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| Pages: (3) 1 2 [3] ( Go to first unread post ) | ![]() ![]() ![]() |
| Chance |
Posted: Feb 26 2007, 10:07 AM
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![]() Tripoli-class ![]() Group: Pilots Posts: 902 Member No.: 349 Joined: 25-August 06 |
Full motion turning doesn't require a 3D engine. You could use the same image for angles 64 to 72 (assuming 45 images). Obviously you've never seen the fireAccuracy tag. -------------------- I am somewhere along that indistinct grey line that seperates the good from the bad.
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| Yugimotomanager |
Posted: Feb 26 2007, 10:23 AM
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High Systemlord Anubis ![]() Group: Elite Pilots Posts: 3,049 Member No.: 196 Joined: 5-January 06 |
Even just adding a couple more turning angles would help solve the problem.
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| Burzmali |
Posted: Feb 26 2007, 11:34 AM
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Centurion-class ![]() Group: Pilots Posts: 361 Member No.: 86 Joined: 12-October 05 |
Why would it? The bigger ships would still turn raggedly, and people would just want more. As has been pointed out, many times, the only true solution to the problem is full motion and that would change the game so much that George has chosen not to implement it. It's your call, if full motion turning were introduced either you get rid of swarms, or dumb them down enough to prevent them from homing in and killing you instantly. The AI is pretty simple when it is in attack mode, it targets the player and then makes attack runs. If a swarm of fast enemy ships like hornets could set a course dead on target with the player, how would you prevent them from killing the player instantly? -------------------- THE QIANLONG ARCHCANNON CAN ONLY BE FOUND AT A SUNG CITADEL
THE QIANLONG ARCHCANNON CAN ONLY BE FOUND AT A SUNG CITADEL THE QIANLONG ARCHCANNON CAN ONLY BE FOUND AT A SUNG CITADEL THE QIANLONG ARCHCANNON CAN ONLY BE FOUND AT A SUNG CITADEL |
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| Chance |
Posted: Feb 26 2007, 03:03 PM
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![]() Tripoli-class ![]() Group: Pilots Posts: 902 Member No.: 349 Joined: 25-August 06 |
The same way I do now. Let my shields take it and fend them off. The extra turning angles will benifit the player a lot more than the AI. -------------------- I am somewhere along that indistinct grey line that seperates the good from the bad.
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| Karl |
Posted: Feb 26 2007, 11:36 PM
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Corsair-class Group: Pilots Posts: 7 Member No.: 457 Joined: 22-February 07 |
Ah, just what I was describing above! Excellent... excellent.
Stop claiming that the "only" solution is full motion 3d, and you have to choose between that and doing nothing. That's a "false dilemma" logical fallacy and I'm really getting tired of hearing it. Also, you're the only person who seems to believe this. You're like a broken record tuned to the wrong station. (And, yes, I do like mixing my metaphors!) |
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| Burzmali |
Posted: Feb 27 2007, 04:29 AM
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Centurion-class ![]() Group: Pilots Posts: 361 Member No.: 86 Joined: 12-October 05 |
What can I say, I tried
George's thoughts on the matter Comments on the issue even back in 2004 And again in reference to a bad review -------------------- THE QIANLONG ARCHCANNON CAN ONLY BE FOUND AT A SUNG CITADEL
THE QIANLONG ARCHCANNON CAN ONLY BE FOUND AT A SUNG CITADEL THE QIANLONG ARCHCANNON CAN ONLY BE FOUND AT A SUNG CITADEL THE QIANLONG ARCHCANNON CAN ONLY BE FOUND AT A SUNG CITADEL |
| Yugimotomanager |
Posted: Feb 27 2007, 07:17 AM
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High Systemlord Anubis ![]() Group: Elite Pilots Posts: 3,049 Member No.: 196 Joined: 5-January 06 |
When did I say that? |
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| Chance |
Posted: Feb 27 2007, 03:40 PM
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![]() Tripoli-class ![]() Group: Pilots Posts: 902 Member No.: 349 Joined: 25-August 06 |
George only commented on increasing the number of pictures for each ship. Also, Transcendence saves don't take up 100mbs any more. -------------------- I am somewhere along that indistinct grey line that seperates the good from the bad.
