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Final Fantasy Remix

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Final Fantasy Remix latest news: Let's Begin from the Beginning...
Welcome back; your last visit was on May 26 2018, 12:08 PM
Forum Topics Replies Last Post Info
Genesis Scroll
Whereupon the legend of the worlds of yore is written, and the birth of a new age begins. Learn all that ye must here of the worlds of fantasy!
1 0 Dec 3 2006, 08:11 PM
In: Last PostLet's Begin from the Be...
By: RentCavalier
Shards of Legend
Embedded in these shards is the spirit of an ancient warrior...their power we give to you...Fighter, White Mage, Black Mage, Monk, Thief...
6 0 Dec 4 2006, 06:28 PM
In: Last PostHeroes of Twilight
By: RentCavalier
Me? My name is...
Please enter name here. Press "Start" when finished.
19 81 Feb 23 2007, 09:01 PM
In: Last PostAngelina Rayne
By: Lulu's_Lady_Angel
The Greenhorn Club
Here Ye, Here Ye, all those in seek o knowledge, in seek of direction, in seek of somethin', come hither and be done with it! Answers to all your queries be here!
2 5 Jan 3 2007, 09:52 PM
In: Last PostRules and Regulations
By: Silentwolf
Marks!
So, i was thinking...it may be too hard to kill that dragon by ourselves...
Let's ask somebody else to do it!
5 10 Jan 15 2007, 07:42 AM
In: Last PostBounty
By: Drache
Mognet
Kupo? Kupooo!
(I want mail!)
1 1 Dec 13 2006, 04:14 AM
In: Last PostThe Grimoire Magika
By: RentCavalier
 

Forum Topics Replies Last Post Info
Corneria
Economic and Military Superpower, Corneria has benefitted long from the decdes of peace won by the legendary Light Warriors. Now, as the Doors open and contact with the other Worlds begins, something stirs in Corneria, something long forgotten. Be it good, be it evil...?
2 0 Dec 22 2006, 02:38 AM
In: Last PostTown Square (Free topic)
By: RentCavalier
Temple of Fiends
This now empty, stark reminder of ancient evils is sealed off by stern, uncompromising Cornerian guards. While nothing but simple feral beasts haunt it's halls now, rumors still speak of whispering voices that echo from within...
1 11 Jan 8 2007, 04:24 AM
In: Last PostEye of the Tiger...
By: DarkCrono
Provoka
A bustling seaside town, Provoka lies far to the East of Corneria. While it was once a prime target for pirates, Provoka has established it's own local militia to rid the waters of crime...though some have trouble figuring out which is the greater evil...
2 23 Jan 10 2007, 05:39 AM
In: Last PostOh @$^$@!
By: Nightcandle
Ice Cave
Ancient Magicks still haunt this frozen hole, and the locals still say that, while holy, this place is highly dangerous. Indeed, some of the strongerst beasts in the world reside in the very depths of this place, as well as treasures still unclaimed...
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Gurugu Volcano
A firey hellhole, encircled by treacherous rocks and jagged cliffs, the Volcano is a holy land, unspoilt by mankind. Ancinet ruins of manyy millenia lie here, their treasures awaiting the bold...and the heat resistant.
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Elfland
Ancient and magical, the metroppolis of the Elves has fallen on harsh times in recent decades. With the expansion of Corneria's influence to cover much of the globe, the Elves have been hardpressed to keep their lands safe. Conflict brews, and whispers of war between the Elves and the Cornerians have grown louder of late...
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Marsh Cave
The years have seen the slow flooding of Marsh Cave accelerate and grow. Now, most of the cavern is under water--which has opened up new tunnels and passageways. Rumors of a lost city that lurk underneath the dank and fetid bog have risen--and of a Siren who protects it.
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Earth Cave
Also known as the Shrine of the Earth, this was once a temple that collapes in a great Earthquake. Now it is a den of undead and of ancient guardians who protect a powerful artifact that keeps the world in balance...The Crystal of the Earth...
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Ryukan Desert
A small, isolated desert stuck in the southern part of the continant, very few people dare enter it--either due to the difficulty of geography, the scorching heat, or the foul beasts that reside there. Yet the nation of Elfland is preparing an expedition here, to investigate the mysterious energies that rise from within--the energies that keep airships grounded.
