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Eye Disguise- Able to make your eye look like a normal human’s eye. Must be taken by Dragon humans (free of charge).
Materialization- Choose a weapon. The weapon chosen can materialize from a different dimension giving the effect of coming out the user’s hand. By-pass using one post to take out your weapon. Limit one materialized weapon per post. Can be taken as many times for as many weapons. (-1 for each time taken)
Calm Focus- Keeping a calm mind and staying focused (duh), the user enhances their magic. Magic Atk. +20, Magic Def. +10. Can be taken three times. (-1)
Dragon‘s Wrath- Faced with adversity, the user raises their strength. Off. +20, Def. +10. Can be taken three times. (-1)
Rallying Fury- *can only be activated when health points (HP) have reached 0* When activated, Stamina points (SP) or Magic points (MP) take the place of HP. When that stat runs out, the other stat takes its place. Important!!!: Once activated and drained of all three stats, roll the dice. If you get a 20 or less, you will survive without any problems but will have to retake this skill. If you roll a 21- 70, you will survive but will not be able to train or fight for four days and you will have to retake this skill. If you roll a 71- 100, you will die (plain and simple). (-3)
Dragon Transformation- Transform into a dragon (description is up to you). Triples all stats. Enables the use of strong breath attacks. Important!!!: Can only be used once every five battles (meaning if used, you must wait for five battles after before you can use it again) so choose wisely . Only available for Dragon members who roll from a 1-5. (-6)
~Hindering Skills:
Hideousness: Because of the rarity of a Dragon-man, they are usually looked upon as monstrosities and are forced to live with this for all of their lives. (+1) Must be takne by Dragon-men.
Hemophobia: Character is scared of blood, and loses his/her turn on the FIRST (only,) sight of it. (+2 points)
Magicless: Character may never use magic techniques. (+5 points, one extra special technique)
Talentless: Character may never use special techniques (+5 points, one extra magic technique)
~Martial Art Skills:
Elite Artist: Character deals +5 damage with each attack with a martial art. Even if the attack is dodged, they take 5 damage (-2 points)
Elite Block: Character may choose as many attacks as he/she wishes, and use them to block, instead of attack. For each attack that Blocks, the character takes -5 damage (-3 points)
Fluid Style: Character gains an extra attack with a martial art (-2 points)
~Weapon Skills:
Elite Warrior: Character deals +5 damage with each attack with a weapon. Even if the attack is dodged, they take 5 damage (-2 points)
Warrior's Pride: Character may attack once more per turn with a weapon. (-3 points) (Must have Elite Warrior)
Aimed Shot: Character deals +5 damage with each attack with a ranged weapon. Even if the attack is dodged, they take 5 damage (-1 point)
Alchemist's Blade: User may enchant his/her weapon with an elemental Magic, dealing +5 damage with every attack. the foe must roll a 1d20, (a 10 or lower,) to avoid taking +5 more damage (lasts for whole battle) (-2 points)
~Other Skills:
Shinobi’s Blessing: User gains a +10 Offense bonus automatically upon leveling up (-1 points) (may be taken up to 4x)
Spirit’s Blessing: User gains a +10 Stamina bonus automatically upon leveling up (-1 point) (may be taken up to 4x)
Samurai's’ Blessing: User gains a +10 Speed bonus automatically upon leveling up (-1 point) (may be taken up to 4x)
Vigor’s Blessing: User gains a +10 Health bonus automatically upon leveling up (-1 point) (may be taken up to 4x)
Demon's Sight: User gains nightvision in dark places/night (-2 points)
Angel's Sight: User may identify an enemies' stats (all) by consulting with angels (-2 points)
Enragement of the Soul: User gains +5 Health at the end of his/her turn, for every turn, during combat (-4 points) (May be taken up to 3x)
Still in progress
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