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| Karl |
Posted: Mar 1 2007, 07:46 PM
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Corsair-class Group: Pilots Posts: 7 Member No.: 457 Joined: 22-February 07 |
Burz, thanks for finally finding George's thoughts on this:
Owned! I was thinking the same thing... that you could just add more directions for the player ships only. There are so many possible ways to implement this, but that would possibly be the easiest fix. The main drawback of that method would be that any NPC ships, if modded into playerships, would still have only 20 turning directions, but that's not a big deal, as they'd be no worse off then they are now. ...but the important thing is that this is fixable, and is not exceptionally hard to fix. Kick ass! |
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| bien4500 |
Posted: Mar 9 2007, 06:55 PM
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Viking-class ![]() Group: Pilots Posts: 24 Member No.: 479 Joined: 9-March 07 |
just ude one picture and just rotate that one like in Equnox where there is only one sprite.
create a shortcut to transcedence and in the target box type -debug outside the " thing -------------------- I love rock!
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| Salvagebot 1.0 |
Posted: Sep 30 2007, 06:53 PM
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Viking-class ![]() Group: Pilots Posts: 26 Member No.: 721 Joined: 24-September 07 |
I'd like an energy converter upgrade applicable to reactors that extends their usable fuels a couple of levels lower than normal.
The upgrade would apply to the reactor itself, so just like the "+Enhanced" reactors provide extra power, "+Converter" reactors would process additional fuel sources. The "device picture" before you activated it could be the reactor picture. The "unknown" caption might read, "This device is a reactor part of some sort." The "known" caption might say, "This converter allows reactors to burn more diverse fuels." Apologies if this is already in and I simply haven't found it yet. |
| Chance |
Posted: Oct 10 2007, 05:16 PM
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![]() Tripoli-class ![]() Group: Pilots Posts: 902 Member No.: 349 Joined: 25-August 06 |
Heh. Going over this thread I can't help thinking "Told you so Burzmali!"
-------------------- I am somewhere along that indistinct grey line that seperates the good from the bad.
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| Karl |
Posted: Dec 11 2007, 02:30 PM
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Corsair-class Group: Pilots Posts: 7 Member No.: 457 Joined: 22-February 07 |
I gather that you are referring to:
Transcendence version 0.98c: - Player ships now have 40 rotations. - rotationCount attribute in ship classes allows for more (or less) than 20 rotations. ***Dances*** That's still my favorite upgrade since I found the game. You gotta hand it to George. He even included backwards compatability in the turning upgrade. |
| commando5671 |
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Viking-class ![]() Group: Pilots Posts: 24 Member No.: 1,320 Joined: 25-February 10 |
How about Ringer (and perhaps Teraton) missions that could affect the storyline. The ability to change ships during the game(perhaps by buying/bartering/stealing) would be ideal. More ships avaiable at the start of the game would be better.
One idea I have is that you could hire wingmen or borrow ships(like a superfreighter to transport medical supplies to a CSC with an infirmery(i probably spelt that wrong). More bosses and weapons after the Iocyrm command ship. Thx guys I gotta go |
| Bowyn Aerrow |
Posted: Apr 7 2010, 08:18 AM
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Corsair-class Group: Pilots Posts: 9 Member No.: 1,329 Joined: 7-April 10 |
My one and only bone of contention with Transcendence is the down arrow key.
One would think that that key would put on the breaks not accelerate the vessel. I know that the . (period) slows down, stops the vessel (in a moment or a few minutes depending on the craft) so the ability to slow down/stop is there. I just don't get why that ability is linked to the period instead of the arrow down. |
| commando5671 |
Posted: Oct 5 2010, 07:01 AM
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Viking-class ![]() Group: Pilots Posts: 24 Member No.: 1,320 Joined: 25-February 10 |
I have some ideas they may have been mentioned already though:
More arena battles customizeable wingmen storage depots more of a story line a Ringer Arena Ringer and Teraton missions being able to build your own stations having crew members being able to take over stations |
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