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Pages: (21) « First ... 18 19 [20] 21  ( Go to first unread post )

 Pitch Ideas for New Items, Get creative!
schilcote
Posted: Mar 23 2008, 02:38 AM


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QUOTE (the wanderer @ Mar 22 2008, 02:03 PM)
first off zinc coated stainless steel isn't very resistant to acid infact it's more reactive to acid simply becuse the zinc reacts with the acid first protecting the steel there is no damage caused to teh structure. but once the zinc is used up the steel is quick to follow. the only way to stop this is to keep a charge going through the zinc coating replacing free ions released in the reaction.

YAY! I learned something today! And the plasma sheild thing dosent melt the ship because it is held in another sort of force feild, which holds it out. And you are right about the fusion thing, at least with high-heat engines. And your particle accllerator idea thingy is pretty good, you'd have to test it, and with 2008 earth technology the thing would be huge, barring alien technology of course (did I spell that right?), and no intellegent life form would go near this heck hole in a million years. I'm not the best at chemistry, I work bettr with qunatum and theroritical physics and some light rocket science. And I suck at math.
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the wanderer
Posted: Mar 23 2008, 05:19 AM


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QUOTE (schilcote @ Mar 23 2008, 12:38 PM)
YAY! I learned something today! And the plasma sheild thing dosent melt the ship because it is held in another sort of force feild, which holds it out. And you are right about the fusion thing, at least with high-heat engines. And your particle accllerator idea thingy is pretty good, you'd have to test it, and with 2008 earth technology the thing would be huge, barring alien technology of course (did I spell that right?), and no intellegent life form would go near this heck hole in a million years.

a force field may protect the ship from convectional heat transfurance (basically what happens when you put your hand in a fire) but it woun't protect the ship from radatied heat transfurance (basically high energy IR radation, or to put it in simpler terms what allows the sun to warm up the earth)

as for the particle shield idea. we all already have that teachnology in our homes (at least those of us who don't have flat screen TVs) it's basically the thing that allows the cathode ray tube to display the picture on the TV screen. to put it simply a cathode is a charged ion emmiter (think of it like the end of a battrey) the cathode ray tube sends a stream of ionised particals (in this case electrons) at the TV screen where it reacts with the metalic compound on the screen and creates a picture. diffrent levels of energy used = diffrent colours. by putting a magnet around the base of a cathode ray tube you force the beam into a bubble (it bends back in on it's self. granted in that form it isn't much good for anything (except maybe holographic display with the use of other devices, or sending some insects crazy due to the magnetic interferiance and frying nearby unshielded electronics.)

now scale up this partical accelerator (say something like a mass spectrometer used for chemical analysis) add a powerful reactor and presto you have a partical defence shield capable of protecting a house (or your spaceship) from most low energy projectile weapons and unshielded explosives. granted that is basically a crude version of the device but with refining it's capable of much more (unless it's refined by the lowest bidder like most milatary hardware)



QUOTE
I'm not the best at chemistry, I work bettr with qunatum and theroritical physics and some light rocket science. And I suck at math.


err.... is now a bad time to mention that physics IS math only with more exciting results.


--------------------
death is more universal than life
everyone dies but not everyone lives
.........................................................................................
We cannot be sure of having something to live for unless we are willing to die for it.- Ernesto Che Guevara
.........................................................................................
There is no other definition of socialism valid for us than that of the abolition of the exploitation of man by man. - Ernesto Che Guevara
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the wanderer
Posted: Mar 23 2008, 05:31 AM


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QUOTE (Dr. Fosstus @ Mar 23 2008, 12:31 AM)
NNew Idea: shaped charge filled with compredded air and Iron powder. would push the ship, and blind it. the Iron powder should show up on sensors and thus read that all space was solid Iron, and it would also cover the windshield of the ship.

