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These small firearms are found throughout the world of Fallout 3. Don't let the name fool you however, as they can still be quite hazardous to your enemies health, or even yours! Make these weapons handle better by increasing your Small Arms skill. Note: Damage is derived from a single bullet, remember that some weapons are automatic. ________________________________________
Description: Standard issue 10mm Pistol. It may be small, but it is still effective against common wasteland inhabitant and is the first actual gun you get. Use only in desperation when other weaponry is unavailable. Can be broken into repair components for the 10mm silenced pistol. Damage: 9 Action Points: 17 Weight: 3 Value: 225 Ammo: 10mm bullets Clip Size: 12
| QUOTE | | Silenced 10mm Pistol |
Description: A standard 10mm pistol equipped with a permanent silencer to decrease muzzle flash and noise. Ideal for situations where stealth is key, it deals less damage than the standard 10mm pistol. Being a derivative of the 10mm pistol, their parts can be used interchangeably when conducting field repairs. Known to be used by Mr. Burke, who can be found in Megaton or Tenpenny Tower, they are (a lot) harder to find than regular 10mm pistols. Damage: 8 Action Points: 17 Weight: 3 Value: 250 Ammo: 10mm bullets Clip Size: 12
| QUOTE | | 10mm Submachine Gun |
Description: A small sub-machine gun with a very high rate of fire. Extremely effective at short to medium range especially on smaller creatures. Great option when replacing the 10mm Pistol. Damage: 31 Weight: 5 Value: 330 Ammo: 10mm bullets Clip Size: 30
| QUOTE | | Scoped .44 Magnum Revolver |
Description: Revolver that utilizes a large-bore .44 Magnum cartridge shell. The .44 Magnum is based on a lengthened .44 Special case, loaded to higher pressures for greater energy. Very distinctive recoil, muzzle flash and extremely loud. Damage: 35 Action Points: 32 Weight: 4 Value: 300 Ammo: .44 bullets Clip Size: 6
Description: The .32 Pistol is compact and light, but short ranged, having marginal stopping power makes this a almost useless gun. Commonly found on Wasteland Raiders (often in bad condition), these Pistols are a reliable sidearm and are relatively easy to find parts for their upkeep. Being a revolver, reload time is an issue. Damage: 6 Action Points: 20 Weight: 2 Value: Ammo: .32 bullets Clip Size: 5 ________________________________________
Description: The standard sidearm of the Pre-war Chinese army. Like its American counterpart, the Chinese Pistol is useful only in a pinch when no other weapons are available. Generally used by Wasteland Raiders, they have marginal stopping power, low recoil and are lightweight and compact. Inferior in all aspects to the 10mm Pistol. Damage: 4 Action Points:17 Weight: 2 Value: 190 Ammo: 10mm bullets Clip Size: 10
Description: Standard issue Pre-War American Assult rifle. While it isn't as effective as its Chinese counterpart, the AR boasts decent stopping power and are plentiful in the wasteland. As a result, they are extremely easy to repair, plentiful in ammunition, and the mainstay of both Super Mutants and other Humanoids. Modeled after the G3 Assault Rifle. Damage: 40 Action Points: 23 Weight: 7 Value: 300 Ammo: 5.56mm bullets Clip Size: 24 ________________________________________
Description: A rare pre-war weapon meant for children. Extremely difficult to find ammunition for as it boasts virtually zero stopping power, and is next to useless against the average wasteland inhabitant. Because of its obscurity, upkeep of this weapon is practically impossible. There are 3 others in the game, one is found if you head from Megaton directly towards Minefield it is found on a chair under a pylon with 2 ammo cases next to it and a couple of Nuka Cola Quantums. The other is on the roof of a power station to the west of megaton next to several beer bottles. The third one can be found at Dukov's Place. Chief Gustavo are known to sometimes sell ammo and maybe even a BB gun or two. Damage: 4 Action Points: 28 Weight: 2 Value: 36 Ammo: BB's Clip Size: 12 ________________________________________
