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Ships and Technology, Detailed Descs!
| ~Scout~ |
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Burn the heretic, kill the mutant, purge the unclean!

Group: Role Player
Posts: 845
Member No.: 321
Joined: 21-February 06

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I might as well put my hyperdrive here too...
From the Species Wiki
Hyperdrive Technology
The hyperspace technology used all over Known Space is the second most common technology on the modern market. It's rather simple in concept: the hyperdrive folds space-time around the ship and creates a bubble, then causing the ship to go into a higher, 5D dimension (known as hyperspace). Once inside the bubble, the ship can go a long distance in realspace and reach its destination while going a relatively short way inside of hyperspace. A hyperdrive can keep the ship in hyperspace for an indefinite period of time, as it only uses energy to go into and come out of jump. However, there are certain limits to a hyperdrive's capabilities. Only a certain amount of jumps can be made due to the enormous power requirements of the drive.
Generally a civilian vessel can make four jumps before requiring to stop and recharge the hyperdrive. The ship is not incapable of making more jumps, it's just a safety limit. About ten percent of the time, accumulating every jump over the limit, one of various problems that occurs in jump may happen. The best that can happen is that in mid-jump the ship exits hyperspace randomly. The worst is yet to be defined, although one speculated problem that may occur is that the jump overshoots due to lag on the exiting of hyperspace, or even worse, it never ends at all.
Technicians advise that these limits should not be tested.
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| ~Dark Star~ |
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Exiled Soul

Group: Role Player
Posts: 58
Member No.: 518
Joined: 8-January 07

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I came up with a few ideas, so here they are. Idea #1: Tech Name: Reaction Cannon Power Source: Several High-Yield Fusion Generators Description: This is the prototype for a special weapon the Kenellian Empire devised for ship-to-ship combat. So far, it's only equipped on the Devastator, and has proven quite effective against the few ships it's fought. It works by building a massive charge of energy in a magnetic containment field, which is then fired in a massive beam of destructive energy. The charging process can take up to 5 minutes, depending on how large a charge is needed, and takes a half-hour to cool down. It can be set to a wide-spread format, for swarms of smaller ships, but this is an impractical use, and was only included should such a scenario be required. (I will take suggestions to different charging times and cool-down times.)
Idea #2: Ship Name: Veritech Ship Class: Aero-Space Fighter (Light-Heavy) Power Source: Fusion Generator Weaponry: 4 nose-lasers, two missile tubes in the wings, one on each wing, (Four in a Heavy, two on each wing), Accelerator cannon gun pod, Medium comes with an automated turret on the top, Heavy get's two. Description: The Veritech was designed to be the Kenellian Empire's primary fighter, and exceeded all requirements. It's fast, durable, can take a good bit of damage, and can deal a good bit of damage in return. It's design allows for both space AND atmospheric combat, which makes it quite versatile, and is equipped with heat-shields for this purpose. It is rumored that the original blue-prints called for it being able to shape shift, but after several failed attempts, that design was scrapped. (And no, there are NO surviving transformable veritechs, so don't yell.)
Idea #3: Tech Name: Accelerator cannon Power Source: Linked to ship generator. Description: The Accelerator cannon is the Kenellian version of a Gauss Machine Gun, which has a single barrel, with several electro-magnetic coils along it's length. It fires a powerful .100 caliber round, at about 1000 rounds per second, and it usually holds around 2000 rounds. (Tell me if someone's already come up with this, and I'll take it down.)
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The only reason Samus ever beats Ridley is because he isn't as big as normal dragons. If he was as big, then she'd have been his mid-afternoon snack in Metroid.
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| ~Nightclaw~ |
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Nightmare

Group: Role Player
Posts: 317
Member No.: 461
Joined: 19-November 06

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There is actually something very similar to it in modern times: the VLE (Variable Lethality Enforcer), a handgun produced by Metal Storm (Australian, of all things). It doesn't have a clip, instead all the bullets are stored in a single tube, and are fired electronically using a small electromagnet. The rate of fire changes depending on how hard the trigger is squeezed.
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 Zaku: It's not fair. Char's always sending us out on the front lines and keeping you guys at the back. I wanna know how he would feel if he was out there getting wasted by Gundams! Gelgoog: Yeah, see what you mean. Zaku: ZAKUS HAVE FEELINGS TOO! WE'RE NOT JUST CANNON FODDER! My characters!
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| ~Dark Star~ |
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Exiled Soul

