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The dream must come to fullfillment. I believe the correct path finally lies before me. Help me, join me, together we will become strong enough to slay anything that stands in our way, and we will emerge from this great struggle victorious at long last!
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Game Maker Forum->3D game design->MACARRAUM Irrlicht/Game Maker interface thing
Posted: Oct 18 2006, 09:43 AM
Likes: Weapons, War, Killing, and fluffy bunnies.
Group: The Penguin Elite
Member No.: 20
Joined: 6-July 04
Well, it took me a while but I got my grenade physics working, mostly. The only problem is when your X rotation goes below or above 0 it messes w/ it.
Anyways, its a combination of the trig code on Bami's site and the code he supplied me with earlier. Figured I'd post it for anyone having trouble with 'nades. You can use it with any 3d engine w/o a ton of editing. The only edit you really have to do is change the the rotation for y2 to check Z rotation since most of the engines out there have Z and Y axis switched.
This post has been edited by vicious1988(AKA. UT) on Oct 18 2006, 09:44 AM
A relationship is not an F-14 Tomcat. It doesn't cost as much, isn't as cool, and you can't kill people with it. So in situations where you'd try and save the F-14, such as an engine failure, or a funny warning light, or odd feeling, in the same situation in a relationship you should grab that yellow and black handle and pull like hell.
Over here we're never too busy to speak to you. So come on in, and enjoy a nice, relax, laid back community. We have penguins.