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| Sero |
Posted: Jan 20 2006, 10:39 PM
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![]() Corporate Minion ![]() Group: Co-Admin Posts: 913 Member No.: 8 Joined: 6-November 04 |
Okay, this thread is intended as a place to request information about the numbers end of the game, such as the number of troops it takes per billion people to stop a rebellion, and to post that information when someone figures it out.
Obviously, we need someone willing to do this kind of testing, so if you are, speak up. Requests Pending: 1: Number of legions per billion people neccesary to quell a rebellion. 2: Combat efficiency ratios for planetary defenses, and how losses to GDMs and LAMs are determined. 3: Percentage of planetary population per turn that enlist as infantry by world type. Example from the Anacreon manual More as I think of them. -------------------- Begin with a function of arbitrary complexity. Feed it values,
"sense data". Then, take your result, square it, and feed it back into your original function, adding a new set of sense data. Continue to feed your results back into the original function ad infinitum. What do you have? The fundamental principle of human consciousness. ^ ^ -- Academician Prokhor Zakharov, ^ "The Feedback Principle" |
| Jason_Miao |
Posted: Jan 21 2006, 07:28 AM
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Tripoli-class ![]() Group: Pilots Posts: 585 Member No.: 32 Joined: 19-April 05 |
Responses are info from the old manual: not familiar with the web-manual quite yet. I somehow doubt that the forumlas have changed from DOS to graphical, but who knows?
There is a chart that decribes planetary population and equivilent number of legions generated during rebellion.
For the Defense Sats, I recall reading in the manual that they were the equivilent of starships. When I'm playing, I don't seem to get that impression, though; perhaps that only refers to attack power, and not number of casualties they take? Anyway, something to keep in mind. Here's some things that I'd like to know: 1] How is tech advancement and population growth calculated? 2] What is the percent bonus of penalty for planetary types? 3] Formulas for industrial growth and production. Basically, I'd like to know exactly how many more metals I'll need to feed a planet for the next 20 turns, or how many more ships that a world 5 turns from now, if I change it from an ag planet to a much needed jumpyard. I'll note that if the game experience is better served by not releasing this info, then I don't really need to know any of this. Just things I wanted to know when I had an interest in implementing my own version, way back when. |
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| Sero |
Posted: Jan 21 2006, 03:13 PM
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![]() Corporate Minion ![]() Group: Co-Admin Posts: 913 Member No.: 8 Joined: 6-November 04 |
I don't understand what you're asking with number two, but I can answer part of number one with a bit of info from the new manual: Population increases exponentially until it reaches the optimum level for that worlds tech level, then it increases linearly. Of course, I have no idea what the optimum level is for anything except for Gate level. Gate level is roughly 50 billion.
-------------------- Begin with a function of arbitrary complexity. Feed it values,
"sense data". Then, take your result, square it, and feed it back into your original function, adding a new set of sense data. Continue to feed your results back into the original function ad infinitum. What do you have? The fundamental principle of human consciousness. ^ ^ -- Academician Prokhor Zakharov, ^ "The Feedback Principle" |
| Jason_Miao |
Posted: Jan 21 2006, 07:53 PM
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Tripoli-class ![]() Group: Pilots Posts: 585 Member No.: 32 Joined: 19-April 05 |
You don't understand it because I must have been smoking something when I wrote that.
What I should have said was: What is the effect of planetary type, when calculating ground combat? Certain types are better for defenders, and certain type for attackers, but by how much? |
| Sero |
Posted: Jan 21 2006, 08:46 PM
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![]() Corporate Minion ![]() Group: Co-Admin Posts: 913 Member No.: 8 Joined: 6-November 04 |
Oh, yeah, that was one I meant to ask about, but forgot. Command bases and Fortresses have a 200% bonus, meaning you need roughly twice as many legions, but yes, other than that I don't know.
-------------------- Begin with a function of arbitrary complexity. Feed it values,
"sense data". Then, take your result, square it, and feed it back into your original function, adding a new set of sense data. Continue to feed your results back into the original function ad infinitum. What do you have? The fundamental principle of human consciousness. ^ ^ -- Academician Prokhor Zakharov, ^ "The Feedback Principle" |
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