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Forum Topics Replies Last Post Info
Altair
The newly relocated captiol of Flynn, and the most powerful city in the world, Altair has a rich history of freedom and of courage. Many songs are sung of the legendary war, two centuries ago, which brought forth the downfall of the Paramecian Empire and it's Hellish God-Emperor. Altair is often a prime starting point for any band of adventurers, and Hilda IV is a kind and compromising ruler.
1 0 Dec 5 2006, 06:13 PM
In: Last PostLife As We Know It
By: RentCavalier
Palm
A beautiful seaside port, Palm benefits from it's close proximity to Altair. Strong, hardy people, Palm has recently been haunted by a "ghost ship" which is scaring away it's more squeamish merchants.
1 8 Jan 13 2007, 12:30 AM
In: Last PostAnd so it begins...
By: Arcane Colonel
Semite Falls
Beautiful falls hide intricate caverns. Once a dark, dire mine where greedy humans forced their own flesh and blood to mine, this place has long since run out of Mythril, and now only holds aesthetic value--as well as some challenging beasts for adventurers to sharpen their blades upon.
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Snow Fields
Howling winds, fiersome beasts, and the spirits of those lost in it's freezing depths, the Snow Fields of the far North hold many secrets--lost ruins, monster dens, frozen airship carcasses...only locals know how to pass the Sea of Snow--snow so deep and so wet, it is like water. Beyond lies the Snow Cave--and so, through here you must pass.
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Snow Cave
Dank, cold and treacherous, the Snow Cave is one of those places where you don't really want to go. The monsters are poisonous, the interior is cold and unstable, and only ghosts of less fortunate heroes await you here. There must be SOMETHING hidden here. Right? Right?
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Salamand
A tiny, frozen little burg that sees less visitors each and every year. A great deal of alarm has sprung up in recent years--the air has grown colder, the ground harder, and living has become extremely difficult. Many attest bad luck to the problem--others speak of far more sinister reasons...
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Deist Castle
Long abandoned, this castle was once the proud home of the legendary Dragoons. Every once in awhile a brave Dragoon will venture here to try to reclaim the land's former glory, but a trio of trecherous demons--and a foul Dragon--have taken the castle for their own, and relish in the suffering humans.
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Mysdia/Mysdia Tower
A place of magick and mystery, Mysdia is the magical capitol of the world, and it's secrets are well-hidden and many. The Tower is even more interesting--full of powerful golems and magickally summoned beasts from other realms, the Tower grants the power of Ultima to whomever can scale it's heights--and survive the Guardians both within and without.
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Bafsk
A technological metropolis, hidden deep in the mountains, Bafsk is the source of this world's airships. The chief Engineer, Cid IV, is young but brave, determined to not only make ships that fly, but crafts that can dive deep beneath the ocean. He is distrustful of the other worlds, and shuns interdimensional travel--Magic, he says, is the coward's way out.
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Forum Topics Replies Last Post Info
Baron
The once-ruler of the world, the Kingdom of Baron has risen from the ashes nicely. While kept under close watch by its neighbors, Baron has had many internal problems keeping it from even considering invading anyone...
1 0 Dec 10 2006, 03:08 AM
In: Last PostCivil Report
By: RentCavalier
Labrynth of Mist
While Summoners have long since died out, the Mist Cave has kept alive many of their secrets. A recent Baron expedition to the cave discovered an ancient door--and beyond, powerful monsters...and powerful secrets. Could this lead to the legendary Land of Summons?
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Kaipo
The Oasis City, Kaipo has enjoyed a growth in trade and prosperity in recent years. With the revival of Baron and Damycan, Kaipo has quickly grown very large. While taxing on its limited resources, Kaipo has very little to complain about--especially since many adventurers bring their business about while exploring the desert...
1 3 Feb 4 2007, 06:21 AM
In: Last PostSoothing Winds
By: Drache
Damycan Desert
Surrounding the Oasis of Kaipo, the desert is famous for having a large collection of artifacts fallen from the Moon. Fallen castles, incredible machines--the Desert is prime for treasure hunting!

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Damycan Castle
Home of the Arts, of Music and of Dance, Damycan is a beautiful city, protected by high mountains and by its own sheer optimism. Values Bards above all else, and thinks that other people should really stop making fun of them. A great place to visit--but it's a city that never can keep quiet.
