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[Eaulette]
[Feutea]
[Terranta]
[Ventrillo]
Jan 14
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"Excuse me sir," Caleb turned quickly from slicing wood, frowning slightly at the sight of such a well dressed woman in...a place like this. It was in...the wilderness and you rarely see someone such as the lady that stood before him to even touch the soil with his polished boots. "That was magic, wasn't it? That you used to slice the wood," "Y'yes sir." "Good. I have a proposition for you."


And now, years and years, as we turn the time tables forward, many young adults were beckoned to the strange 'sanctuary' on the foreign mountain. Poor, rich, all came. Why, the only thing they had in common? Magic. Once you accept the journey, you can never look back. Is this really something you want? To nevermore see the things that you want to see; All for something new. Welcome to Nouvelle Vie. Where your future is in others' hands.

Have your character in a mini-plot, not relationship, MINI-PLOT(Love triangles, death of friend, fights) and complete it. Winner(s) will receive a set of graphics(table, sig and avvie) made by Raquel and Fluffers...and...oh how nice ^^ Raquel volunteered to make the winner a blinkie :3
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 Spells/Magic
The Immortal
Posted: Jan 15 2007, 09:18 PM


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Group: Admin
Posts: 18
Member No.: 1
Joined: 13-January 07



Magic....So you ask, how to use it? Well, there are basic spells, and elemental ones. Guess which is more powerful?

Basic spells require only will and the word to unleash it.

Basic Spells(*'s mean only Kavrons and above may use) (** means only Tsi-Alvar can use):

Memoria-To recall words spoken, to remember, to repeat instructions given
Appello-Summon
Accido-Break, Destroy
Navi-Fly, Levitate
*Tormina-Torture
***Mortalitas-Death
Obex-Create a weak barrier
**Occulto Obexa-Create strong barrier
Attonitus-Stun
Occulto-Conceal, Lock
Ostendo-Reveal, Show
Videlicet-Clear up, Clean up
**Dis'aperant-Disappear, teleport. Only if you are around your element. Aka: Feutea can only teleport into flames, etc

The Elemental spells require much strength, focus, and skill. One must call upon the spirits of their element. The spirit and your elemental class will result in either a poor spell, a regular, or a powerful one. For example, Terrantas and darkness do not usually mix, so if a Terranta tries a death spell, it does not usually turn out as planned, however, one can train to get better. You must NOT get the spirits wrong or mixed up, or it will result in a messy situation. Summoning is very draining, yet as you get more advanced, the more and more you will get better 'endurance':

Spirits:

Creperum-The spirit of darkness, anything to do with concealing, cloaking, copying, taking another form.
Abyssus-The spirit of death and hell, anything to do with death, torturing, cursing, and all that good stuff.
de' Rien-Spirit of Nothingness. It seems like only those who have seen death can summon them.
Lux-The spirit of light, anything to do with charms, light and direction.
Salus-The spirit of healing and health, you can guess what Salus does
-More to be added-

How to use these now eh? Basically say:

Per ordo of ______(Your magical class), _____(Spirit name) ________(Command/whatever you're trying to do)


Creating a Spirit:

Once you are of Tsi-Alvar level, if the Immortal whispers to you (aka, pm), and your spirit and mind are strong enough, sometimes your own spirit will be created.


*Most of this is in Latin ;3
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