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Title: Comp this WoC list, 2,500 pts
Description: [thanks in advance]


GeneralofChaos - January 31, 2012 10:22 AM (GMT)
The full list:

Tz Sorcerer Lord Lv4 [General] w/ Disc, Warrior Bane, Tails of Perservation, Infernal Puppet, Charm Shield, Blood Roar & 3rd Eye of Tzeentch

Tz Exalted hero [BSB] w/ Disc, Shield, Tails of Endurance, Sword of Might & Stream of Curruption

18 Tzeentch Warriors w/ Halberds, Shields, Musc, Standard & Banner of Rage
18 Khorne Warriors w/ Halberds, Shields, Musc, Standard & Banner of Discipline
24 Khorne Marauders w/ GW & Full Command
5 Warhounds
5 Warhounds

15 Tzeentch Chosen Warriors w/ GW, Shields, Full Command, Favour of Gods & Wailing Banner
1 Chaos Chariot

1 Tz Warshrine
1 Tz Warshrine

Total:2,499 pts


**** Comp Score ****

•Fluffy (3 pts): A list that even an experienced player would have trouble winning with, but would most likely have fun playing.

•Normal (2 pts): An average list with a balanced mixture of strengths and weaknesses.

•Hard (1 pt): A list obviously meant to be competitive, with the strengths of the army utilized, and the weaknesses avoided.

•Over The Top (0 pts): A list which is unbalanced in such a way as to make playing against it unfun and tedious. A "broken" list.


Thanks for the help!


GoC


daftgor - January 31, 2012 10:31 AM (GMT)
1 or 2.

1 cos you've gone chosen + double shrines.

2 cos you don't have Ld 9 (unless you put the disclord into the Khorne wars)


Since it's only a small unit of chosen and you have a lot of frenzy and mediocre Ld I'd say a 2.

snowblizz - January 31, 2012 11:44 AM (GMT)
0 or 1.
Depending on where you intend to place the characters.
Puppet.
Chosen EotG exploit.
Double shrines.
None it is really going to care about Ld, which I assume will be 9 anyway.

Maybe you could squeeze some utility out of this list yet, but I don't see how.

Sherlocko - January 31, 2012 11:57 AM (GMT)
I´m with snowblizz, 0 or 1.

It really look hard as nails. Sure, it ain´t got no deathstar but it looks really hard to actually get some points from anyway so. Closer to 1 then I guess, not as hard as it can be but no real weaknesses.

End Times - January 31, 2012 01:42 PM (GMT)
I'm gonna say a solid 1. It is a VERY solid list I think.

GeneralofChaos - January 31, 2012 01:52 PM (GMT)
snowblizz,
Disc Riders in units, make whole unit move 1" & march 2". [no way my characters stay in there] The LD banner is there to help against Freny on the Khorne Warriors only.


GoC

End Times - January 31, 2012 02:00 PM (GMT)
QUOTE (GeneralofChaos @ Jan 31 2012, 01:52 PM)
snowblizz,
Disc Riders in units, make whole unit move 1" & march 2".

Is that right? I guess if you have to use the ground movement... but I never would of thought of playing it that way.... seems wrong.

Well, with a 3+ ward on the lord he should be just fine. Your BSB could "leapfrog" from unit to unit if you needed the protection, just move your unit first then he could fly into it and join it to gain the protection from shooting. On your next turn, move your other unit forward, then have him fly out of his current unit to join that way etc.

I still think it is silly that the unit would be movement 1 though... seems silly and counterintuitive...

End Times - January 31, 2012 02:05 PM (GMT)
Was just over at the chamber to look for threads regarding discs in units, and I see you've already thought along those lines, GoC.


GoC:
QUOTE
The trick with moving your Disc rider from unit to unit is simple. Have the one unit march up 8" and then fly your Disc rider out to join the unit. Then move the other unit up 8".

GeneralofChaos - January 31, 2012 02:18 PM (GMT)
QUOTE (End Times @ Jan 31 2012, 02:05 PM)
Was just over at the chamber to look for threads regarding discs in units, and I see you've already thought along those lines, GoC.


GoC:
QUOTE
The trick with moving your Disc rider from unit to unit is simple. Have the one unit march up 8" and then fly your Disc rider out to join the unit. Then move the other unit up 8".

End Times,
My BSB Disk rider, hides behind a Warshrine 75% of the time. :P
A] -2 hard cover save Vs Bolt Throwers or other missile fire troops
B] Cannons if the shot bounces? have to go through the Warshrine 3+WS first
C] against Catapults I use terrain to hide them or pray my WS can save me

Once my battle line get's moves into position, I use my Disc riders to take out those Warmachines. Now because I ran just two characters. I have to use them for duel roles in the army.



GoC

End Times - January 31, 2012 02:20 PM (GMT)
Sounds solid to me. If I wasn't such a diehard khorne fan (against my better judgment, but the heart wants what the heart wants, lol) I'd love to use a list like this.

GeneralofChaos - January 31, 2012 04:42 PM (GMT)
End Times,
It's good WoC army, making minor adjustments to make it run even smoother. Lot of S5 & S6 attacks, plus it has a lot of weapons. BeastBookOrNOT [Dave] played it a bunch of times. This list is also hard to take down, if you roll good on your armour and ward saves.



