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 Pitch Ideas for New Items, Get creative!
schilcote
Posted: Mar 23 2008, 02:38 AM


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QUOTE (the wanderer @ Mar 22 2008, 02:03 PM)
first off zinc coated stainless steel isn't very resistant to acid infact it's more reactive to acid simply becuse the zinc reacts with the acid first protecting the steel there is no damage caused to teh structure. but once the zinc is used up the steel is quick to follow. the only way to stop this is to keep a charge going through the zinc coating replacing free ions released in the reaction.

YAY! I learned something today! And the plasma sheild thing dosent melt the ship because it is held in another sort of force feild, which holds it out. And you are right about the fusion thing, at least with high-heat engines. And your particle accllerator idea thingy is pretty good, you'd have to test it, and with 2008 earth technology the thing would be huge, barring alien technology of course (did I spell that right?), and no intellegent life form would go near this heck hole in a million years. I'm not the best at chemistry, I work bettr with qunatum and theroritical physics and some light rocket science. And I suck at math.
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the wanderer
Posted: Mar 23 2008, 05:19 AM


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QUOTE (schilcote @ Mar 23 2008, 12:38 PM)
YAY! I learned something today! And the plasma sheild thing dosent melt the ship because it is held in another sort of force feild, which holds it out. And you are right about the fusion thing, at least with high-heat engines. And your particle accllerator idea thingy is pretty good, you'd have to test it, and with 2008 earth technology the thing would be huge, barring alien technology of course (did I spell that right?), and no intellegent life form would go near this heck hole in a million years.

a force field may protect the ship from convectional heat transfurance (basically what happens when you put your hand in a fire) but it woun't protect the ship from radatied heat transfurance (basically high energy IR radation, or to put it in simpler terms what allows the sun to warm up the earth)

as for the particle shield idea. we all already have that teachnology in our homes (at least those of us who don't have flat screen TVs) it's basically the thing that allows the cathode ray tube to display the picture on the TV screen. to put it simply a cathode is a charged ion emmiter (think of it like the end of a battrey) the cathode ray tube sends a stream of ionised particals (in this case electrons) at the TV screen where it reacts with the metalic compound on the screen and creates a picture. diffrent levels of energy used = diffrent colours. by putting a magnet around the base of a cathode ray tube you force the beam into a bubble (it bends back in on it's self. granted in that form it isn't much good for anything (except maybe holographic display with the use of other devices, or sending some insects crazy due to the magnetic interferiance and frying nearby unshielded electronics.)

now scale up this partical accelerator (say something like a mass spectrometer used for chemical analysis) add a powerful reactor and presto you have a partical defence shield capable of protecting a house (or your spaceship) from most low energy projectile weapons and unshielded explosives. granted that is basically a crude version of the device but with refining it's capable of much more (unless it's refined by the lowest bidder like most milatary hardware)



QUOTE
I'm not the best at chemistry, I work bettr with qunatum and theroritical physics and some light rocket science. And I suck at math.


err.... is now a bad time to mention that physics IS math only with more exciting results.


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death is more universal than life
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We cannot be sure of having something to live for unless we are willing to die for it.- Ernesto Che Guevara
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There is no other definition of socialism valid for us than that of the abolition of the exploitation of man by man. - Ernesto Che Guevara
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the wanderer
Posted: Mar 23 2008, 05:31 AM


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QUOTE (Dr. Fosstus @ Mar 23 2008, 12:31 AM)
NNew Idea: shaped charge filled with compredded air and Iron powder. would push the ship, and blind it. the Iron powder should show up on sensors and thus read that all space was solid Iron, and it would also cover the windshield of the ship.

humm... sounds intresting. me likes. a bit like offensive chaff (tiny bits of foil dropped by planes to spoof radar seaking missiles) but launched at the craft's sensor array instead of a missile.
though instead of iron (which would tarnish and rust if stored in an oxygen enviroment for more than a few days) I would seggest something that would remain shinny for a long time (such as aluminium filings) maybe mount it on a missile system with a shaped charge and not only do you have a cloud of radar jamming debris (unless the craft have sensor drones of some sort relaying infomation around the cloud) but also a nice low power fragmentation weapon should the enemy stay in the path of it

(for those intrested in the math think of this a 0.5mm speck of space dust caused a 5mm dent in the side of a space shuttle. imagine what would happen should you be on the reciving end of 10,000,000,000 0.5mm specks of dust can we say shotgun smile.gif )

and if you want to be really nasty make each speck an irregular triangular pyramid shape and you'll get a much broader radar signiture jamming (it's the reason why the F-117A has all those sharply angled surfaces)


--------------------
death is more universal than life
everyone dies but not everyone lives
.........................................................................................
We cannot be sure of having something to live for unless we are willing to die for it.- Ernesto Che Guevara
.........................................................................................
There is no other definition of socialism valid for us than that of the abolition of the exploitation of man by man. - Ernesto Che Guevara
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Dr. Fosstus
Posted: Apr 4 2008, 08:05 AM


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I'm not sure if this is possible right now.
I remember someone making a device that could pursuade enemy ships to become wingmen.
What about boarding pods, a weapon that acts link a missile launcher, but takes over the enemy ship if it doe damage to the hull...

unbalanced maybe...