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Mt. Hobs
As ancient as the world itself, Mt. Hobs is a popular training ground for the monks of Fabul. They hone their ancient skills on its high and treacherous crags, seeking physical and spiritual enlightment. Powerful monsters reside here, and oftentimes those who seek to train here get more than they bargained for.
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Fabul
A small, but hardy country, Fabul is the polar opposite of Damycan. Instead of arts and entertainment, Fabul focuses on a rural, hardy way of life, the betterment of the self through meditation and training. As such, the way of life Fabulans live is often compared to a theocracy.
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Mysidia
Eerily similar to Paramecia's magical city, Mysidia is an entire kingdom of magic. The very soil here is richly empowered with magical energies, and the ancient powers that reside here are grand indeed. Many secrets are held in the libraries of the wizarding folk--and many dangers as well.
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Mt. Ordeals
This holy mountain, well protected by Mysidia's magical knights, is said to be the only place in all of the world that can clense even the deepest darkness, cast away the most heinous of sins. However, the Ordeal that awaits those atop the mountain may be even more dangerous then the punishment that awaits the lawbreaker and the sinful...
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Castle Tycoon
Restored to its former glory, the castle and kingdom of Tycoon have enjoyed nearly seven decades of peace and decadence. Home to the world's only Wind Drake breeding program, intent on reviving the great creatures, Castle Tycoon has become a training ground for a corps of Dragoons.
1 0 Dec 10 2006, 05:20 PM
In: Last PostA Most Divine Conflict
By: RentCavalier
Pirate Bay
An enormous city of pirates and thieves, stretching through underground caves, and on top of floating platforms, Pirate Bay has become a force rivaling even Surgate's naval fleet. The pirates here are loosely united, with a variety of clans and warlords operating their own individual fleets and crews. A city of lawlessness.
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Wind Shrine
Once home to a powerful crystal that controlled the Winds, the Wind Shrine no longer serves that purpose, and has since become abandoned and overgrown. Novice Adventurers find this place to be an excellent place to sharpen their skills, and many rare monsters are hunted within.
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Sunken Castle of Walz
Despite being returned from the Void, the kingdom of Walz is no more. When Water, Wind, Fire and Earth's power all returned to the world, a monumental flood covered much of Walz in water. Now, Walz is a brakish mire, ruled over by the Ice Goddess Shiva, the water guardian Leviathan...and even more sinister creatures.
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Fire City of Karnak
Burning with industrial ingenuity and military strength, the Queendom of Karnak has quickly become a superpower, dominating much of the continant and clashing heads often with the powerful Surgate Kingdom. While outright war has been avoided, many say that the new Queen, called the God-Empress by her followers, is ripe to set the world ablaze with conflict.
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Sealed Castle of Kuzar
Home to powerful dragons, demons, spirits and warriors, the Sealed Castle of Kuzar is so dangerous that even those who stand guard over it are succeptible to its dangers. Now with the discovery of its other chambers, including a vast dungeon and huge, magical towers, Kuzar's secrets have barely been touched upon...and for good reason.
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Surgate Castle
The other military Superpower of the world, Surgate rules the seas alongside the Pirate Lords, and its land-based military of Magical Knights if often at odds with Karnak's Mechanical Soldiers. Surgate has had a bad series of decades, but a young new king has been crowned, and stands boldly ready for the trials that lie ahead.
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Crescent Island
Crescent island is more than just an island resort. Underneath it lies Airship Base, a mysterious building that once housed an armada of airships. The base is sealed away under the depths of the ocean, and since the power to travel the waves has been lost in the past years, access to it seems impossible...
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Elder Tree's Forest
A mysterious and treacherous forest, the Elder Tree Forest is home to, what else, the Elder Tree. Regrown after the conflicts with Exdeath almost a century ago, this forest seals away specific powers--some days, it will deafen even the mightest magics, while others it will make even the lightest blades as heavy as stone...
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Word Order Society HQ
A equiangular, equilateral white cube, on the outside. However, inside lies a vast technological and magical wonderland, where all of the Doors and united worlds gather for important decisions. A huge city exists here, originally for the researchers and diplomats, but now adventurers have become the largest group here. The HQ itself is in the dead center, like the brain of the monstrous cube.