Group: Role Player
Posts: 58
Member No.: 518
Joined: 8-January 07

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Yeah, but this is a cannon. 100 caliber is definitely anti-aircraft, and is NOT a handgun. I'm thinking of making a whopping 500 caliber to put on the tanks for the primary turret.
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The only reason Samus ever beats Ridley is because he isn't as big as normal dragons. If he was as big, then she'd have been his mid-afternoon snack in Metroid.
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| ~Nightclaw~ |
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Nightmare

Group: Role Player
Posts: 317
Member No.: 461
Joined: 19-November 06

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This is T'kran's current weapon, but some high-ranking Pirates and certain commandos may use it as well
Imperator Cannon
The pinnacle of Space Pirate reverse-engineering, the Imperator is the product of years of experimenting with data acquired during the Pirates' battles with Samus Aran. Capable of manifesting energy in a variety of forms, it is somehwat inefficient, but is an extremely dangerous weapon in capable hands. It is wielded in a similar manner to Samus' arm cannon, covering the entire forearm and firing using nervous impulses from the user. It is physically different however, modeled on Pirate designs. It has a very sleek and aggressive look, and depending on the mode selected, can appear, and actually be a more menacing weapon.
Beam Cannon This weapon is identical to the standard Beam Trooper energy cannon, but with an added charge ability. This system is more crude than the Charge Beam, using an EM field to fuse four rounds into a single blast.
Discharge Burst This mode is a crude but powerful electricity-based weapon, relying on brute force to deliver massive damage. It is extremely powerful against mechanical enemies and powered armor, often disabling them with a single massive bolt of electricity. This mode has no charge system, but the extreme power makes up for this, even if it is slow-firing.
Ion Pulse The most powerful of the three beam modes, this weapon is designed for sharpshooting, as it drains a huge amount of energy when fired, and requires a great deal of accuracy. It is seldom used for this reason, but is lethal in the right hands. It fires a concentrated bolt of energy sheathed in an EM field which creates a small but extremely potent explosion on impact, and is capable of atomizing the strongest of metals. For this reason Pirates equipped with the weapon are forbidden to use it onboard space vessels.
Energy Torpedo Launcher The Pirates have finally reverse-engineered Samus' missile launcher technology. A more potent version of the Beam Cannon, this weapon fires explosive, heat-seeking projectiles. More powerful than Samus' missiles, ammunition for this weapon is also more limited.
Energy Chain The Energy Chain is a whip-like melee weapon formed from the barrel of the Imperator, with a long reach and piercing capabilities. This weapon eliminates the need for seperate scythe weapons, and renders them obsolete due to its increased reach and higher damage ratings.
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 Zaku: It's not fair. Char's always sending us out on the front lines and keeping you guys at the back. I wanna know how he would feel if he was out there getting wasted by Gundams! Gelgoog: Yeah, see what you mean. Zaku: ZAKUS HAVE FEELINGS TOO! WE'RE NOT JUST CANNON FODDER! My characters!
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| ~TobiasBrahms~ |
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Fragment

