve existing items.
Some additional notes on casters. Every day you will be rolled new spells. You will generate your power dice every 2 hours as long as you maintain the connection required for your spells (IE A tzeetch caster does not incur the wrath of tzeetch). The exception is in combat, you will generate dice every round as normal. You may trade a spell for the lowest available when they are chosen only, as per normal rules.
The game will be a combination of roleplay and character build with strategy. Characters may not purchase ‘armies’ with their starting points. Armies/followers and further items and improvement will be purchased or earned during gameplay. Characters can fight each other and may die.
Acceptable Thread & Private Messaging Use
Without recalling exactly the forum's specific acceptable use and rules of conduct, I will add my specific rules to this game (or reiterate as the case may be).
There is no swearing or vulgar language permitted. I would also prefer such things as the Lord's name in vain to be avoided.
There will be no sexual and graphic descriptions allowed. If absolutely neccessary or used in context, keep it to a minimum (IE they kissed, and later were intimate). Sexual preference is a player's own choice, and will not affect gameplay in any way. Sexual preference can be completely ignored if desired.
There will be no 'out of game' name calling or insults or threats. In game between characters is welcome, but keep it relatively player friendly. It is a game where I encourage you to kill each other after all.
During gameplay, choices will affect character growth. This growth is reflected in experience. Sometimes, improvement will come through gameplay, and I will increase characters to represent such.
However, there will also be experience generated through character actions, as follows.
+1 point per full character 'scene'. Scenes will differ in duration from a short fight, to a debate between characters, to a secret mission.
+1 point for good roleplaying and decisions made 'in character' (excellent descriptions of mood, speech and decision making using character's knowledge rather than your own).
+1 point for excellent luck (IE total power on 2 dice, wounding an opponent when you need 6's to hit, wound and he has a 2+ armour save).
+1 point for every 200 points destroyed (I'll keep track, so killing fellow players is worth 2 xp )
+x points for amazing actions or completion of major goals or quests. This is usually accompanied with some other bonuses.
+1 point for every character assisting in missions or quests.
+x points depending on activity in game.
+2 point for killing equivalent characters
+x points for arranging anything for a characters demise, taking something over from him, or perhaps organizing a mob that kills him, or the like.
This system is organized to encourage teamwork, activity and roleplay. Each experience can buy the following, and you may choose whatever you like.
1 point per current number in set statistic up to 5 = add +1 to statistic.
IE: If your Initiative is 4, you must spend 4 points to raise it to 5.
2 points per current number in set statistic past 5 = add +1 to statistic.
IE: If your Leadership is 8, you must spend 16 points to raise it to 9.
2 points per current number in wounds (up to 4) or attacks (up to 5) = add +1 to att or wo
IE: If your wounds are 3, then you must spend 6 to raise it to 4.
4 points per current number in wounds (beyond 4) or attacks (beyond 5) = add +1 to att or wo
IE: If your attacks are 6 you must spend 24 to raise it to 7.
5 points to roll for some followers = d6 of random troop, I roll it on a secret table.
This table is somewhat based on your army, although some special options are available. You can also roleplay or pay in game to gain followers.
1 point for reroll of any dice roll made.
This is at any time. You can simply reply to a post via pm, and inform me you want a reroll of one die I had used.
Experience can be used at any time. This includes during fights, or other actions. Any statistic that is modified for any reason will not be counted as modified while experience is spent. Examples include spells lowering statistics or equipment doing so. Special marks or weapons adding statistics or attacks are not included when calculating experience (IE mark of khorne, additional hand weapon, sword of battle).
Death brings several options. I will treat a characters actions for what they are, stupid or dangerous actions may yield death. Characters duels will almost always yield the same. All of these results are perfectly acceptable.
1) Another character, or previous actions from yourself yields resurrection (in some way, shape or form; not necessarily the way you wanted it).
2) You create a new character.
3) You do not continue playing the RPG (and are free to tell me your hurt feelings or boredom, if any).
Dr.Zoidberg - March 16, 2007 10:42 PM (GMT)
I have briefly read it, going out soon, but it sounds promising.
Spawn - March 16, 2007 10:51 PM (GMT)
Dr.Zoidberg - March 16, 2007 11:53 PM (GMT)
I have read the rules in ful now and think it is an excellent idea. Of course the story line will have to be good to get an ogre an beast lord and a goblin to work with a human an elf and a dwarf.