| QUOTE | | Chinese Assault Rifle |
Description: The Chinese version of the American Assault Rifle, it boasts a superior stopping power. While it's unknown how these imported weapons made it to the Capitol Wasteland, it uses the same 5.56mm cartidges that its American counterpart uses. As a result, ammunition isn't an issue, however, upkeep for these relatively rare firearms is.The Chinese Assult Rifle is rumored to be modeled after the AK-47 Super Mutant Masters sometimes wield these weapons later in the game. Or, you can go to Mama Dolce`s(the food processing factory near the cemetery) , which seems to be filled with a remnants of the Chinese Army (they're all ghouls now, but are communists to the bone and will attack any American on sight, including you!) Damage: 52 Action Points: 23 Weight: 7 Value: 500 Ammo: 5.56mm bullets Clip Size: 24
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Description: A semi-automatic, bottom-loading magazine Combat Shotgun supposedly used by pre-war military forces. Compact and sturdy, the Combat Shotgun is an ideal close-quarters weapon that boasts good stopping power and relatively low recoil. As a Shotgun, It's difficult to miss at close range, most Humanoids require only one or two shells to be put down.When dealing with creatures, If timed properly, most smaller creatures can be taken care of before they become a problem. Caution must be exercised when attempting this, as wasteland fauna exhibit aggressive tendencies despite the obvious danger. Damage: 55 Weight: 7 Value: 200 Ammo: Shotgun shells Clip Size: 12
Description: Once a hunting tool, the Hunting Rifle makes an efficient medium-long range firearm. The Hunting Rifle is a semi-automatic bolt action .32 caliber rifle. Fairly accurate, this rifle has become a mainstay of most wasteland inhabitants when Assault Rifles are either unavailable or unsuited for the job. Damage: 25 Weight: 6 Value: 150 Ammo: .32 bullets Clip Size: 5
Description: Using .308 ammunition, this pre-war Sniper Rifle is capable of very high muzzle velocity, resulting in a far longer effective range than standard civillian rifles. Outfitted with a scope to facilitate such ranges. Damage: 40 Weight: 10 Value: 500 Ammo: .308 Clip Size: 5 ________________________________________
Description: Standard break-action shotgun with the majority of the barrel sawed off to facilitate a wider spread of the pellets on exiting the barrel. As a result, the effective range is drastically reduced while the damage within that range is improved. Damage: 50 Weight: 4 Value: 150 Ammo: Shotgun shells Clip Size: 2
These are the oversized weapons of the wastelands. With bulkier builds and bigger bullets, these babies can take down even the toughest obstacles in any Vault Dweller's way. As Vault Boy says: "Quit aiming. Just shoot!" ________________________________________
Description: Custom-built civilian device most likely designed for non-war purposes. The flamethrower, as a military option was unilaterally stopped in 1978 when public relations and effectiveness became an issue. This weapon is Ideal for close quarters combat and heavily armored opponents with small vulnerable spots. Using a similar combustible material as found in some robots, Flamer Fuel is plentiful in the wasteland and an extremely useful weapon in a wastelander's arsenal. Damage: 90 Weight: 15 Value: 500 Ammo: Fuel/Gasoline Clip Size: 60 Effect: HP-2(5 seconds) ________________________________________
Description: Firing at roughly 1028 rounds-per-minute, this extremely heavy electric multi-barrel machine gun boasts superb stopping power. The large magazine and high rate of fire allow for wide arcs of effective fire, or a continuous stream into a single target. Because of its size and weight, it is commonly used by the Power-armor equipped Brotherhood of Steel or Super Mutants. Ammunition and upkeep are fairly easy with this weapon, as it is common in most SM controlled areas.(Take only when needed its very heavy) Damage: 62 Weight: 18 Value: 1000 Ammo: 5mm Clip Size: 240