Group: Role Player
Posts: 192
Member No.: 322
Joined: 23-February 06

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UEO Independence II SCV-22727
Class I Super-Carrier Vessel OWNED BY: UEO BUILT BY: UEO DIMENSIONS: 800 h x ERROR: THIS INFORMATION CLASSIFIED DECKS: 140 SHAPE: THIS INFORMATION CLASSIFIED WEAPONS: THIS INFORMATION CLASSIFIED EXTERIOR WEAPON HARDPOINTS: THIS INFORMATION CLASSIFIED ENGINES: Pulsed Ion Drive Engines, Methane Gas driven RCS thrusters. DOCKING BAYS: One main docking bay on the ventral mid-line of the vessel; this docking bay is home to the workhorses of the Independence Strike Force: Six UEO DSV class starships. One secondary docking bay is located on the dorsal mid-line of the vessel; this is home to the remaining support vessels for the Independence. LAUNCH BAYS: STORAGE BAYS: REACTOR: The Independence houses twenty-two reactors; Eighteen Magneto-dynamic vertical axes generators provide the main power for the ship; Four back-up Weyland-Yutani Matter/Antimatter reactors. ARMOR: Pliant self-sealing hull skin, stealth coating, diamond coated titanium-a/lead alloy armor plating, and SHIELDS: SENSORS AND SCANNERS: Active and Passive systems; RADAR, LIDAR, FLIR, SLIR, WSKRS, Gravimetric Scanners, and Sensor WSKRS Aided Defense Detection Imaging and Targeting System.
Crew Capacity Minimum Crew: 150 Optimum Crew: 3000 Maximum Crew: 8000 Support Artificial Intelligence:12 Class Six Constructs: Thomas (sensors), George (overall AI commander and communications feed to Natalie), Paul (early warning radiological sensor sweeps), Benjamin (DSV ship's systems checks), Jake (sensor sweeps and anti-intrusion), Glen (tactical plans and formation strategies), Nicky (crew alert and intercom voice for Independence), Jamie (Independnce ship's systems checks), Lee (support ship checks and status), Kara (ship docking and inventory), Grace (jumpdrives), Nicole (multipath communcations protocols to UEO HighCom).
Support Vessels 75 CrabCraft 30 HyperReality Probes 120 LaunchCraft 300 Valkyrie Fighters (30 Squadrons) 500 Viper Attack Flyers (50 Squadrons) 20 Attack Corvettes (Auriga, Salem, Geneva, Linkin Park, Raleigh, Gettysburg, Marin, Miramar, Athens, Cairo, Malta, Greenwich, Giza, Atlantis, Columbia, Houston, Roswell, Norfolk, Prague, Iriquois.) 3 Heavy Gunships (Hercules, Achillies, Tristan) 6 DSV Class Starships (Venture, Tempest, Defiant, Endevour, Intrepid, Concordia.)
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| ~Tvae~ |
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Fragment

Group: Role Player
Posts: 106
Member No.: 533
Joined: 20-January 07

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Ship Name: CaaiiOwner: Yee-Tvae Corinst Model: (Modified) Kusari Dragon class Frigate  Built by: Kusari Drive Yards Modified by: Yee-Tvae Corinst Crew: Only one necessary, can split up pilot and gunner duties between two. 4 extra seats for passengers (up to 10 extra if cargo bay is empty). Weapons: Dual Gatling Cannons 1 Rail Gun Proximity/Time Mine Layer Engine: Ku_Elite 0002 Kusari Thrust Drive (Slower top speed than most, but hard to beat for acceleration and handling.) Shielding: Limited energy shielding, Sudo-Steel Alloy Armor Sensors/Scanners: Nothing special, but they get the job done. Cargo Bay: Can easily fit up to 10 passengers without cramping, though more often than not it is used to transport (sometimes illegal) products across the galaxy. Other notes: Like most chiss technology, it is made from technologies that most races found antiquated hundreds of years ago, yet can still easily compete against ships made from technologies of the current time. As it has been modified by Tvae, it has many secret compartments for smuggling contraband, or anything else he may need to transport unnoticed.
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| ~DarkKnightCuron~ |
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Nightmare