humm... sounds intresting. me likes. a bit like offensive chaff (tiny bits of foil dropped by planes to spoof radar seaking missiles) but launched at the craft's sensor array instead of a missile.
though instead of iron (which would tarnish and rust if stored in an oxygen enviroment for more than a few days) I would seggest something that would remain shinny for a long time (such as aluminium filings) maybe mount it on a missile system with a shaped charge and not only do you have a cloud of radar jamming debris (unless the craft have sensor drones of some sort relaying infomation around the cloud) but also a nice low power fragmentation weapon should the enemy stay in the path of it

(for those intrested in the math think of this a 0.5mm speck of space dust caused a 5mm dent in the side of a space shuttle. imagine what would happen should you be on the reciving end of 10,000,000,000 0.5mm specks of dust can we say shotgun smile.gif )

and if you want to be really nasty make each speck an irregular triangular pyramid shape and you'll get a much broader radar signiture jamming (it's the reason why the F-117A has all those sharply angled surfaces)


--------------------
death is more universal than life
everyone dies but not everyone lives
.........................................................................................
We cannot be sure of having something to live for unless we are willing to die for it.- Ernesto Che Guevara
.........................................................................................
There is no other definition of socialism valid for us than that of the abolition of the exploitation of man by man. - Ernesto Che Guevara
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Dr. Fosstus
Posted: Apr 4 2008, 08:05 AM


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I'm not sure if this is possible right now.
I remember someone making a device that could pursuade enemy ships to become wingmen.
What about boarding pods, a weapon that acts link a missile launcher, but takes over the enemy ship if it doe damage to the hull...

unbalanced maybe...


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schilcote
Posted: Apr 4 2008, 11:30 AM


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The Comunications Array is available on Xlexerus. It calculates the strength of the target then doubles it and charges you, then makes the ship your wingman. (a related hint: get a bunch of Ferian Miners on your side before you get to Heretic)
I don't really think the boarding pod would be very balanced, not to mention OOC, you're supposed to be a lone pilot, who's in the pod?
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Dr. Fosstus
Posted: Apr 10 2008, 04:07 PM


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I was thinking mercenarys. I'm not sure if perculi's timer function cand be adapted to periodically subtract money, but that might balance it.


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schilcote
Posted: Apr 11 2008, 11:54 AM


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So they're hostile takover specialists, paid by the hour? A nice way to make the system balanced would be to make it so you have to be atop the opponent to beam the mercs down, so it's a bit harder to get a live working ship, instead, you could shoot down the ship, then beam your guys down and fly the damaged ship (beam down some skutters first of course, cant have any hull holes.)
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Dr. Fosstus
Posted: Apr 14 2008, 07:14 AM


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My plan was more to make it so tha the boarders were manueverable, and were a secondary. rather than change your ship, I was thinking of making it a wingman in order to keep balance. making the projectlil slow but manueverble with a long lifetime counter would be truer to the origional idea.


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schilcote
Posted: Apr 14 2008, 09:24 AM


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I'm not sure you can have things so that a script runs when a particular bullet hits, it's executed, but I don't know. The transporter idea has another application too, there are about five planets per star in Transcendence, so why can't we beam down or land?
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Dr. Fosstus
Posted: Apr 16 2008, 07:27 AM


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Request for next version: A tag for weapons that makes them stagger fire. For clarity, in a dual configuration both fire at the same time, whereas I would like to see the barrells fire one after the other.


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schilcote
Posted: Apr 17 2008, 12:43 AM


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You mean alternating?
configuration= "alternating"
That works.

And has worked since version 96 come to think of it.
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Dr. Fosstus
Posted: Apr 17 2008, 07:10 AM


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.... unsure.gif
thanks.

I think it would be interisting to see a proflilation of weapons with clips. the QAC is the only one I can think of, but the code could be applied to kinetic weapons.