GoC

BeastsBookorNot - January 31, 2012 05:14 PM (GMT)
QUOTE (End Times @ Jan 31 2012, 02:05 PM)
Was just over at the chamber to look for threads regarding discs in units, and I see you've already thought along those lines, GoC.


GoC:
QUOTE
The trick with moving your Disc rider from unit to unit is simple. Have the one unit march up 8" and then fly your Disc rider out to join the unit. Then move the other unit up 8".

Pretty sure that's not a legal move, as the unit the character leaves counts as moving and I don't belive can march that turn.

As for comp score, I give it a 4 just cuz george is playing it :P

What tourny you going to that has a comp score?

GeneralofChaos - January 31, 2012 05:34 PM (GMT)
Dave,
No Ard Boyz for me this year, going to get back into the Indy GT scene. You should join me. Thanks for the 4, but I think the list is a 1 myself. But that's what I'm shooting at.


George

BeastsBookorNot - January 31, 2012 05:55 PM (GMT)
QUOTE (GeneralofChaos @ Jan 31 2012, 05:34 PM)
Dave,
No Ard Boyz for me this year, going to get back into the Indy GT scene. You should join me. Thanks for the 4, but I think the list is a 1 myself. But that's what I'm shooting at.


George

Where/when is this tournament?

rothgar13 - January 31, 2012 07:06 PM (GMT)
Looks like a 1 to me. It has all the elements of most rock-hard WoC lists except the Marauder Horde.

GeneralofChaos - February 1, 2012 12:58 AM (GMT)
QUOTE (BeastsBookorNot @ Jan 31 2012, 05:14 PM)
QUOTE (End Times @ Jan 31 2012, 02:05 PM)
Was just over at the chamber to look for threads regarding discs in units, and I see you've already thought along those lines, GoC.


GoC:
QUOTE
The trick with moving your Disc rider from unit to unit is simple. Have the one unit march up 8" and then fly your Disc rider out to join the unit. Then move the other unit up 8".

Pretty sure that's not a legal move, as the unit the character leaves counts as moving and I don't belive can march that turn.

As for comp score, I give it a 4 just cuz george is playing it :P

What tourny you going to that has a comp score?

Dave,
It's legal and very common move. Gamers fly characters out of units all the time. It says that a unit, only has to use the lowest of the ground movement of a combined unit. Remember a character can leave a combined unit, in the remaining moves phase. You as the controling player pick out the order of what moves.

Example: Dreadlord: soulrender, dragonhelm, pendant of khaeleth, crown of command, sea dragon cloak, heavy armor, on dark pegasus.

DE player's love flying this guy out of a unit,It's such a common tactic. Also you should know this ... From playing against Dave Lover and his Lizardmen army. How times did he runs out his Oldblood on Cold One or Scar-Vetern on a Cold One from Saurus unit.




George

popisdead - February 2, 2012 12:04 AM (GMT)
0, I disagree with how people have come to the conclusion ad nauseum re-rolling is allowed to get 12.

Kulzanar - February 2, 2012 01:01 AM (GMT)
A 1 for me. It has many of the good builds from WoC. I wouldn't say a 0 as I find Skaven and High Elves are the armies able of putting comp score 0 armies on the table and when this list faces a skaven army or a high elf army (with book of hoeth perhaps) it'll be in a lot of pain, no matter even if you'll get the 3+ ward on the chosen. But someone who doesn't play with WoC and is tasked at that tournament to give you a comp score, I'd await a 0.

GeneralofChaos - February 2, 2012 08:53 AM (GMT)
The only real draw back to the list is double shrine & Chosen Unit. But it's just 15 models.I do not run a single character in the unit. Heck if I go to a GT of over 65+ armies. There going to be just me & maybe one other person running just 2 characters. Not only that, but I run GW on my Chosen, no one runs the unit this way. As they take Halberds not to lose out on 5I, plus with 3 rolls it's east to get to +1S. Also most Chosen units run between 20-30 models and bunker in characters... not just 15 models with zero characters in the unit. The problen is people see Chosen Warriors and 2 Shrines and see nothing else. Also some times it's better to be in the 0 comp group, not as many good Warhammer player's. Take 0 comp lists, most times it's a free win. B)



GoC

Meals - February 2, 2012 09:43 AM (GMT)
I'd say 2. Solid, very hard to get points out of but it doesn't have the speed to force anyone to engage with you if they don't want to.. So you won't win big (without Gateway ftw...), but then you won't lose big either.

BSB with no LoS and relying on a 3+ Ward seems a bit dicey, and if he goes you're LD8-9 without a reroll and very little ability to get Steadfast other than Warsrhine spam...

As a Brett player, I'd be very happy to face that and confident of a small win, but then certain other armies won't be...

If you changed up those Chosen for a big brick of Knights with Shrine spam, then I'd be more worried!

GeneralofChaos - February 2, 2012 10:08 AM (GMT)
Meals,
I agree with you 100%, my opponent can easly feed small point cost units or not engage the Chosen unit. I think it's a 1 army, it should not fall into a 2 or 0 comp group myself.


GoC




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