Skin Redshadow created by Annihilator Ing
New Members Welcome and Needed!
Welcome
 
Welcome to Final Haven Weyr!
Candidate, Rider, Handlers, NPCs, all are needed. A Siren Flight will occur soon and we'll need all we need to possibly ensure a Siren in the Clutch. Many important characters are up for grabs, including the chance to create some Benden riders and aggravate the war with Final Haven even further. So come on in and feel free to click that little register button.

Site Links
Rules -- Have a Question?-- The History of Final Haven -- Dragon Colors -- Currently Accepting/Needed Listing



Sister Site


Announcements
 
OOC

April Attendance Calendar!!

Ok, I was a bit more optimistic then I should have been. Yes, the new board is coming along well it's just slow going, so let's try and keep up appearances here. Racer Lessons have been put up for all of those who have Imprinted and I'm going to put up a few more threads for people to jump in to try and get activity going again. Hope to see everyone active again soon.

IC

The Rescued Clutch has hatched so let the lessons begin. The first set of lessons are in session, so if you Imprinted make sure your come one down to the Weyrbowl for Lessons.

It appears that Weyrman Anhayllei has begun diplaying a signature symptom of a Siren's proddiness. Though Tulinalith will not display such behavior Anhayllei has begun yawning, it is only a matter of time before he raises his voice to the sky and a new Weyrleader is chosen to help lead Final Haven. ------


Weyr Information
 
Senior Weyrqueen
Anhayllei of Siren Tulinalith

Senior Weyrleader
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Junior Weyrqueen(s)
Tasine of Gold Marlath
Jehane of Gold Freyath

Junior Weyrleader
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Wingleaders
Desert Heat's Dr`go of Chimera Ogath

Weyrlingmaster
S`uha of Topaz Laetitiath

Wherleader
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Wherqueen(s)
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Pack Alphas
Mylela of Copper Mylelask
Verren of Spinel Verresk

Wherlingmaster
Mylela of Copper Mylelask

Terra Racer Gang Leader

Candidatemaster
Rosanna of Spinel Tiaketh

Headwoman
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Timeline
 
Season

Turn 2837

Flights
Siren Tulinalith (May 25)

Hatchings


Weyrling Lessons
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Wherling Lessons
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Raceling Lessons
Lessons 1-3

Candidate Lessons
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AGES
Weyrling
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Wherling
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Staff
 
Administrators
Anhayllei; Head Admin
WhiteAngel28; Admin

Moderators
Reakeda


Directories Listed At...
 

Affiliates
 
Selenitas Weyr Mavros: The Next Chapter Rainbow Mists Weyr ACES in Exile The Wastes: Equinox Weyr The Reaches SEKKAI FRACTURES Myths and Legends Red River Weyr - 3rd Pass Pern RP


PonyIsland Clicky

Credits
 
Lavender Landscape
by foreverlou of CAUTION 2.0, RCR & RPG-U.

Sidebar: Dana
Coding Help: RCR

 

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Welcome back; your last visit was on Jun 18 2013, 12:00 AM
Forum Topics Replies Last Post Info
Weyrbowl
This beautiful desert valley surrounded by thick red mountains is the only area not affected by the intense heat. Golden grass and trees surrounding the sapphire blue of the lake nestled within.
6 53 Jun 16 2013, 06:08 PM
In: Last PostTerra Racer Training
By: Kylar
Dining Hall
To the North, within the Weyrbowl, stairs lead down below the rocky surface of the Redstones that construct the Weyr, leading into a monstrous Dining Hall claw scrapings and flame scores can still be seen where the dragons aided their Owns in enlarging the area over time.
3 7 Apr 19 2013, 10:52 PM
In: Last PostSilent Moment
By: Reakeda
Infirmary
Injured? Threadscored? Sick? Come and visit the Infirmary, cool due to being constructed below the Weyr within the Redstone, situated next to the tunnel leading towwards the Lower Caverns.
2 12 Apr 18 2013, 04:47 PM
In: Last PostTime Heals All Wounds
By: Kylar
Lower Caverns
Following the tunnels towards the Infirmary down further below the Weyr a large cavern opens up to reveal darkness, the ceiling peppered with glowing multi colored stones to light ones way. Cool at the entrance due to being underneath Rugalith Lake but warm further in due to the hot stprings that also heat the Hatching Sands above. The smaller springs are often frequented by couples for a romantic evening or alone time.
3 24 Apr 22 2013, 05:18 PM
In: Last PostIf We Could Only Talk
By: Anhayllei
Weyrs
With the aid of Theirs and their own hands the new arrivals constructed these rooms for the comfort and escape from the intense heat, the claws of dragons past sometimes still visible hinting at the weyrs' creation.
1 2 Aug 2 2012, 07:01 PM
In: Last PostBattle Plans and News
By: Anhayllei
Hatching Sands
Situated above one of the larger, intensely heated hot springs within the Lower Caverns these Sands are not only heated by the Hot Spring but by the intense heat outside, the only time the the heat from the hot springs needed is at night, but during the day it is only a backup source of heat. Accesible tunnels to and from the Queen's weyrs and cut off from outsides when not in use by large Redstone boulders only moveable by Silvers and Sirens.
1 20 May 29 2013, 02:13 AM
In: Last PostLet the Racers Begin
By: Reakeda
Weyrling Barracks
Situated just below the Rider weyrs, to the left of the Wherling Caverns, are the Weyrling Barracks, a cavern in their own right. Kept away from the heat and well cooled, this is where the Weylings of Final Haven stay until they obtain a weyr of their own. A common room like the candidates' is found here, the difference being it has many more doorways leading off and less furniture for a dragonet to stumble over, miniature weyrs greeting the Weyrlings when they travel the hallways to find a room.
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Candidate Barracks
Below the Weyrling Barracks and the Wherling Caverns are the Barracks set up for both dragon and wher candidates until they either Impress or age out. The first sight being the common room, decorated with small tables, couches and chairs for bone tired candidates to lounge as they pleased. Doors lead off to the side into different large scale rooms, the left for males, right for females, the candidates are all housed under one roof, thirty cots and chest the standard number for the rooms.
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Wher Caverns
Where the whers of Final Haven rest and sleep, the living quarters of the handlers are found here down in the dark and cool. The whers only leave their network of tunnels and caverns during the night, though the handlers may be seen at anytime during the day. The entrance to the caverns is located near to the wher's Hatching Sand, their entrance almost the same tunnel.
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Wherling Caverns
Located to the right of the Weyrling Barracks, the Wherling Caverns are smaller in scale but certainly more worn what with the nature of the whers. The rooms are smaller but are more or less set up in the same way as the Weyrling Barracks, a common room found when you first enter the cavern with doorways leading to the individual wherling rooms.
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