Ok so I managed to get a game in against someone I have never played before though I know him from interweb land and his dwarves.
His list was as follows (from memory)
Anvil with heavy magic defense
BSB with Rerollable 1+
40ish Crossbows with GWs
1 Super Grudge Thrower
2 Organ Guns
You know my Bretonnian list by now, but if you dont
Heroic Killing Blow Lord
Lvl 4 Heavens
Lvl 2 Beasts
BSB 1+ reroll
1+ Reroll dude
Peg hero with GW and other stuff
12 Errant with Errant Banner
12 KOTR with some magic banner that never mattered
8 Questing Knights
10 Grail Knights
So the mission we rolled was blood and glory but it never really mattered.
Magic I got
Deployment looked like this (from my side of the table)
I pray (Greatest move I made this game was praying)
Shooting sees him sprinkle fire but nothing major
During his shooting his organ gun on my right misfires and gets sent home
I, like the brilliant general I am shove everything forward, making sure to be in my charge range and well out of his.
In my magic I manage to eek one spell through on the questing knights.
He does not move again
He has no magic
Shooting sees his Anvil misfire and his warmachines focus on the Questing knights.... When the dust settles
The unit champ stands tall, ready to avenge his fallen brothers
My Wardsave have been insane all his shooting phases, really I must of done something real special for the lady to like me this much.
Bretonnian Turn 2
KOTR and Big Errant goes into the thunderers
Little Errant into the other organ gun
Lone Questing Knight into the cannon
Peg hero into another cannon
Grail Knights into X-Bows
Magic I get nothing off.
Combat sees my grails take a beating, but I will let the pictures speak for themselves
As you see the KOTR overran into the hammerers behind the thunderers but the Errants fell short 1".
He shoots a little but if memory serves nothing really happens
In combat his X-Bows bring down a Grail Knight, my Peg finishes his cannon and my Questing Knight boss-modes the last two cannon crew and reforms.
Also my KOTR beat the Hammerers but they are stubborn reroll and stick.
Everything I have charges again.
Little Errant into the Gruge Thrower, Lone Questing Knight into cannon and Peg Hero into the flank of the Hammerers.
Big Errant also slam into the Hammerers
Magic nothing happens (I forget about it)
Combat sees the Grailknights loose but stick around and me crush the last of the hammerers.
We call it at this point so we can get a second game in.