|
Survival: Throughout the Rpg, you WILL have to fight. This is where you may learn just exactly HOW to do that.
Turns: 1. Dodge Phase: This is where you will roll the dice roller to determine whether or not you dodge an attack (Weapon, or fists). Character ALWAYS has at least a 5% chance to dodge.
2. Equip Phase: This is where you may do the following: a. Equip/un-equip something b. Drop something c. Draw a weapon/item, etc d. Begin performing "seals" for a magic e. Other
3. Attacking Phase: The attack phase is based on text. However, you may NOT say that you "hit" the enemy. They have a chance to dodge, during their reflex Phase. Nonetheless, you may do ONE of the following:
a. Attack with a martial art (Punches/Kicks) 3 attacks per turn
Damage: 5(base) + X (Strength Mod) xX (Amount of attacks)= ----------------------------- b. Attack with a weapon (Melee) 1 attack per turn
Damage: 5(base) + X (Strength Mod) + X (Weapon's level x2) x1= ------------------------------ c. Attack with a weapon (Ranged) 4 per turn
Damage: 5(base) +1/2 (Speed mod) xX (Amount thrown/shot)=
--------------------------------------------------- Attack with a weapon (Large-Ranged [Windmills/Fuumas, etc]) 1 per turn
Damage: 5(base) + X (Speed mod) xX (Amount thrown/shot)=
------------------------------------------------------- d. Perform an Elemental Magic or Psychic Magic (Uses EP and/or MP) 1 per turn, unless otherwise specified
Damage: 5(base)+ X (Elemental/Psychic mod) +damage from magic= ---------------------------------------------------- e. Perform a Technique (Uses Stamina) 1 per turn, unless otherwise specified
Damage: 5(base)+ X (Strength mod) +damage from Tech=
-------------------------------------------------------- f. Use an item 1 per turn, unless otherwise specified
g. Distance yourself Takes up action phase. Enemy must then either attack you with a jutsu or ranged weapon; if he/she does not, then he/she must spend his/her actio phase to close in on you.
4. Loss Phase: This is the phase when you post your loss of either Health, Chakra, or Stamina
It appears like this: Hp:- (X, if any)/EP: - (X, if any)/MP: - (X, if any)/ SP: - (X, if any)
|