Description: While originally designed for anti-armor use, these shoulder-mounted ballistic missile launchers are Ideal for taking out large targets like Super Mutants, stationary turrets, or heavily armored robots. Damage: 20 Weight: 20 Value: 500 Ammo: Missiles Clip Size: 1
Description: Named after the first atomic bomb dropped on Nagasaki, Japan in 1945, this is a shoulder-mounted catapault designed to launch small atomic "bombs" at long ranges. The Mini-Nuke is a far smaller version of the historical Fat Man bomb, using an extremely small amount of dense uranium to facilitate the impact-activated nuclear explosion. These small warheads are extremely rare (only 93 known to exist in the Capitol Wasteland), and should be used with caution, as their large explosive radius can be hazardous to careless allies. After they have detonated, there will be residual radiation, so caution is advised when examining the corpses of the target. Damage: 860 Weight: Value: 2500 Ammo: Mini Nuke Clip Size: 1
Description: Similar to the standard Gatling Gun, this upgraded version fires laser rounds that burn the enemy to the ground with every critical shot. Fawkes carries one. Damage: 80 Weight: 18 Value: 2000 Clip Size: 240
These advanced weapons use highly concentrated energy from small or large energy cell in place of traditional bullets. They are also very capable of completely disintegrating anyone that is unlucky enough to be shot by them. ________________________________________
Description: An energy pistol that fires concentrated shots of plasma. A very advanced technology, but nothing compared to the Vault you grew up in. Damage: 25 Weight: 3 Value: 360 Ammo: Energy Cell Clip Size: 16 ________________________________________
Description: A highly dangerous and effective Plasma Rifle. This is an extremely powerful weapon, and is often wielded by the Enclave. Watch out for any Enclave Vertibirds while wandering the DC ruins, or you might just end up a puddle of goo on the receiving end of one of these. Damage: 47 Weight: 8 Value: 1799 Ammo: Microfusion Cells Clip Size: 12
Description: Using the same power source as common Robco robots, the Laser pistol fires concentrated photons at near-light speed causing intense heat damage. Because of the necessity to keep the intricate glass and mirror apparatus within the casing perfectly aligned (to within the nanometer specifications located on the rear of the body), the Laser Pistol is only available in a semi-automatic firing mode. Damage: 11 Weight: 3 Value: 66 Ammo: Energy Cell Clip Size: 30
Description: Operating on a similar concept to its smaller counterpart, the Laser rifle uses Microfusion cells to produce a far more powerful beam than the Laser Pistol . The increased "barrel" length allows for the shot to be focused and directed at an even faster speed than the pistol. Damage: 24 Weight: 8 Value: 200 Ammo: Microfusion Cell Clip Size: 24
Description: An energy weapon that has a chance to mesmerize and brainwash an enemy to turn against and attack his friends for a short period of time. Excellent for keeping groups off balance, or fitting someone for a slave collar. Damage: 1 Weight: 2 Value: 500 Clip Size: 5 ________________________________________
In some situations, it just feels so much more satisfying to hit your opponent with something solid. These are also equally useful when carried as backup in case of an emergency! ________________________________________
Description: Equally useful for hitting balls or cracking skulls. Either way you'll never see them again! Damage: 12 Weight: 3 Value: 25 ________________________________________
| QUOTE | | Chinese Officer's Sword |
Description: A sword from a deceased Chinese officer. These weapons are found in use in the Capital Wasteland; a leftover from the United States' war with China: an event which triggered the Great War. Damage: 10 Weight: 3 Value: 75 Location: Loot from a Chinese Officer Remnant at Mama Dolce's Bakery near Arlington Cemetary, at the Museum of Dave at the Republic of Dave and found on a lot of raiders(dead or alive). also found in megaton in jerico's houce right when you go in the door its in a tedy bear.Also found on dead chinese officer by hamiltons hideaway.
