|Welcome to Master of the Squared Circle. We hope you enjoy your visit.|
You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.
Join our community!
If you're already a member please log in to your account to access all of our features:
MSC is not responsible for the content of the messages posted on this board. All trademarks mentioned are properties of the companies that they are licensed to, and are in no way connected to MSC.
Member No.: 137
Joined: 8-April 05
Stuck in the ropes no longer puts both players at ringside, and no longer gives extra slam damage. Instead, it puts the defender down outside the ring.
New special available with freeplay tokens:
Ambush=Heel, turn 1 interrupt - You ambush your opponent as he's coming to the ring! You start the match outside and in control. This counts as a low cost, low damage move.
Flash - moved chair shot and ladder shot to drag to feet clutch. Head scissors takedown now combos to ropehold dropkick.
Flynn Flannery - removed chokelslam clutch and moves (including Celtic choke bomb pin). Added Samoan Roll, apron_forearms, top rope clutch and top rope shoulder tackle, and Schwein
added jumping hip smash
added spear takedown
added new finisher - Colossal KO Punch
lowered cost/damage/pin chance on colossus chokeslam, easier to hit in seriously wounded
(max only) added uncount_Colossal_clenched_fist after Colossus chokeslam. This move drains some adrenaline from your opponent and combos to Colossal KO Punch on the next turn.
new special - Supergen_Colossus (cobra backbreaker and fall_back_powerbomb are now supergen only moves)