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 Battle System
Silence_Glaive
Posted: Feb 7 2007, 03:22 AM


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Posts: 43
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Joined: 12-January 07



I'd say the test of the new additions for the Battle System works, I'll go into detail tomorrow (if I have time.) but Sea OS will be introducing.....

1. Break! (Speed Break, Power Break.) < --- I LIKE THESE BUT THEY WON’T BE ABUSED. laugh.gif

2. Debating on Stats ,I never show the usage (Though it’s basically Attack - Defense most of the time.) in the post thus far and it seems like depending on the person the battles could be more exciting but I want opinions...and no not from sockpuppets. Not about taking them away completely but trying to implement them differently maybe besides modding? A set number of actions, one by one? I’m not at all sure since the two in Episode 1 were based on the RE:RN system but that’s a whole different set together (Megaman and battlechips.) and the other was more loosely made but both still used stats.

3. Whatever I think of tomorrow I’m guessing.
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