Group: Role Player
Posts: 310
Member No.: 647
Joined: 5-April 07

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Federation Experiments Section (FES) Information is registered as: Restricted Access. EYES ONLY. Prototype Unit: Model Number: Experimental Federation Battle Armor - 08 - Alpha Condensed Number: EFBA-08-A Serial Number: 001XX Name: Wraith Power Armor Height: Approximately 2.1 meters Weight: Approximately 227.5 kilograms Overall Image: http://i22.photobucket.com/albums/b344/Dar...pg?t=1176766686SIZE COMPARISON: http://i22.photobucket.com/albums/b344/Dar...pg?t=1176269410LINEART: http://i22.photobucket.com/albums/b344/Dar...pg?t=1176269567http://i22.photobucket.com/albums/b344/Dar...eart/Ez8-r1.jpghttp://i22.photobucket.com/albums/b344/Dar...neart/Ez8-h.jpgWeapon Carrier: http://i22.photobucket.com/albums/b344/Dar...gecontainer.jpgParachute Unit: http://i22.photobucket.com/albums/b344/Dar...rachutepack.jpgShield and Head: http://i22.photobucket.com/albums/b344/Dar...neart/Ez8-5.jpgNotes: With the war with the Space Pirates and other factions heating up, GF R&D section deemed it necessary to develop a new breed of Powered Armor for the troops of the GF military. Data was collected from all corners of Federation space, as well as some data bought from shadier elements. The gathering and analysis of all this data, along with precious data gathered from Samus' exploits, were condensed into valuable performance data. This, inevitably, led to the construction of the EFBA-08-A. The EFBA-08-A, or more commonly known as the "Highest" project, features impressive features, but due to the lack of hard, field-use data, its performance cannot be compared to Chozo Armor at this time. The Armor, though large and somewhat bulky, improves human strength and jump capabilities by 250%, thanks to integrated synthetic myomer and fiber actuators, as well as jump jets. The suit also sports an advanced scanning feature, many different sensor modes, and a hacking computer along with a large computer memory. Its armor is built out of refined Titanium, allowing it to take a lot of damage, making it one of the toughest Power Suits in existance, capable of taking a single shot from a tank-sized cannon. The armor is also insulated and sealed, allowing the user to operate in extreme weather, underwater, and even space environments. The weapons, instead of mounting them on the armor, are mainly hand-carried. The armor usually carries a heavy .45-caliber Machine gun or a Medium-Range Energy Rifle. In addition, the armor also carries an array of grenades and alternate ammo. Optionally, the armor can carry a three-shot bazooka on its back. Rounding out its equipment are a pair of 9mm Machineguns mounted in the head, a multi-launcher in the torso, as well as a small shield on the left forearm. The armor can also carry a large container for additional weapons and ammo, though it may prove to be too bulky for tactical combat. In addition, the unit can be outfitted with a large parachute unit for airborne operations. An Impressive feature of the armor is its ability to auto-lock onto a target, as well as joint-locking. Joint-locking is the ability of the armor to lock the joints of the arm, neck, knees, etc, as necessary, dictated by an integral AI, so that the pilot isn't unnecessarily injured by the high recoil of the suit's weaponry. ADDITIONAL INFORMATION NOT AVAILABLE. CONNECTION TO SERVER HAS BEEN COMPROMISED.
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| +CEMP+ |
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Obsidian Mind

