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 Battle Systems for Final Fantasy 12, My comments on the battles.
Zhuth
Posted: Jun 14 2006, 05:52 PM


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Final Fantasy 12...my dream come true, before i actually decided to do some research on this game, the first thing i thought of... was why aren't there any PS2 games that actually has online simulations?

Well it turns out that Final Fantasy XII is the closest you can get to one!

Battle system: All i could say is, you're running around in a MMORPG type field and monsters or enemies (soldiers, knights, whatever) will wander around the map, you choose your enemy that you want to attack, wait for the gauge to fill up, then your character (Vaan) will attack.

Only problem is the fact it's hard to avoid attacks, even though you are able to run around even while the gauge is filling, if you played the game (like me) then you'll understand why, only 50-50 chance i could stall for time while the bar loads up is if i'm hiding behind something thick, since the thinner walls...they somehow attack through it.

My favorite part of the battle system would be that you could play as any class you want, to use weapons, you have to learn them through the license board, each square(License) you select to learn will have a written amount of license points (LP for short) on it, along with the weapon or armour or etc picture.

The Party system is quite funny, you can only select 3 character most of the time, unless there is an event in the storyline than allows a 4th person to join as a guest for a short while, it is possible to have more than 3 characters in your party, you won't be able to fight as all of them at once though.

Monsters don't drop Gils in this, but they do drop Treasure, which is practically useless, so it's okay to sell them, no matter if they are expensive or cheap, it's okay to sell it, i heard that some of the most powerful equipment can only be purchased through trade items, which means selling certain monster treasure, be sure to keep the teleport stones though, you'll know what i mean when you play.

I'm only mentioning that because it's a part of the battle system, i guess there is nothing else i've discovered that is interesting to say so...that's it.

Something i just tried today, i noticed you can change how fast the ATB fills up, so i did a little experiment and turned it to the max, removing the lines that shows who you're attacking, i even changed the wait mode to active, so that when you're selecting who you want to attack or what items you use, the game doesn't stop, more of a MMORPG feeling to it.

Well in the end, at least i got what i wanted, finally a online simulation game!!!

This post has been edited by Zhuth on Jun 15 2006, 04:21 PM
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