Welcome to the kingdoms of Morbourne, Fallhaven and Valcoast. These cities of Domhnall are unique but tied together; Trades occur, merchants travel and treaties are reviewed, signed and broken: it's a way of life. The population is a mix of humans and mages, with the ruling bodies of each kingdom the latter: super powered and deadly. Though for now there is peace, a stable peace, as each depends on the others to maintain the delicate chains of life. What all citizens of every country have most in common however is their védo, a beast that is bonded to them and protects them from the dangers of this world.
redmont forest The border between Fallhaven and Morbourne is a vast woodland called Redmont Forest. It lays on the very outskirts of Whitemont, and connects into the forest used by the huntsmen of Grassgate. It's full of game, especially towards Fallhaven, and there's a track winding through the trees that is the usual one followed.
blackbank Blackbank is the sorry excuse for a port in Fallhaven, at the opposite side of Woodcrest. It's a strangely rocky shore, and also the border of sorts with Valcoast, so it sees quite a lot of action despite being poorly designed.
pryton road Pryton Road is the main road used in Morbourne to travel across the three major cities. It is a wide, beaten track cutting through the sparse countryside that Morbourne has to offer, surronded by farmland and frequents inns to rest at. Mostly used by traders, and wanderers.
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oldgold trail Oldgold trail is the trail that leads from the three major cities of Fallhaven. It is a bit of a rough path that slices through grassland and twisted wood both; but it is heavily travelled.
valedge ocean The ocean that surronds Domhnall is vast, though none call it home as much as the Oceanborn do. The ocean also contains three smaller 'seas;' The Claw Sea to the North of Morbourne, The Tooth Sea which seperates Fallhaven from the closer isles of Valcoast, and The Shark Sea, which is formed around the three largest island-cities of Valcoast.
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