Second installment. The Big boys.
KROOT BEHEMOTH TROOP TRANSPORT

Behemoth’s are among the largest and most aggressive of Kroot mounts. They are strong enough to uproot entire trees, and they can crack stone with their heavy footfalls. Their bodies are covered in spikes and bony armour plating. Their tails are heavy and barbed, and can be swung with devastating force. Behemoth’s are terrifying and lethal in battle, crushing anything beneath their massive bulk and scattering the enemies of the Kroot.
Points WS BS S T W I A Ld Sv
Behemoth TT 120 4 3 6 6 5 3 3 9 4+
Unit Type: Creature
Equipment: The Behemoth Transport is armed with two Kroot Heavy Bolt Thrower. The Behemoth is armed with a large, sharp horns and hoofs.
SPECIAL RULES
Horns/Spiky: The creature gains an additional Attack at +1S on the turn it assaults.
Fearful Presence/Disturbing Aura: Enemies fighting the Creature/Flora suffer -1 to their Leadership characteristic.
Intimidation: If the creature does not move, shoot, or assault in its turn, all enemies must pass a Leadership test at -1 to assault the creature. Models that are Fearless are not affected.
Gaping Maw: Any rolls of a 6 to Wound in close combat mean that an enemy model may be swallowed whole. The controller and the victim both roll a D6. If the Creature die roll is greater than the victim’s roll, the victim is swallowed whole without recourse or saves. This ability can only be used on creatures that are roughly man sized or modeled on a 40-mm or 25-mm base. Larger creatures like Tau Battle Suits or Hive Tyrants cannot be affected by this ability.
KROOT BEHEMOTH SUPPORT TANK

Behemoth’s are among the largest and most aggressive of Kroot mounts. They are strong enough to uproot entire trees, and they can crack stone with their heavy footfalls. Their bodies are covered in spikes and bony armour plating. Their tails are heavy and barbed, and can be swung with devastating force. Behemoth’s are terrifying and lethal in battle, crushing anything beneath their massive bulk and scattering the enemies of the Kroot.
Points WS BS S T W I A Ld Sv
Behemoth ST 140 4 3 6 6 5 4 3 9 4+
Unit Type: Creature
Equipment: The Behemoth Tank is armed with a Kroot Battle Cannon. The Behemoth is armed with a large, sharp horns and hoofs.
SPECIAL RULES
Horns/Spiky: The creature gains an additional Attack at +1S on the turn it assaults.
Fearful Presence/Disturbing Aura: Enemies fighting the Creature/Flora suffer -1 to their Leadership characteristic.
Intimidation: If the creature does not move, shoot, or assault in its turn, all enemies must pass a Leadership test at -1 to assault the creature. Models that are Fearless are not affected.
Gaping Maw: Any rolls of a 6 to Wound in close combat mean that an enemy model may be swallowed whole. The controller and the victim both roll a D6. If the Creature die roll is greater than the victim’s roll, the victim is swallowed whole without recourse or saves. This ability can only be used on creatures that are roughly man sized or modeled on a 40-mm or 25-mm base. Larger creatures like Tau Battle Suits or Hive Tyrants cannot be affected by this ability.
SPECIAL CHARACTERS
MASTER SHAPER KHI SHEELAL
For generations the Kroot colony world of Kale had been assaulted without respite by the Orks. Khi Sheela was born on this world embroiled in brutal conflict, so it was perhaps, inevitable that he grew up hating the Orks. Sheelal’s father, seeking a useful outlet for his son's anger, taught him how to handle a Kroot rifle at an early age. The young Sheelal proved himself an excellent marksman, with a mind as finely honed as any weapon; by eight years of age he had already become an expert sniper, with more than forty Ork kills to his credit. By the age of twenty-two, he had slain so many Orks that the Kroot of Kale made Khi Sheelal a Shaper. He is known as one of the greatest hunters ever to be born off of Pech.
Gathering to his side a group of equally bloodthirsty Kroot elite, Khi Sheelal became a vicious Shaper and managed to force the Orks from Kale. But his bitterness did not end with that triumph, and he pushed them further back, storming other Ork worlds. During battle Khi Sheelal utilizes chaotic battle strategies that appeared random, but in fact are carefully calculated to encourage misconceptions.
Khi Sheelal has become a cold, merciless being. On the battlefield, he is an excellent commander and an ingenious tactician, cold and calculating who will fight hard to bring down his enemies. However, despite these traits, or rather because of them, Khi Sheelal has become arrogant. Though Khi Sheelal is brutal and merciless, he is not heartless and does show empathy, Khi Sheelal especially cares for his people.
With the reintegration of Kal'dath back into the Tau Empire Aun’tul requested a Master Shaper to reintegrate many of the Kroot who had taken to the jungles and forests of Kal’dath. The Ethereal’s contacted the Kroot. It was Shaper Khi Sheelal who was assigned as the ambassador to the Kroot on behalf of the Tau Empire, and while he does not have the same skills in diplomacy as the revered Anghkor Prok, Sheelal was able to get the Kroot to come out of the jungles and join the Tau again.
Ever since the negotiations, Master Shaper Khi Sheelal has been influential in Tau and Kroot relations on Kal’dath, helping both to recruit more Kroot for the cause, but also deflating tensions when Kroot mercenaries from outside the Empire encounter the Tau. In those instances, they are either allowed to return to Pech, or they are brought in to assist Commander Kais. Either way, Khi Sheelal has earned the respect of Aun’tul.
Points WS BS S T W I A Ld Sv
Khi Sheelal 100 5 4 4 3 3 4 3 9 6+
Special Character: A Tau or Kroot Mercenary army may include Khi Sheelal as a special character. If you decide to take him then he counts as one of the HQ choices for the army. If used in the Tau army, you must include at least one Kroot Carnivore Squad. He must be used exactly as described below and may not be given extra equipment from the Tau Armory.
Equipment: Khi Sheelal is armed with the Sword of the Ancestors and a Kroot Rifle.
SPECIAL RULES
Independent Character: Khi Sheelal is an Independent Character and (See Warhammer 40K Rulebook).
Fearless: Khi Sheelal will never fall back and automatically pass any moral tests (even against attacks which normally force their target to fall back without any tests). Khi Sheelal cannot be Pinned.
Hyperactive Nymune organ adaptation: Khi Sheelal is able to manipulate his nymune organ in order to boost his energy levels. This allows him to use the Fleet of Foot rules.
Master Shaper: Any Tau army that includes Khi Sheelal may take units from the Kroot Mercenary list as normally allowed to other armies, except for the 0-2 troop limitations.
Bodyguard: Khi Sheelal may be accompanied by a Kroot carnivore squad, either from Codex: Tau Empire, or from the Kroot mercenary list. All the normal options may be taken.
Sword of the Ancestors: This potent artifact has been handed down from master shaper to master shaper, and has slayed many enemy commanders. In game terms, it is a powerweapon.