Khorneschosen - March 17, 2007 01:38 AM (GMT)
PM me your characters if u join, i may add a character of my own, i will write the fluff of combats and roll them etc. if no one else wants to
KOOL THIS GOT PINNED!!!! :D
Dr.Zoidberg - March 17, 2007 11:10 AM (GMT)
I'm coming up with my character now. I've go 2 to choose from so by the end of the day i will have 1 for you.
sneggy - March 17, 2007 01:23 PM (GMT)
I'm in, I'll run through a character in a moment......wonders how an exalted daemon is going to interact with the others......
Dr.Zoidberg - March 17, 2007 01:38 PM (GMT)
The story line does need to be air tight otherwise there will be problems from the start.
Wolf's Bite - March 17, 2007 04:53 PM (GMT)
I'm not entirely sure I got how this thing will work, but I hope it won't be too much AoD-style (There is a lot written about chracter vs character).
I'm sending you my beastlord now.
Am I still obligied to choose a magic weapon/magic shield over a mundane weapon/shield?
Schnimon - March 17, 2007 05:11 PM (GMT)
Oooh Zoidberg pointed me here. I'm in :D
Elf or Vampire...hmmm....
adr1an - March 17, 2007 05:12 PM (GMT)
Are Albion tresures counted as trial rules, more specific the gauntlet of power(powerfist) for the dark elfs?
sneggy - March 17, 2007 06:25 PM (GMT)
where do you stand on Storm of Chaos lists?
I want to use a daemon but will he have the +1 leadership and real ward save from The daemonic legion army list or do i have to use the weakened hordes of chaos version?
Khorneschosen - March 17, 2007 06:56 PM (GMT)
No, im sorry it would be the weakened Hordes one, the story is notset that close to the poles so it would be weaker
CountArach - March 17, 2007 07:08 PM (GMT)
I'll join this as well.
I'll be out today, but I will get it to you tomorrow.
Khorneschosen - March 17, 2007 09:06 PM (GMT)
I've decided on the setting..... Marienburg.
adr1an - March 17, 2007 09:18 PM (GMT)
You did not ansver my question about albion tresures. Basicly magic items taken from albion. There is a magic item that i would like to use, the gauntlet of power. (60pts, S8, ignore armour saves always strike last.)
sneggy - March 17, 2007 09:22 PM (GMT)
I would imagine if SoC is dissallowed albion will be as well.
In respect to magic items. If we can have more than one of the same type are we also allowed to go over the usual points allocation as well?
Spawn - March 17, 2007 09:24 PM (GMT)
i should hope so :o
considering i took 140...
sneggy - March 17, 2007 09:27 PM (GMT)
I've just totted up my character and realise it doesnt matter.
He costs 350 points before magic items anyway :P
Khorneschosen - March 17, 2007 09:30 PM (GMT)
Over normal is fine
No SoC/ Albion characters/equipment
I'm gonna add my own character too BTW.
adr1an - March 17, 2007 09:34 PM (GMT)
Could i use the rules of something to represent something else? For example could a bretonia lord be used as a Empire knight or a Goblin be used to represent a forest goblin?
Khorneschosen - March 17, 2007 09:39 PM (GMT)
what do you mean, im very confused?
Khorneschosen - March 17, 2007 09:47 PM (GMT)
Hey all,i found making a character atjust400 slighty annoying so edit ur characters if you want to 425
adr1an - March 17, 2007 09:52 PM (GMT)
I meant fluff-wise. I use the rules of one type of character but in background he is something else. I myself want to use an elven statline and weapons but in my background he should not be an elf.
Khorneschosen - March 17, 2007 09:54 PM (GMT)
I donts see why not just pm me with what his equipmenty is and what it does +statline
adr1an - March 17, 2007 10:00 PM (GMT)
Well, sure. But when i roleplay him it might be worht knowing he won't be an elf prince.
Khorneschosen - March 17, 2007 10:03 PM (GMT)
By the way my Character
Name: Valmir The Slaughterer
Postion: Lord Of Chaos
Weight: 286 (mostly muscle)
Equipment: Chaos Runesword, Gaze Of Khorne(GoTG), AoD, Barded Steed, Mark Of Khorne, Shield Of Chaos(enchanted shield),Greataxe.
