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 Game mechanics, formulas, etc., Requests for info
Sero
Posted: Jan 20 2006, 10:39 PM


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Okay, this thread is intended as a place to request information about the numbers end of the game, such as the number of troops it takes per billion people to stop a rebellion, and to post that information when someone figures it out.

Obviously, we need someone willing to do this kind of testing, so if you are, speak up.

Requests Pending:
1: Number of legions per billion people neccesary to quell a rebellion.
2: Combat efficiency ratios for planetary defenses, and how losses to GDMs and LAMs are determined.
3: Percentage of planetary population per turn that enlist as infantry by world type. Example from the Anacreon manual

More as I think of them.


--------------------
Begin with a function of arbitrary complexity. Feed it values,
"sense data". Then, take your result, square it, and feed it back
into your original function, adding a new set of sense data.
Continue to feed your results back into the original function ad
infinitum. What do you have? The fundamental principle of human
consciousness.
^
^ -- Academician Prokhor Zakharov,
^ "The Feedback Principle"
Top
Jason_Miao
Posted: Jan 21 2006, 07:28 AM


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Group: Pilots
Posts: 585
Member No.: 32
Joined: 19-April 05



Responses are info from the old manual: not familiar with the web-manual quite yet. I somehow doubt that the forumlas have changed from DOS to graphical, but who knows?

QUOTE

1: Number of legions per billion people neccesary to quell a rebellion.

There is a chart that decribes planetary population and equivilent number of legions generated during rebellion.

QUOTE

2: Combat efficiency ratios for planetary defenses, and how losses to GDMs and LAMs are determined.

For the Defense Sats, I recall reading in the manual that they were the equivilent of starships. When I'm playing, I don't seem to get that impression, though; perhaps that only refers to attack power, and not number of casualties they take? Anyway, something to keep in mind.




Here's some things that I'd like to know:
1] How is tech advancement and population growth calculated?
2] What is the percent bonus of penalty for planetary types?
3] Formulas for industrial growth and production. Basically, I'd like to know exactly how many more metals I'll need to feed a planet for the next 20 turns, or how many more ships that a world 5 turns from now, if I change it from an ag planet to a much needed jumpyard.

I'll note that if the game experience is better served by not releasing this info, then I don't really need to know any of this. Just things I wanted to know when I had an interest in implementing my own version, way back when.
Top
Sero
Posted: Jan 21 2006, 03:13 PM


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Group: Co-Admin
Posts: 913
Member No.: 8
Joined: 6-November 04



I don't understand what you're asking with number two, but I can answer part of number one with a bit of info from the new manual: Population increases exponentially until it reaches the optimum level for that worlds tech level, then it increases linearly. Of course, I have no idea what the optimum level is for anything except for Gate level. Gate level is roughly 50 billion.


--------------------
Begin with a function of arbitrary complexity. Feed it values,
"sense data". Then, take your result, square it, and feed it back
into your original function, adding a new set of sense data.
Continue to feed your results back into the original function ad
infinitum. What do you have? The fundamental principle of human
consciousness.
^
^ -- Academician Prokhor Zakharov,
^ "The Feedback Principle"
Top
Jason_Miao
Posted: Jan 21 2006, 07:53 PM


Tripoli-class
*

Group: Pilots
Posts: 585
Member No.: 32
Joined: 19-April 05



You don't understand it because I must have been smoking something when I wrote that.

What I should have said was: What is the effect of planetary type, when calculating ground combat? Certain types are better for defenders, and certain type for attackers, but by how much?
Top
Sero
Posted: Jan 21 2006, 08:46 PM


Corporate Minion
*

Group: Co-Admin
Posts: 913
Member No.: 8
Joined: 6-November 04



Oh, yeah, that was one I meant to ask about, but forgot. Command bases and Fortresses have a 200% bonus, meaning you need roughly twice as many legions, but yes, other than that I don't know.


--------------------
Begin with a function of arbitrary complexity. Feed it values,
"sense data". Then, take your result, square it, and feed it back
into your original function, adding a new set of sense data.
Continue to feed your results back into the original function ad
infinitum. What do you have? The fundamental principle of human
consciousness.
^
^ -- Academician Prokhor Zakharov,
^ "The Feedback Principle"
Top
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