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schilcote
Posted: Apr 17 2008, 01:06 PM


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Allright,

CODE
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TranscendenceExtension

[
<!ENTITY itSuperRecoilless   "0xD5600001">
<!ENTITY itSuperRecoillessShell  "0xD5600002">
 
]>

<TranscendenceExtension UNID="0xD5600000" version="0.98d">

<ItemType UNID="&itSuperRecoilless;"
  name=    "Stephinian Cannon"
  level=    "13"
  value=    "4000000"
  mass=    "15000"
  frequency=   "veryrare"
  modifiers=   "Stephinian; MajorItem"

  description=  "A high powered alternative to the recoilless cannon. The shot travels at lightspeed when fired, and steadily increaces speed up to warp 6. Quite obviously a Stephinian weapon. The bullet also tracks targets."
  >

 <Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>

 <Weapon
   fireRate=   "10"
   powerUse=   "80000"
   >

  <Missiles>
   <Missile ammoID="&itSuperRecoillessShell;"
     type=   "missile"

     damage=   "kinetic:34d86;"
     missileSpeed= "100"
     accelerationFactor="325"
     maxMissileSpeed="600"
     manuverability="2"
     lifetime=  "3060"

     sound=   "&snRecoillessCannon;"
     >


   </Missile>
  </Missiles>

 </Weapon>

</ItemType>

<ItemType UNID="&itSuperRecoillessShell;"
  name=    "Stephinan cannon shell"
  level=    "13"
  value=    "1000"
  mass=    "500"
  frequency=   "rare"
  numberAppearing= "20d40"
  modifiers=   "Consumable; Missile; Stephinian"

  description=  "This bullet is fired out of the Stephinian Cannon."

  sortName=   "~.Stephinian shell"
  >

 <Image imageID="&rsItems1;" imageX="288" imageY="192" imageWidth="96" imageHeight="96"/>
</ItemType>

</TranscendenceExtension>


A warp gun... should be horribly inaccurate though.
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NIGHTHAWK620
Posted: Oct 30 2009, 07:34 PM


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This maybe dum but, what about a military headquaters in St.Katherine so CSC Antarctica can deliver it's message and/or be found after you save them from attack. Seeing it is mention that the CSC is said to be there. So how about a base as big as the battle arena so CSC's and battleships can dock and report on the stats of the war etc.. then bring the field of view of it's great size only to be seen in the long range screen.


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NH620
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the wanderer
Posted: Nov 2 2009, 08:45 AM


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appariently your wish has been granted. the newest version has a CSC in st. K not sure which CSC but i doubt it's the antartica as I believe that is already used in a later plot line in the game.

this is only what I've been told though so I don't know if this is true as. as I've yet to get to st. K in the new version. been busy breaking it to find the bugs lol. I'll let you know later tonight when I get there (just about to jump to charon but that will have to wait until I get home lol)


--------------------
death is more universal than life
everyone dies but not everyone lives
.........................................................................................
We cannot be sure of having something to live for unless we are willing to die for it.- Ernesto Che Guevara
.........................................................................................
There is no other definition of socialism valid for us than that of the abolition of the exploitation of man by man. - Ernesto Che Guevara
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commando5671
Posted: Mar 4 2010, 08:15 AM


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Item Name: X blaster
Item Description: extremely powerful weapon developed by the (some random corporation)
Item Type: weapon
Value: 300000
How to get it: get from high end station
damage: number of hp on your armour(total)
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asam3
Posted: Jan 22 2011, 06:18 AM


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Item Name: Nanopod™
Item Description: A unique vintage gadget that was once used to play music files and videos now costs more than some rare gems themselves.
Effects: None
Item Type: Trade Goods Only
Value: 2000(Ringers) 12000(commonwealth) 6000(black market)
How to get it: Random Loot from high end ships/stations, or randomly destroyed ships that are scattered in maps... Or by killing scavenger ships(maybe)

