Battle set up!
Kamui
Posted: Jun 27 2004, 12:46 AM


Administrator


Group: Dragons of Universe
Posts: 34
Member No.: 1
Joined: 4-June 04



Help!!!
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Fuma
Posted: Jun 29 2004, 08:09 PM


Member


Group: Dragons of Universe
Posts: 13
Member No.: 2
Joined: 4-June 04



I can get a battle system from another website. I'll try to see if I can get it.
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Jiro
Posted: Jun 30 2004, 12:22 AM


Jiro Takenaski


Group: Leader of DoH
Posts: 4
Member No.: 8
Joined: 21-June 04



use my battle sysatem from SX
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Deflou Jasper
Posted: Jul 2 2004, 03:56 PM


Dragon of Metal


Group: Dragons of Universe
Posts: 11
Member No.: 5
Joined: 6-June 04



Survival: Throughout the Rpg, you WILL have to fight. This is where you may learn just exactly HOW to do that.

Turns:
1. Dodge Phase: This is where you will roll the dice roller to determine whether or not you dodge an attack (Weapon, or fists). Character ALWAYS has at least a 5% chance to dodge.

2. Equip Phase: This is where you may do the following:
a. Equip/un-equip something
b. Drop something
c. Draw a weapon/item, etc
d. Begin performing "seals" for a magic
e. Other

3. Attacking Phase: The attack phase is based on text. However, you may NOT say that you "hit" the enemy. They have a chance to dodge, during their reflex Phase. Nonetheless, you may do ONE of the following:

a. Attack with a martial art (Punches/Kicks)
3 attacks per turn

Damage: 5(base) + X (Strength Mod) xX (Amount of attacks)=
-----------------------------
b. Attack with a weapon (Melee)
1 attack per turn

Damage: 5(base) + X (Strength Mod) + X (Weapon's level x2) x1=
------------------------------
c. Attack with a weapon (Ranged)
4 per turn

Damage: 5(base) +1/2 (Speed mod) xX (Amount thrown/shot)=

---------------------------------------------------
Attack with a weapon (Large-Ranged [Windmills/Fuumas, etc])
1 per turn

Damage: 5(base) + X (Speed mod) xX (Amount thrown/shot)=

-------------------------------------------------------
d. Perform an Elemental Magic or Psychic Magic (Uses EP and/or MP)
1 per turn, unless otherwise specified

Damage: 5(base)+ X (Elemental/Psychic mod) +damage from magic=
----------------------------------------------------
e. Perform a Technique (Uses Stamina)
1 per turn, unless otherwise specified

Damage: 5(base)+ X (Strength mod) +damage from Tech=

--------------------------------------------------------
f. Use an item
1 per turn, unless otherwise specified

g. Distance yourself
Takes up action phase. Enemy must then either attack you with a jutsu or ranged weapon; if he/she does not, then he/she must spend his/her actio phase to close in on you.

4. Loss Phase: This is the phase when you post your loss of either Health, Chakra, or Stamina

It appears like this:
Hp:- (X, if any)/EP: - (X, if any)/MP: - (X, if any)/ SP: - (X, if any)
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Deflou Jasper
Posted: Jul 2 2004, 03:59 PM


Dragon of Metal


Group: Dragons of Universe
Posts: 11
Member No.: 5
Joined: 6-June 04



EVASION:

If you (Normally) roll a 5 or lower, you dodge the attack. You should be specific as to how or what you did to avoid the attack. Nonetheless, this applies TO EVERY ATTACK aimed at you (Including: attacks with any weapon, martial arts, or Techniques. ARTS/MAGICS ARE NOT DODGEABLE.). For instance, if an enemy attacks a character 4x, the character must roll a dodge check 4x. Depending on the roll(s), you may either dodge them all, get hit by some, but dodge the others, or just get pounded.

Basically:

#%= what you can roll, or lower, to dodge.

You get higher #%, when you have high SPEED

You get Lower #%, when your enemy has high ACCURACY
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