Description: A large sheath knife with superior cutting power and a much sturdier blade than the average knife. Formerly used by military personnel. Damage: 6 Weight: 1 Value: 15
Description: What used to be a plumbing staple in all pre-war homes is now a deadly weapon. A heavy hunk of lead - great for bludgeoning your enemies to death in a brutal fashion. 'Damage:'12 'Weight:'4 Value: 5 ________________________________________
Description: This is just a plain old pool stick. Damage: 14 Weight: 1 Value: 30
Description: Standard Close-Quarter knife. While not serrated, its useful in situations where ammunition is non-existant. Damage: 5 Weight: 1 Value: 15
Description: A two-by-four with a dozen or so nails driven through one end. Plain and simple, but scarily effective: no one wants to get hit in the face by a board with a nail in it! Damage: 8 Weight: 4 Value: 30
Description: Look out DC, there's a new sheriff in town! Damage: 5 Weight: 2 Value: 29 ________________________________________
Description: Big. Heavy. Brutal. A 12 pound brick of iron attached to a wooden handle. Known to be carried by Raiders too broke to afford a gun. Damage: 12 (with lowest condition) Weight: 12 Value: 20 ________________________________________
| QUOTE | | Super Sledge Hammer |
Description: If you ever manage to get your grubby paws on one of these, it will be sure to remind you of the good ol' days you had with Fallout 2.....ahhhh.....(ahem). Anyway, Super Mutants are known to carry these weapons, so watch your back. Damage: 27 Weight: 12 Value: 250 ________________________________________
Description: Formerly used by gangsters and and teenage wannabes alike, this weapon is now an important survival tool for all traveling wastelanders. Damage: 6 Weight: 1 Value: 20
Description: Using a similar concept to 21st century chainsaws, the Ripper is a series of sharp metal "blades" attatched to a chain within the outer casing, with the blades protruding. When the trigger is pulled, the Ripper's blades begin to travel around the casing at very fast speeds, allowing the user to simply make contact with his/her target and cause damage. Damage: 22 Weight: 6 Value: 85 ________________________________________
Description: Who needs a 'Trunk Monkey' when you can do the job yourself. Bashing your enemies heads in with a such grace. Lovely. Damage: 6 Weight: 3 Value: 40
If you find yourself in a bad situation with all of your weapons either broken or out of ammo, you'll find that these unarmed weapons are better than nothing. Or for those who prefer to pummel super mutants to death with their bare hands; this section is for you! ________________________________________
Description: A pneumatic glove that turns punches into literal battering rams. Really powerful. Damage: 20 Weight: 6 Value: 100
Description: A metal implement that slides onto your hand and is used to increase the effectiveness of a punch. Damage: 6 Weight: 1 Value: 20 ________________________________________
Description: The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.Very Good Close weapon Damage: 9 Says 9 but seems to do alot more Weight: 1 Value:25
Explosive weapons are capable of dishing out a massive amount of damage to your foes. They are best utilized against a closely gathered group of prey. One type of explosive can also be used to disable hostile robotic units. Bottlecap mines and Nuka Grenades are effected by the Explosives skill as well. ________________________________________
Description:A handheld anti-personnel weapon designed to be thrown and detonate after a short delay. The standard fragmentation grenade is essentially a small explosive charge within a series of small metal bits (known as shrapnel). When it explodes, the blast forces the metal to outwards at high speeds, tearing any nearby targets to shreds. Fun at parties! The hard surface of the grenade allows the user to ricochet the weapon off a wall and nearly any angle, enabling a target around a corner to be caught in the hail of shrapnel while the user is safe. Fun to use, as Raiders tend to yell foul words in fright when seeing these. Damage: 67--120 with demo expert perk Weight: 0.5 Value: 25 ________________________________________
Description: Built using a similar principle to Pre-War EMP Bombs, the Pulse grenade generates the pulse without the nuclear reaction required. While the Pulse grenade is completely useless against organic matter, the nature of the weapon allows it to be extremely effective against electronic systems such as automated turrets or robots. Damage: 7 Weight: 0.5 Value: 40 ________________________________________
Description: A standard pre-war, anti-personnel mine capable of dispatching multiple targets foolish enough to step on one of these. However, because of the limited detonation proximity of mine, this can be a difficult goal to accomplish. Damage: 67--120 with demo expert perk Weight: 2 Value: 35 ________________________________________
Description: Similar to its thrown version, it really can pack a punch against a robotic enemy who encrouches on its detonation area. Damage: 7 Weight: 0.5 Value: 25 ________________________________________
Description: Similar to the Frag Mine, but the traditional explosive has been replaced by a ball of super-heated plasma. Deadly, so remember to 'Duck & Cover'... Damage: 210 Weight: 0.5 Value: 60 ________________________________________
Description: Similar to the Frag grenade, but the traditional explosive has been replaced by a ball of super-heated plasma. Deadly, but rare, found on dead enclave officers, and also hidden in some toilets... Damage:210 Weight: 0.5 Value: 60
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