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We are not here to discourage your dreams, just to point you in the right direction, a map on all the difficult areas to cross on their way to the finished goal. Journey with us, and rise to embrace your destiny!  Game Maker Forum->3D game design->Irrlicht engine

 Irrlicht 1.4.1 is out now and nice map editor too
Wolf Dreamer
  Posted: Jun 5 2008, 09:23 AM

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Irredit is a wonderful surprise! Much easier to place things around than with Torque's crappy system. You can see the viewpoints from ground level and see if anything is poking throuhg, and see a view from above is well, both of these in the two side windows.
Irredit 1.4.1 is out now. I am impressed. You can load a terrain, then easily place houses and trees about. There are two side windows, which show a top down view from above the object, and one from ground level, so you can line things up properly, and make sure nothing sticks through the terrain.

Changing textures for things is easy enough.

I only played around with it for a few minutes, but its certainly worth checking out if you plan on using Irrlicht.

A new version of Irrlicht came out yesterday as well.

Was the demo .exe always that small? Impressive.

All the examples seem to be the same as before.

So, you can walk around, collision between walls, stairways, and other terrain done, and you can shoot a projectile from you that knows when it hits something else.. knows the terrain when it hits it anyway. Plus you have a character running from point A to point B, but not responding to your presence at all. Have to change it so once you are in an area, the enemies began to run towards you, and chase you as long as you are a reasonable distance from them, or perhaps knowing an intruder is around, they never give up in following you.

How does the newest version of Irrlicht compare with Torque and other things you can realistically afford to buy to make a game with? It has a better map editor now, and can use standard model formats, plus its free. As far as polygon count and whatnot, I don't know. It runs Direct X 9, as well as the older version of 8, and various other options you choose at the start.

I went looking for the best examples of what people had done with it, assuming they'd be the ones with the most responses and thus the most pages on their threads in the forum, and I found this site which shows a lot of interesting stuff. It really shows off what the engine can do.

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