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 Durthu
The Inspector
Posted: Aug 29 2005, 01:08 AM


Athos- the least aggressive spammer


Group: Global Moderators
Posts: 389
Member No.: 232
Joined: 12-June 05



Durthu – 555pts

m-5
ws-5
bs-0
s-7
t-7
w-6
i-3
a-5
ld-10

Durthu must be the army general (unless Orion is present, then Durthu steps down to the King of the Forest). He counts as a Lord and a rare choice. He must be fielded exactly as described here and may not be given any additional equipment (spites).

weapons – Gnarled fists
armour – scaly skin (3+)

Special Rules-

Forest Spirit
Scaly Skin (3+)
Stubborn
Strangle-roots
Flammable
Large Target
Treesinging (in exactly the same manner as a Treeman Ancient)
Terror

“You should know better!” –
Durthu has in past fought and repelled many intruding races upon his home, but each at a terrible price.
Durthu hates Dwarfs, Orcs and Goblins, Beastmen and Undead (excluding Tomb Kings)

Spites –
Durthu is accompanied by an Annoyance of Netlings and a Murder of Spites.

Force of Nature –
Durthu is often seen at the frontal charge of a Wood Elven force. Smashing into the enemy’s lines, crushing men and beast alike.
For every one of Durthu’s attacks that hit on the turn he charges, Durthu gains one further attack.
Note that these ‘second attacks’ do not gain the Force of Nature bonus.

Design Notes:

basically an update from the old rules I could find, and a few extra special rules and stat upgrades that reflects his fluff.

Treeman Ancient – 325
+1 S – 20
+1 T – 50
+1 Ld - 30
“You should know better!” – 30
Spites – 50
Force of Nature - 35

Total = 530
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Clutch
Posted: Aug 29 2005, 01:44 AM


Dryad


Group: Members
Posts: 83
Member No.: 90
Joined: 21-February 05



Its good otherwise, but +1 T costs 50pts.
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The Inspector
Posted: Aug 29 2005, 02:55 AM


Athos- the least aggressive spammer


Group: Global Moderators
Posts: 389
Member No.: 232
Joined: 12-June 05



You reckon?
I'll change it then.
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