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| Noxie |
Posted: May 1 2009, 08:28 PM
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Zombie Group: Members Posts: 3 Member No.: 76 Joined: 1-May 09 |
Hi. Just finished it. Thanks for combining to of my old favorites into awesome new game. Shooting zombies and demons is as much fun as hacking and slashing. I miss collecting spells but collecting ammo comes close, if only it was more scarce. I found some very cool unique items and had a lot of fun. There are some bugs and the worse thing is lag. My computer is not that bad but I was constantly getting killed because cursor was jumping when there were difficult enemies around. I was able to finish it because I found Nailgun. Good game though. Brings back memories. I already spent many hours playing it and can't wait for the next release.
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| hexora |
Posted: Jun 4 2009, 03:17 AM
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Zombie Group: Members Posts: 2 Member No.: 81 Joined: 3-June 09 |
I finished playing the game a few minutes ago. I think it's great and has a lot of potential
1.- I think there should be an incrase in the rarity of Health Packs. I'd say at first was a bit more challenging than the last levels, sometimes I got 2 Mega Packs from 1 monster 2.- It lacks a bit of the meele component of Doom, although it's possible to punch arround it's not very effective. I say this because I found defense and thorn kind of useless since you are always using ranged attacks. 3.- There should be a limitation on bullet carrying or an incrased drop rarity, I actually thought that I was gaining bullets instead of losing them when firing. Oh and I got a drop listed as weapon and it's actually an armor, "Azmat Suit" I belive. Obviously equiping it it's possible but it shows as a buggy chainsaw that makes no damage. Well that is all, keep up on this project its great ^^. EDIT: 4.- I Think the shotgun is pretty useless without area-of-effect damage, since it's pretty slow I almost never used it |
| deThbaTe |
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Wielder Of Ban Hammers Group: Moderator Posts: 166 Member No.: 10 Joined: 6-March 09 |
These are all already mentioned in another topic, moving this post there.
We thank you for the input. |
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