Group: God of /\/00bs
Posts: 1,951
Member No.: 12
Joined: 12-December 04

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Tech: Prototype Environmental Bio-suit CU
Inventors: Kell’kai Confederation Military
Description: The prototype environment Bio-suit CU was developed around research done on the classified organism, specimen Gamma-74. The sole purpose of the suit was to consistently handle variants and samples of gamma-74 – personal, no matter how thick or airtight the armor they wore, were always vulnerable to contamination, and considering the unique, infectious nature of the organism, the suit is the only thing that can stave the infection for quite some time.
Despite it’s main purpose, however, the suit has been adapted for a mix of fields, including terrain, armor and combat. The suit doesn’t contain any strong or weak fields, and is generally even with everything. The suit is still in its prototype stages of course, and because of this, there may be unforeseen possibilities where the suit can be applied more, such as actual military use. At the current moment, however, it is mainly used as a lab suit to handle the studies for gamma-74.
The suit itself is light and barely hinders a person’s movements. It looks like a blue, very thick, rubbery wet suit, having a white, durable breastplate covering the chest area, and usually covers about almost all of the person’s body save for the head (Though the sides of the jaws are covered by the blue padding). The bottoms legs are almost completely plated in the same white material, and are actually like a pair of boots. The blue material is semi-organic, flexible and durable, and the lighting-blue lines all about it darker blue area are usually aglow with life when being worn.
In fact, just like how our mouths, nose and pores play an important role in our body’s function, these lines allow for the integration and operation of the suit’s systems. These lines take in energy particles as though they were taking in air, and, in fact, are almost constantly doing so even without anyone wearing it. Normally, when it isn’t being worn, it is kept in a special container that is pumped with more energy particles than there is found in the air; this allows the suit to be ‘charged’ and ready for integration, as it requires excess energy jump start the process.
The suit’s method and level of integration with the wearer is completely different from that of any other suit-to-mind link up. Unlike neural implants or cybernetic connections, the suit works by ‘injecting’ the charged excess energy into the wearers nervous system. This will primarily start with the spine, and being like a central hub, the energy can then get channeled through the rest of the body’s nerves. This energy then ‘synchronizes’ with the person’s cellular structure, nervous system and nerve impulses, enabling a kind of 'connection' to be established between the mind and suit through the flow of energy.
Once the flow of energy is established with nervous system, the suit can take more energy in and transfects the rest of the body’s cellular structure. The energy, like with the nervous system, synchronizes with the rest of the body, and after the job is complete, which relatively rapid, not only is the wearer’s body capable of activating the suit’s equipment as though it was really part of his body’s physiology, but the suit itself and the person’s body are capable of interacting with one another in a biological manner.
In other words, the person and the suit, in a manner of speaking, becomes almost like one creature - where else most other suits tend to act like a second skin. This method of integration is related to the gamma-74 phenomenon dubbed the “Protronic Synchronization Method” by scientists.
It is this relation and the interactive nature established with the body that allows the suit to counteract the infective nature of gamma-74, though it can only slow down the infection within the wearers body. The containment field, which is more like an inhibiting field, and the bio-filters, are both operated by programs or devices integrated with the suit, and utilize the biological-like interaction between the suit and body to deal with the infection. Thankfully, there are machines that are made to interface with the suit at a high-energy particle output level cleanse the infection; alas, this only resets the infection back to it’s starting point and doesn’t get rid of the ‘root’.
Now, it is a well-known fact that the body itself quite intelligent. Your body starts getting cold, it will direct all heat to the core of the body so as to keep the vital organs alive; you don’t eat for a few days, and you body will lower it’s metabolic rate so as to conserve energy; you exercise your muscles and small tears will natural, and thus your body will not work to repair those tears, but make your muscle capable of taking more strain. In many ways, the body will work to keep itself alive, and is one of the many wonders that is called evolution.
Unfortunately, the biological-like interaction between the body and the suit is only but a connection. The body itself, in no way, can have any natural or fore coming natural effects on suit’s structure that would be like an evolutionary change. This is primarily because of the nature the suit’s design and not it being a true biological part of the person.
This is where the bio-energy of infected gamma-74 variants plays an uncanny, if not beneficial, role. Where else any other recently killed creature’s bio-energy seems to become nothing over time (Note that bio-energy is still not fully understood, and nobody knows what really happens to it when a creature dies), the energy of 74 actually condenses itself into a pulsing glob, or, with larger entities, into a ball of energy that actually looks like a kind of cell.