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schilcote
Posted: Apr 4 2008, 11:30 AM


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The Comunications Array is available on Xlexerus. It calculates the strength of the target then doubles it and charges you, then makes the ship your wingman. (a related hint: get a bunch of Ferian Miners on your side before you get to Heretic)
I don't really think the boarding pod would be very balanced, not to mention OOC, you're supposed to be a lone pilot, who's in the pod?
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Dr. Fosstus
Posted: Apr 10 2008, 04:07 PM


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I was thinking mercenarys. I'm not sure if perculi's timer function cand be adapted to periodically subtract money, but that might balance it.


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schilcote
Posted: Apr 11 2008, 11:54 AM


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So they're hostile takover specialists, paid by the hour? A nice way to make the system balanced would be to make it so you have to be atop the opponent to beam the mercs down, so it's a bit harder to get a live working ship, instead, you could shoot down the ship, then beam your guys down and fly the damaged ship (beam down some skutters first of course, cant have any hull holes.)
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Dr. Fosstus
Posted: Apr 14 2008, 07:14 AM


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My plan was more to make it so tha the boarders were manueverable, and were a secondary. rather than change your ship, I was thinking of making it a wingman in order to keep balance. making the projectlil slow but manueverble with a long lifetime counter would be truer to the origional idea.


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schilcote
Posted: Apr 14 2008, 09:24 AM


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I'm not sure you can have things so that a script runs when a particular bullet hits, it's executed, but I don't know. The transporter idea has another application too, there are about five planets per star in Transcendence, so why can't we beam down or land?
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Dr. Fosstus
Posted: Apr 16 2008, 07:27 AM


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Request for next version: A tag for weapons that makes them stagger fire. For clarity, in a dual configuration both fire at the same time, whereas I would like to see the barrells fire one after the other.


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schilcote
Posted: Apr 17 2008, 12:43 AM


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You mean alternating?
configuration= "alternating"
That works.

And has worked since version 96 come to think of it.
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Dr. Fosstus
Posted: Apr 17 2008, 07:10 AM


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.... unsure.gif
thanks.

I think it would be interisting to see a proflilation of weapons with clips. the QAC is the only one I can think of, but the code could be applied to kinetic weapons.


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schilcote
Posted: Apr 17 2008, 01:06 PM


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Allright,

CODE
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TranscendenceExtension

[
<!ENTITY itSuperRecoilless   "0xD5600001">
<!ENTITY itSuperRecoillessShell  "0xD5600002">
 
]>

<TranscendenceExtension UNID="0xD5600000" version="0.98d">

<ItemType UNID="&itSuperRecoilless;"
  name=    "Stephinian Cannon"
  level=    "13"
  value=    "4000000"
  mass=    "15000"
  frequency=   "veryrare"
  modifiers=   "Stephinian; MajorItem"

  description=  "A high powered alternative to the recoilless cannon. The shot travels at lightspeed when fired, and steadily increaces speed up to warp 6. Quite obviously a Stephinian weapon. The bullet also tracks targets."
  >

 <Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>

 <Weapon
   fireRate=   "10"
   powerUse=   "80000"
   >

  <Missiles>
   <Missile ammoID="&itSuperRecoillessShell;"
     type=   "missile"

     damage=   "kinetic:34d86;"
     missileSpeed= "100"
     accelerationFactor="325"
     maxMissileSpeed="600"
     manuverability="2"
     lifetime=  "3060"

     sound=   "&snRecoillessCannon;"
     >


   </Missile>
  </Missiles>

 </Weapon>

</ItemType>

<ItemType UNID="&itSuperRecoillessShell;"
  name=    "Stephinan cannon shell"
  level=    "13"
  value=    "1000"
  mass=    "500"
  frequency=   "rare"
  numberAppearing= "20d40"
  modifiers=   "Consumable; Missile; Stephinian"

  description=  "This bullet is fired out of the Stephinian Cannon."

  sortName=   "~.Stephinian shell"
  >

 <Image imageID="&rsItems1;" imageX="288" imageY="192" imageWidth="96" imageHeight="96"/>
</ItemType>

</TranscendenceExtension>


A warp gun... should be horribly inaccurate though.
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NIGHTHAWK620
Posted: Oct 30 2009, 07:34 PM


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This maybe dum but, what about a military headquaters in St.Katherine so CSC Antarctica can deliver it's message and/or be found after you save them from attack. Seeing it is mention that the CSC is said to be there. So how about a base as big as the battle arena so CSC's and battleships can dock and report on the stats of the war etc.. then bring the field of view of it's great size only to be seen in the long range screen.


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the wanderer
Posted: Nov 2 2009, 08:45 AM


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appariently your wish has been granted. the newest version has a CSC in st. K not sure which CSC but i doubt it's the antartica as I believe that is already used in a later plot line in the game.

this is only what I've been told though so I don't know if this is true as. as I've yet to get to st. K in the new version. been busy breaking it to find the bugs lol. I'll let you know later tonight when I get there (just about to jump to charon but that will have to wait until I get home lol)


--------------------
death is more universal than life
everyone dies but not everyone lives
.........................................................................................
We cannot be sure of having something to live for unless we are willing to die for it.- Ernesto Che Guevara
.........................................................................................
There is no other definition of socialism valid for us than that of the abolition of the exploitation of man by man. - Ernesto Che Guevara
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