| QUOTE |
| 4) Now, here's where things will probably start to be rejected. How about Video-game system homebrew? It'd be nice to be able to play this on, say, my Dreamcast (I recall two other H-games being ported to Dreamcast before. I have them for reference if need be. There's also a lot of non-H Love-sims on the Dreamcast.), the GBA (To add to my XXXX ROMs collection, lawl.), or whatever of the newer-gen systems get exploits to make the game work on them (Actually, the PS3 already runs Linux, so that'd probably be easy - and if there's a version of the game in Flash, the Wii would probably run that just fine.) |
| QUOTE (Nostalgic @ Jan 17 2007, 06:57 AM) |
| Thats sounds like it'd be more trouble then it's worth. |
| QUOTE (Luminous_Path @ Jan 17 2007, 08:51 AM) | ||
we just have to recompile the native source for renpy onto whichever respective platform we wish to port to, send over the resource files, do some cutting and pasting, and we have a homebrew development port... although I think I oversimplified it, but if the want is strong enough, it can be done! um, although to make it work on any consoles that aren't modded is a completely different venture... seeing as how we'd have to have access to sony/sega/nintendo's respective media stamps... that means 1. getting registered 2. getting a dev kit 3- I think you get the idea... um... building it in flash would be a different story, I'm not to experienced with it, but doesn't it use its own actionscript? it wouldn't be as much a "port" as a "complete tear down and rebuild" if we did that btw, if you wanted to have it on the ps3, you'd have to go buy one of these if you didn't want it on either fedora core or yellow dog... |
| QUOTE |
| um, although to make it work on any consoles that aren't modded is a completely different venture... seeing as how we'd have to have access to sony/sega/nintendo's respective media stamps... that means 1. getting registered 2. getting a dev kit 3- I think you get the idea... |