there are 5 steps to creating a character in this rpg
1- choose your race
good team:high elf, wood elf, dwarf or empire
bad team:dark elf, chaos mortal, beast of chaos or skaven
2- choose race class
high elf classes:spearman champion, archer champion.
wood elf classes:lords bowman, wardancer.
dwarf classes:veteran warrior, longbeard.
empire classes:swordsman champion, knight (on foot).
dark elf classes:lordling, reaver.
chaos mortal classes:warrior, chieftan.
beast of chaos:foe render, bestigor
skaven classes:stormvermin, black skaven.
dark elf reavers start off with sea dragon cloak, dwarves start off with light armor, chaos mortals start off with swords, black skaven start off with (20) throwing stars, fangleaders start off with light armor, archer champions start off with longbows, knights start off with heavy armor, spearmen champions start off with spears, lords bowman start off with wood elf longbows, bestigors start off with heavy armor.
3- buy equipment
each class has a certain amount of gold to spend but they can ONLY spend it on thier own races equipment sheet and the common magical items sheet.
high elf equipment:
weapons:
sword-10 gold.
great weapon-20 gold.
spear-15 gold. effect: +1 to strength against charging enemies, can attack from behind allies.
longbow-15 gold.
armor:
light armor-5 gold.
heavy armor-10 gold.
dragon armor-20 gold. effect: 4+ armor save (spearman only)
shield-5 gold.
spearman champion gold: 60 archer champion gold: 70
wood elf equipment:
weapons:
sword-10 gold.
wood elf longbow-15 gold. effect: counts as strength 4 at close range.
spear-15 gold. effect: 1+ strength against charging enemies, can attack from behind allies.
armor:
light armor-5 gold.
shield-5 gold.
dwarf equipment:
weapons:
sword-10 gold.
axe-15 gold. effect: attacks count as +1 strength.
great weapon-20 gold.
armor:
light armor-5 gold.
heavy armor-10 gold.
gromril armor-20 gold.
shield-5 gold.
veteran warrior gold: 65 longbeard gold: 50
empire equipment:
weapons:
sword-10 gold.
pistol-20 gold.
great weapon-20 gold.
spear-15 gold. effect: +1 strength against charging enemies, can attack around allies.
armor:
light armor-5 gold.
heavy armor-10 gold.
full plate armor-20 gold. effect 4+ armor save.
shield-5 gold.
swordsman champion gold: 60 knight gold: 40
dark elf equipment:
weapons:
sword-10 gold.
chill blade-20 gold. effect:enemies wounded by the chill blade cannot attack again that turn.
blade of ruin-35 gold. effect: no armor saves ar allowed against the blade of ruin.
repeater crossbow-20 gold. effect:24 inch range, strength 3, 2 shots a turn.
great weapon-20 gold.
spear-15 gold. effect:+1 strength against a charging enemy, can attack from behind an ally.
armor:
light armor-5 gold.
heavy armor-10 gold.
sea dragon cloak-15 gold. effect:6+ armor save that increases to 5+ against shooting.
blood armor-25 gold. effect:counts as heavy armor but for every wound caused by the wearer of the blood armor the save increases by +1 to a maximum of 1+.
shield-5 gold.
lordling gold: 65 reaver gold: 50
chaos mortal equipment:
weapons:
sword-10 gold.
chaos blade-15 gold. effect:+1 strength.
great weapon-20 gold.
armor:
light armor-5 gold.
heavy armor-10 gold.
chaos armor-20 gold. effect:4+ armor save, +1 tougness.
shield-5 gold.
warrior gold: 50 chieftan gold: 60
skaven equipment:
weapons:
sword-10 gold.
weeping blades (pair)-50 gold. effect:+1 strength, count as poisoned.(black skaven only)
tail blade-10 gold. effect:extra attack.
halberd-15 gold.(fangleader only)
throwing stars(20)-10 gold.
armor:
light armor-5 gold.
heavy armor-10 gold.(fangleader only)
warpstone armor-20 gold. effect:4+ armor save.(fangleader only)
shield-5 gold.
fangleader gold: 60 black skaven gold: 70
beast of chaos equipment:
weapons:
sword-10 gold.
gor sword-20 gold. effect:+1 attack to the wielder, and attacks made by the gor sword count as being at +1 strength.
spear-15 gold. effect:+1 to strength against charging enemies, can attack around allies.
great weapon-20 gold.
armor:
light armor-5 gold.
heavy armor-10 gold.
shield-5 gold.
foe render gold: 60 bestigor gold: 45
common magical items:
weapons:
sword of battle-15 gold. effect:+1 attack to the wielder.
sword of might-15 gold. effect:attacks made by the sword of might count as +1 strength.
talismans:
lucky amulet-15 gold. effect:wearer has a 6+ ward save.
amulet of protection-20 gold. effect:wearer has a 5+ ward save.
poisons: (available only to dark elf classes and black skaven)
basic poison-10 gold. effect:weapon that this is put on (if you have throwing stars then one vial of poison works on all of them) counts as poisoned.
black lotus-20 gold. effect:if a wound is caused on someone by a weapon with black lotus on it then they lose one from every stat not just wounds.
you can sell starting equipment for the same amount that you can buy it, just notify me if you want to sell it.
4-name
5-background
thats all there is to it, now sign up