Khorneschosen - March 17, 2007 10:50 PM (GMT)
Schnimon - March 17, 2007 11:24 PM (GMT)
Working on it, my character will be a Vampire, probably Von carstein but I may change my mind.
Is Summmoning (Invoaction of Nehek.) still okay as a spell? Or am I only allowed to use it in its healing capacity.
adr1an - March 17, 2007 11:42 PM (GMT)
Name: Thesh, Living prince of Numas, The desert wind, Herald of Khsar, Chosen of Phakth
Race: Nehekharan, Numas
Height: 185 cm
Weight: 72 kg
Hair colour: Shaven
Eye colour: Emerald green
Skin: Very deep grey-black tan.
Markings: A tattoo of a desert storm covers his entire chest.
Weapons: Blade of Phakth(Sword of might)
Armour and shield: Hawk helm(Helm of fortune), Ornate shield(Golden shield), Khsars gift[Vambraces, a Greave, and a Golden shoulder guard.](Armour of Protection), Bone longbow
Misc items: Scarab talisman(Talisman of Saphery), The Scorpion[Sokth] ring(Ring of Fury), Ring of Khesek[Founder of Numas](Ring of Corin), Sigil of the liches(Radiant Gem of Heoth)
How about that, slightly streching it but there are living people in numas.
Spawn - March 18, 2007 12:22 AM (GMT)
Name- Zei ,Prince of the Marsh
Height- 6' 7"
Weight- 210 pounds
Scale Color- Deep Green
Eye color- Bright Red
Weapons- Blade of the Sun (Blade of Revered Tzunki)- This blade carves through armour with but a flick of the wrist. Even though the balde is so light, it adds force to the weilders blows.
Armour- Pendant of the Marsh (Light Armour, The Sacred Stegadon helm)- This pendant glows with a green light. And reflects a scene of a peaceful marsh set in a woodland. It boosts the wearers confidence, and covers him in a feeling of protection.
Shield of the Leaf (Maiming sheild)- This sheild is in the shape of a leaf. And has jagged edges that allows the weilder to slash it at his foes.
Helm of Water (Sacred Stegadon Helm)- This helmet is made from the bones of some great water animal. It had great sharp teeth and many eyes. The wearer of this helm feels some presence of the once mighty beast still persist in its skull. Driving the thoughts of retreat from the wearers mind
Misc Items- Cloak of the Fly (Cloak of Feathers, Glyph necklace) - This cloak allows the wearer to soar over the ground at amazing speeds. Even when he is not airborne the cloak causes mysterious winds to swirl around the wielders body, causing his opponents attacks to hit off mark.
Blessed Self (Blessed spawning of Itzl, Queztl and Sotek)- This indiviudual is mightly blessed. they have the power beyond thier kind to kill those that wrong them. These powers were destowed upon the reciver by some great shaman that has long died. But whose power yet remains.
Raptor (Cold one)- This beast is as terrifying as it is cold hearted. It can tear through people as easy as paper. And it is nearly fearless as long as its master is near.
sneggy - March 18, 2007 12:35 AM (GMT)
I've already PMed my character but so you can all see what you have to contend with for 'smelliest group member' I'll post it up here.
Skin colour:indiscernable beneath the mold and muck
Hair colour:Existent but so greasy and lank its impossible to tell.
Marked by papa nurgleN'agryt is marked by papa nurgle and benefits fromhis blessing and pestilent wonder. (Mark of nurgle)
Devine BileN'agryt has been bl;essed with the ability to vomit a highly acidic and dangerous bile,generated by his many dieseases. The stench has been known to awaken unconcious ogres who have just finished a faeces eating contest. (Stream of Corruption)
Corporeal bondN'agryt has been boundwithin the poxious bussom of papa nurgle for such a considerable amount oftime that he has absorbed some of his pestilent glories power (among other things). As such his bond ontothe corporeal world is remarkably strong. (Diabolic Splendour)
Starvation After years of being inside the winds of chaos devoid of prey N'agryt is frightfully hungry. As such he rips into foes with a dangerous fury. (Soul Hunger)
Plague bringer Able to harness the power of papa nurgle and bond with the windsof magic N'agryt may bring the glories of pestilence to all. He considers it a great honour to be blessed by nurgles might. (Level 2 wizard)
Khorneschosen - March 18, 2007 01:19 AM (GMT)
Innovocation is fine
also tell me when you guys think we are set to go, then ill start a different thread for the actual rpg
Dr.Zoidberg - March 18, 2007 10:17 AM (GMT)
You said 425 is ok so here is my ogre:
Name- Gururg the Masher
Origin- Mountains of Mourn
Height- 10' 2"
Weight- 890 pounds [mostly bone and muscle]
Scale Color- Dull Grey
Eye color- Jet Black
Weapons: Tenderiser-Since he was young Gururg has carried the weapon of his father, the previous Tyrant.
