Title: Unfriendly fire
R.K. - September 18, 2006 10:15 PM (GMT)
Ships that were once friendly but have become hostile still must be targeted with the "F" key. This sometimes wastes valuable time, especially if there are many truly friendly ships close to the player (e.g. autons).
The auto missile defense also ignores all shots from these "friendly" enemies. However, it immediately targets stray shots if the firing ship is destroyed (which would seem to be unwanted behavior if it targets shots from destroyed allies as well).
the_holy_thom - September 18, 2006 11:21 PM (GMT)
It would be good if they were assigned to a different sovereign or something to reflect their different attitude to you.
Try posting it over at the Official Boards as well, George is more likely to see it there.
Boris the Cat - September 18, 2006 11:45 PM (GMT)
Hmmm.... You want this to work like the NWN faction system?
OddBob - September 19, 2006 12:31 AM (GMT)
| Hmmm.... You want this to work like the NWN faction system?|
Which works how, exactly?
Boris the Cat - September 19, 2006 12:34 AM (GMT)
Urgh, do you mind waiting until sometime tomorrow for an explanation? Boris' mind works best on one or two beers, but after that it gets mighty fuzzy :)
Blackpheonix - September 19, 2006 03:46 AM (GMT)
i believe it allows a Creature/person/NPC's Faction to change dynamically if certain conditions are met....that's about teh best explanation i can offer considering i know nothing about it......However i have played NWN for many years....
the_holy_thom - September 19, 2006 09:37 AM (GMT)
There should just be a modifier, like "if player shoots you, become hostile", except in codey language. If we were able to define sovereigns, we might be able to do it ourselves.