This happens because the energy itself is actually alive and intelligent like a cellular organism is, and is not simply a mundane , floating particle. This energy can be taken into the body through same blue lines that take in regular particles and integrate itself with the body and the person’s mind.
It is still not understood what truly happens when this energy integrates itself, but the energy appears to be able to heal wounds, and, as more is collected, he or she can throw more powerful attacks with their gauntlets and the person’s body – meaning the person and the suit as whole - can take more of a beating (Though the head is still vulnerable all the same). Scientists suggest that this is most likely due living nature and the suit’s relation to gamma-74, and that when the energy becomes a part of the body, the body gains some kind of intelligence that knows how to interact, through its biological-like connection, with the suit’s systems on a higher level. As more energy is collected, this intelligence becomes more complicated and thus forth capable of more complex particle manipulation.
This is not to say the energy inside the person’s body can become sentient, but is merely acting together like a group of cells to accomplish their task. To them, the person’s mind that they are connected to is their sentience. There has yet to be, of course, any complaints about sides-effects possibly regarding the intake of this bio-energy.
Also, the suit itself physically, the suit upgrades and gauntlet weapon upgrade data, the data stored within the suit’s data pack and the PW (Particle wave) sensors, can be in no way affected by the bio-energy. This is because these pieces are essentially are too alien for the mind or bio-energy to understand, and/or simply not like the biological material within the suit.
In which case, if one wants to know what information the suit’s sensors are registering and have stored inside its data pack, he or she needs to have a kind of program or A.I. to translate for them. The translation can only be given to the owner orally via a comms device. Thankfully, due to suits flexible programming code, many programs and almost any A.I. can be installed into the suit, given the installer has the proper knowledge.
Weapon systems: Projectile gauntlets
Description: The bio-suit’s projectile gauntlets are the suit’s primary offensive and defensive weapons. The gauntlet’s shell is made of the same white material that is found on the legs and the breastplate. They are on both arms and encompass the entire first part of the arm, only leaving the hand, wrists, and elbows left uncovered to allow free movement. A spherical, light blue crystal is imbedded on the top of the gauntlet, near the wrist area; two oval shaped crystals of the same material cover a kind of vent on each side of the gauntlet; and finally, three relative small, oval ones are lined up with each other, placed just where the arm pops out.
The inside of the gauntlets have thick, bio-transistor wires which connect to other parts of the weapon such as the sphere near the wrist, as well as other essential pieces that in no way like a kind of exposed computer chip or circuit. These pieces along with the bio-transistor wires allow the owner’s mind, as well as body, to interact with the weapon at the same level the suit and body can. Essentially, the gauntlet becomes almost like a biological part of the person.
Combined with this interactive connection, the gauntlet is capable of forming standard energy projectiles. The crystals on the projectile each play a vital role in the creating of these projectiles. The spherical crystal generates the energy for the projectile, while the three small oval ones near the hand help draw the energy into users palm like a kind of magnet; they also help to keep the energy in the person’s hand, and aids in the tossing and stabilization of the projectiles directory. Finally, the two oval crystals on the sides covering the vents are just what they look like: a system that vents out excess heat, where the crystals act like a conductor to allow the heat to transfer from the inside to the outside with ease.
In better terms, when the projectile is ready, the person doesn’t fire the shot but ‘throws’ it. It takes a little practice to get used, but the firing becomes fairly easy after while; just imagine yourself almost like a pitcher for a baseball game. Also, because of this method of fire, the range is limited.
The design of the gauntlets can allow for attachments to the shell, if not many, and the design of the system inside allow it create different kinds of energy with the appropriate data and tech inserted inside. This means that the gauntlets are largely customizable, just as the suit is.
The reason why this weapon was chosen over traditional firearms is because how resistant it is the infectious nature of gamma-74, as the design is much more different. Many weapons from simple blasters to rocket launchers and plasma rifles, all have a design that leaves the weapon’s circuits and other inner workings, in one way or another, vulnerable to 74.
This post has been edited by CEMP on May 24 2007, 05:55 PM
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Millions of People are after immortality, yet don't know what to do with themselves on a rainy sunday afternoon - Susan Ertz CEMP's Chars
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| ~Nightclaw~ |
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Nightmare