Armour: Heavy armour-Gururg has the biggest gut plate in the tribe. Greatskull-the skull worn on Gururg's head was taken from his first cave beast kill and the tribal Butcher blessed it to protect against magiks. Greedy Fist-The Butcher also gave him an almost sentient gauntlet that trys to break free. Greyback Pelt-As a young ogre Gururg had a fight with an ogre over the honour of the Yeti's. This fight was interupted by a yeti from nearby but both the drunken ogres turned on it and killed it. Gururg then took the pelt and left his companion to eat the corpse.
Others: Wyrdstone necklace-A piece of the mystical wyrdstone that Gururg found last week, mounted on a necklace by a now dead jeweler. Jade Lion-A minature statue of a magical Jade Lion that Gururg keeps for luck. Mawseeker-Gururg went to see the great Maw some time during his ealry life.
Gnoblars: Grumpy-A moody sword gnoblar. Spiteful-A visious sword gnoblar. Lucky-Gururg's favourite gnoblar that goes with him everywhere.
adr1an - March 18, 2007 10:31 AM (GMT)
Spawn, you have a few skink only weapons on a saurus.
Dr.Zoidberg - March 18, 2007 10:32 AM (GMT)
dammit i saw that and forgot to post it! It is true the stegadon helm is skink only!!!
sneggy - March 18, 2007 10:48 AM (GMT)
425? does that mean I can buy another upgrade from N'agryt? cos soul hunger is a very nice 25 points uopgrade.
adr1an - March 18, 2007 10:51 AM (GMT)
Cloak of feathers is also skink only.
And, yes sneggy, we can spend 425 pts.
Dr.Zoidberg - March 18, 2007 11:04 AM (GMT)
I am forgetful i did notice that too. Why does he have that and a cold one?
Wolf's Bite - March 19, 2007 12:39 PM (GMT)
Name: Thurgor, Malice of the Drakwald (I couldn't manage to find a closer forest to Marienburg...)
Height: 6' 10"
Weight: 118 kg
Fur colour:: Very dark (almost black) blue
Skin colour: Dark brown
Chosen of Tzeench: (Mark of Tzeench, Gaze of the Gods) Creating spasms and unnatural distortions where ever he walks, this murderous beast is considered by his followeres to be the chosen of the sacred god Tzeench. Stories are passed between his followers of foolish wargors who tried to chalange Thurgor, all of them failed miserably, for Tzeench looks after his Chosen one, and grants him with an aura of protection. (The Goretooth) Anxious to prove himself in the eyes of his lord, Thurgors rages into battle and claiming the souls of the mortals for the immortal Tzeench.
Armour: (Chaos Runeshield) Once defeated a brutal chaos warlord, Thurgor took his Magic shield, ingraved with chaotic runes. (Armour of Damnation) Forged especialy for him by a captive cultist smithy from the Skaelings, his Magic armour protects Thurgor from foes' blows, the runes ingraved on the armour magically glow in a terrifying red when ever being activated. (Pelt of the Dark Young) Skinned from a chaos troll ages ago, passed from a beastlord to a beastlord in Thurgor's warherd, this Iron-thick hide now belongs to Thurgor. The cloak which once had shades of greys and greens, is now filthed with dry dark blood.
Weapons: (Extra hand weapon) Thurgor wields in battle two mighty maces, with which he hacks and smashes his foes into tiny bits of pink flesh and blood. (Staff of Darkoth) Some says it was a gift from tzeench, others say he took it from a shaman he slaughtered, all of the warherd believes in Thurgor's mutated-looking staff to grant them victory after victory.