Item Name: Cloud Seeder
Item Description: Was made by a tinker rivaling Hiro himself, though his name remains a mystery. One of his inventions was the Cloud Seeder, which when installed into the ship's engine would enable nebulae vaporization, turning nebulae clouds into fuel when the ship flies above it.
Effects: Rather than deplete gas, it would refuel gas while you fly above nebulae clouds.
Item Type: Item Upgrade(you know, those weird information chip thingys)
Value: 15000
How to get it: From an enemy in planet with nebulae clouds. Slavers mostly. Destroyed transport ships. Korolov shipping questline(when you get to be the legendary pilot they have)


Item Name: Private Settlement
Item Description: A small settlement that you rightfully own. Inside is a kitchen, a living room, a bedroom, and a bathroom. Lightings and furnitures included. Spare keycard included. Ease of installation designed for full-time space travelers.
Effects: Acts like an unused armor that you can drop anywhere. You can dock on it, and when you dock on it it acts like a cargo hold and resting place for your character(gas won't be consumed while you are here) and your crewmates(adds a command to 'Rest' when a settlement is in that galaxy). You can also loot it back if you want to change locations(but the settlement should have nothing inside, else it won't be repacked). While inside you can watch the news, take a bath, eat(only if there is food on the settlement's freezer), sleep(which would make your character randomly dream about stuff), or talk to your crewmates. This adds a more 'RPG' feel into the game.

The news would vary greatly, depending on what you do. Example you saved the korolov station from the charon pirates at the charon space system, the news would appear when you watched the television, or while it's under attack. Or when you win the arena, or when you cleared up a whole space system of all the enemy space stations.

Talking to your crewmates would also give a little backstory in them(example would be to volkov telling a story about his missing wife, or just murmuring them).

Item Type: Consumable. Can be used as long as it's not destroyed.
Value: 150,000(commonwealth) 200,000(black market) 50,000(ringers)
How to get it: You buy it from commonwealth, black market, or ringer stores. If not, you get it from them through a quest.

Commonwealth houses would look bland and have whitish color, black market would look... black market-ey, with the dark metal coloring and all. Ringer houses would look glassy n stuff.

If possible there could also be a korolov settlement(bigger cargo hold plus can have an auton that would act as a trader, which would sell the items in your settlement's inventory when you leave items there for at least 40-60% of their selling cost) and military settlement(has defense system, can be equipped with weapons and armor, like an immobile space ship)

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asam3
Posted: Jan 23 2011, 06:29 AM


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Item Name: Commonwealth Glasscutter
Item Description: An advanced weapon that even the military considers a threat themselves. The Commonwealth Grasscutter would pierce through any defense, any ship, but deals a very weak damage. Though being able to cut a ship in two makes up for that. The efficiency of the weapon is also very convenient, seeing as it only takes 30MW to power it up.
Effects: A simple laser weapon that beams forward(means that it shoots in a straight line, not like the bullet type with spacings), passing through enemies and ignoring their shields. Has a weak damage but can sometimes instantly kill an enemy ship if the laser hits the ship fast enough in a slash-like attack.
Item Type: Laser Weapon. Possibly Military.
Value: I don't know how to price weapons.
How to get it: Through Military stores, Infirmary prize, Black Market, Ringers.

Item Name: Prey
Item Description: Yet another invention from the unknown tinker that rivals Hiro himself. The Prey is a weapon that literally 'salvages' an enemy ship's part, stripping it off from the ship's body.
Effects: The weapon acts as a missile launcher that charges itself with electron-charged particles, which when it comes into contact with any metallic material, would turn it's magnetivity to rapidly increase and decrease, setting off a minimal "gravity bomb" that, in turn, would strip off parts of the ship away from it, or destroy it in the process.

The missile launcher charges every 5 seconds, giving off a max of 50 missiles in it's arsenal. When a missile is shot, it appears like an Ares Lightning Cannon's ion attack. When it hits an enemy, there is a chance that a part of the enemy would be stripped off, leaving some sort of debris or cargo box behind him. If not, just flying bits of metal would appear around the enemy. The cargo box would be indestructable and cannot be picked up for a few seconds after it was 'salvaged'. the animation would be that the cargo box would be electrecuted.

