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Strength: Affects how you roleplay the strength of your character. 1 Strength - You'll have trouble lifting up a standard G3A3 assault rifle. 10 Strength - You can probably move a few big boulders.
Perception: How easy you can spot things that are normally unnoticed. 1 Perception - You would barely notice a rock being thrown at you until it hit you. 10 Perception - Your trained eye could easily see through most of the best stealth out there, besides a Stealth Boy.
Endurance: How strong you can be; how much you can take before you fall. 1 Endurance: You can be knocked out easily with perhaps one blow from a fist. 10 Endurance: Let's go mine-hopping! Wee!
Charisma: Affects shop prices. Also affects interaction with NPCs if it is an official event, such as the 'Crimson Vanguard' quest. 1 Charisma - People either hate you, or will take advantage of you and sell goods at higher-than-usual prices. 10 Charisma - All items are discounted 40% off, except for player-owned businesses.
Intelligence: Affects shop usage. Awaiting further use. 7 Intelligence - Can open up a shop. 10 Intelligence - Can research new items, from miscellaneous goods to even vehicles.
Agility: Affects your speed and run endurance (not related to Endurance). 1 Agility - You can barely run for a while without having to catch your breath. 10 Agility - You can run marathons and triathlons and still have room for a swim.
Luck: Your ability to pull off critical hits. Although we do not have a kind of system which determines that, apply common sense in the RP when you do it. Otherwise, this is just a dump stat. NOTE: Baby Deathclaws will ALWAYS hit their target as long as they are in range, and it WILL hurt. 1 Luck - No critical bonus. 10 Luck - You can easily figure out weak points and attack with precision.
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