1 0 Dec 10 2006, 08:50 PM
In: Last PostExplaining the Unexplainable
By: RentCavalier
Fields of Eldritch
Outside of the HQ, the Fields of Eldritch is the name for the vast empty space of islands and scattered chunks of matter that much of the Cleft is made up of. This also is the beginning of the Void--the dangerous, unstable plane of existance where anything and everything will happen...
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Castle of Lost Time
An enormous, diabolical structure, this was once home to a terrifying and powerful sorceress who tried to compress time itself...and failed. Now this castle itself lies lost in time and space, haunted by shadows of the past, future and present--and stands as the great gateway into the Void.
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Matoya's Cave
Matoya, head of the World Order Society, brought her cave into the Cleft long ago. Now she resides here, hidden away somewhere in the vast border between the Cleft, the Nexus and the Void--where creation, oblivion, and destruction all meet. The temporal energies of this place make it a haven for magikal creatures and artifacts--if, that is, you can ever get in. Only Matoya has the keys to her cave...
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Vector
In a world long dead, there was a city called Vector that once held the most powerful weapons in the world. They conquered without hesitation, laying waste to their natural resources, and the madness of this empire destroyed the world. Now Vector has appeared near the Nexus, an empty ghost town, spewing out machines and monsters from its silent factories...
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Chocobo World
Bizarrely out of place, this tiny planet floats in the Cleft, not far from the WOS HQ. It is the home of Fat Chocobo, the patriarch (or matriarch...nobody's really dared ask) of the entire Chocobo race. He sends out hatchlings to each of the many worlds through the Chocobo forests, and often has work for up and coming adventurers to do. An abnormally cheery place, considering its location.
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Promathia's Spire
An enormous mountain, defying any sort of logic with its sheer size, floats amongst the emptyness of the Cleft. The interior is hollowed out, and has been shaped into an ever-shifting tower, with over 1000 floors inside. The most powerful monsters reside at the very top--along with some of the greatist treasures. As of yet, nobody has ever managed to get to the summit--the lifetime record has been floor 547...
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Moogleopolis
The beautiful--and downright bizarre--city of the Moogles is one of the most accessable locations in the Nexus. Home to Moogles of every shape, size and variety, this place is said to be the ancient homeland of Moogles. The Moogling Elders safeguard all passage into the lands of Creation, the Nexus, and have yet to allow any non-Moogle passage.
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Memoria
Where the Nexus and the Void meet, near Matoya's cave, the strange adn ever-changing realm of Memoria exists. Memoria holds records of the memories of all creation, and is nigh-formless until it is summoned into a world. The secret to bringing it into a world is now lost, but many scholars have attempted to study it of late--the dragons, however, give them trouble.
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Forum Topics Replies Last Post Info
Introductions
What...is your name? What...is your quest? What...is yer favorite color!?
11 60 Jan 4 2007, 01:28 AM
In: Last PostSup Ya'll
By: Tavarium
SpamSpamSpamSpamSpam
Spam, OOC discussion, blatant fart jokes, you have something that doesn't belong anywhere else, stick it here. No pr0n please.
10 53 Aug 8 2007, 06:47 AM
In: Last Post.......
By: Mknzy
Games?
What? There are games besides Final Fantasy? And you want to talk about them? NO WAI!

Well, I guess just put that stuff here.
7 41 Jan 8 2007, 11:20 PM
In: Last PostMegaman
By: Drache
Nerdy stuff
Fanfics, drawings, random links to your favorite websites, your own RP boards, pictures of talking owls--this is the place where technical spam may go.
8 26 Jun 30 2007, 07:05 PM
In: Last PostWell if any one randomly co...
By: Drache
Final Fantasy Debate
OMG! Jenova is what? Who? Nobody Cares? J00 Sux0r! OMG wai duz Kuja weer a thong?

Also, we know--Vaan is pointless. Debate all that stuff here.
2 7 Jan 31 2007, 01:39 AM
In: Last PostFinal Fantasy VII
By: Silentwolf
 

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Forum material copyright Rent Cavalier and Silentwolf 2006/7. All role play and writing is copyrighted to its respective owners under the creative copyright law of 1968 and, additionally, the intellectual property copyright act of 2001. Material is not to be reproduced without the writer's express permission.
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