The missile has no damage, but it would have if it suddenly removes every single part of the enemy's ship. It's possible, but the salvaged parts would still end up in three ways, "in good condition, damaged, or destroyed".

Item Type: Missile Launcher(physical damage type)
Value: I don't know how to value weapons.
How to get it: From salvagers, Ares fleet, Black market, Ringers, etc.
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asam3
Posted: Jan 23 2011, 12:57 PM


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Item Name: Advanced Solutions and Messages 3ncrypter (ASaM3)
Item Description: Unlike the Quantum PC, ASaM3 is used mainly by hackers to alter datas and coding from memory cubes and the like, enabling them to have the power to read the contents of it. It was illegal when it was introduced to the public, but since everyone found it to be quite convenient in most cases, the ban of it's use evaporated.

Effects: Enables reading text from quantum arrays and memory cubes(and the likes)

Meaning the memory cubes and quantum arrays would now have uses, but mostly would just be full of stories that have no connection to the game whatsoever. Maybe a questline can be added where you suddenly unveil a mystery from reading tons and tons of quantum arrays, maybe about aliens, or the Iocrym and stuff.

Yes, it can fail at reading what's inside the cube. Maybe a foreign language or random gibberish. Or maybe add a twist and put chinese/japanese text inside them.

Item Type: Sort of like the Quantum PC(I forgot what it's called)
Value: 12,500
How to get it: Anywhere. It's not illegal and is common.
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asam3
Posted: Jan 26 2011, 04:35 AM


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Item Name: Lambanog of the Oriental Pearl.
Item Description: A rare type of alcoholic drink that's sort of a weaker type of vodka. Ringers loves these, not for the taste but because of the price.
Effects: Nothing. Sellable loot.
Item Type: Random loot.
Value: depends. can be sold to ringers.
How to get it: Ice Farms, high level pirate ships.


Item Name: Himagsik.
Item Description: A rare weapon rom made by the anarchists scattered all throughout the space. The quality of the effect of the rom varies differently, and it's use is illegal anywhere in space.
Effects: Gives random enhancements to weapons(Efficiency/damage/speed/etc.) and the percentage of buffs that it might give can go up to 110%(in damage only) Efficiency can go up to 60%. It can also malfunction and destroy your weapon, or do the opposites, rather than buff your weapon, it might nerf it.
Item Type: Weapon upgrade(rom)
Value: 1000-3000
How to get it: Has a chance that it would be given to you by a space station that you will save. Black market. Illegal trade ships. Random ships in space, Anarchist camps, etc.

Item Name: Kadi-Liman
Item Description: A weapon made by a once prominent asian race from earth. The weapon turns any damaged material into cable wires, which when used links the ship onto an enemy's power source, stealing all of it's remaining energy, effectively shutting off it's power supply. It's production has long ended, but at recent more and more of them have resurfaced throughout space.

Effects: Turns any damaged materials into useable cable wires(the quantity depends on how much weight the item has) which is used as ammunition by the Kadi-Liman. When an enemy gets 'hooked' by the wires, it shuts it's main power, and when you dock into the ship, enemies can either surrender to you, or kill you, or you could attack the ship little by little first until they surrender. When they surrender, they would give you more than what the ship has, and all of the items they will give would be undamaged.

Example, you can get items such as the reactor, the ship's main weapon, all of it's armor, etc, without any damage at all. Along with drugs, slave coffins, military badges, gems, etc.

And also, when they surrender, a commonwealth ship would arrive, and would thank you for making them surrender 'and' leaving the spaceship undamaged.

It could lead out as a military mission if ever. Where after obtaining Kadi-Liman, you can be assigned to salvage more 'undamaged' ships to study it's mechanical composition, for military purposes unknown to you of course. And if ever, you can change your ship into one of the ships that you can salvage, meaning this weapon 'would' be the best weapon if you get bored of your current ship design.

Item Type: Weapon. Missile launcher type.

Value: No value. Priceless.

How to get it: Random, luck.
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