Group: Role Player
Posts: 317
Member No.: 461
Joined: 19-November 06

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Hel Crystals
A scouting party on an icy planet just outside Federation space has made an alarming discovery. Deep within the caves of the ice planet, dubbed Hel (after the Norse goddess of the underworld), massive crystal formations have been discovered. Upon closer inspection, it was discovered that these crystals absorb electromagnetic radiation and, depending on the shape and crystal lattice of the structure, emit it in a variety of forms, ranging all the way from radio waves to gamma radiation.
Naturally, with the abundance of energy-based weaponry prevalent in the galaxy, these crystals had remarkable implications. They could take any form of radiation and, with the correct focusing apparatus, emit as a destructive beam of energy.
The planet was claimed by the Federation and a research outpost set up to analyze the crystals. The color of each crystal and the radiation emitted matches the EM spectrum, with gamma ray crystals being a dark purple, and the radio wave crystals a deep, blood red. There were also colourless crystals that emitted radiation at random frequencies.
So far the Federation has begun experimenting with combat applications. Radio wave beams, 'razers' have the greatest range and deal significant electromagnetic disruption to the target, while the gamma ray crystals allow for short-range but highly intense ionizing and thermal damage. The multi-spectrum crystals have the shortest range of all, but cause massive damage to their target. One form of crystal, a brilliant electric blue in colouration, absorbed far more radiation than the others, and most worrisome of all, the radiation it emitted was dangerously similar to mutagenic Phazon radiation. The crystals are modular, capable of being attached to even the most crude of weapons.
The discovery of the crystals was a blessing and a curse. Should the Pirates obtain these crystals, they would have yet another source of destructive potential. Due to this, the planet has not been recorded on Federation starcharts, and only the science division and the top-ranking officials of the Federation have any knowledge of Hel and its mysterious crystal caverns.
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 Zaku: It's not fair. Char's always sending us out on the front lines and keeping you guys at the back. I wanna know how he would feel if he was out there getting wasted by Gundams! Gelgoog: Yeah, see what you mean. Zaku: ZAKUS HAVE FEELINGS TOO! WE'RE NOT JUST CANNON FODDER! My characters!
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| ~Scout~ |
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Burn the heretic, kill the mutant, purge the unclean!

Group: Role Player
Posts: 845
Member No.: 321
Joined: 21-February 06

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The... ahem... updated Moonbeam class carrier. Garling "Moonbeam" Battle CarrierClass: Registry GMS 255013. Shape: Decks: 150. Length: 7687 meters. Width: 5187 meters. Height: 2013 meters. Weapons: The Aurora Beam (Corsair only), one hundred plasma rain turrets, one hundred fifty plasma batteries, fifty plasma bomb turrets, twenty heavy ion beam turrets, fully operational repair and construction bays and twenty plasma torpedo launchers. Engines: Eight huge ion drives. Reactor: Multiple large matter/antimatter plasma reactors, and a couple of plasma reactors to supply the Aurora Beam. Armor: Excellent hull integrity. The ship is designed to take a heavy beating, and has armor to match. Shields: Plasma particle shielding. Sensors: Excellent sensors. A Moonbeam is capable of getting a clear sensor readout in the Ashyr Nebula, where most other sensors equipment would not be able to read through the noise. Docking Capacity: Forty-five fighter wings, sixty corvettes, ten frigates and two destroyers. Crew: 2670. History and Description: The Moonbeam class heavy battle carrier is the most powerful ship ever constructed by Garlings. Only a couple of these behemoths exist, with the original still in the command of Commander-General Katok Haredni. The prototype, named Corsair, is still the most powerful ship in the Garling Military, armed with the Aurora Beam. Garling engineers have created a couple of additional carriers, but as they have been unsuccessful in reproducing the results of the original prototype beam weapon, so it would appear that Corsair will remain the dominant ship within Garling borders. Codename: Aurora BeamThe Aurora Beam is one of the most powerful weapons known to the Garlings. Using raw plasma, the super-weapon fires a concentrated, although unstable, beam, contained within an unstable magnetic field. The beam flays around, licking at enemy ships with hungry tendrils, not unlike fire. This weapon is mounted solely on Moonbeam class battle carriers. However, there is only one Aurora Beam weapon, due to repeated failures in reproducing the original Aurora Beam prototype. It is in the possession of Commander-General Katok "Scout" Haredni. It is hypothesized that if the Aurora Beam were to be fired at a planet, then it would create a hole in the atmosphere. Due to the rapidly expanding super-heated plasma, the air around it would catch on fire, possibly causing a firestorm to overcome the planet. The plasma would also create a hole in the magnetosphere, exposing the planet to radiation. Regardless, Garling scientists have urged the Commander-General not to ever test this hypothesis in the field.
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