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Bleach Rp > Demon Arts > List Of Hadou (destruction)

Title: List Of Hadou (destruction)

MOOGLE??? - January 10, 2007 01:35 AM (GMT)
Hollow, this list has the ones you listed included on it, so if you want to make these the official lists, please do.

Descriptions and incantations are coming soon, but this should do for now

NOTE: This list of spells was taken from I take no credit, and seriously doubt I could have done as well as they did.

NOTE: Any gaps in the list are still open. If you have a spell you want to create, PM me or Hollow.

1. Hadou #1, Yakekoge
2. Hadou #2 - Beniikazuchi
3. Hadou #3, Myaku
4. Hadou #4, Byakurai
5. Hadou #5, Demon Fist
7. Hadou #7, Rakurai
8. Hadou #8, Static Blast
9. Hadou #9, Kamaitachi
10. Hadou #10, Red Snow
11. Hadou #11, Hoteruchion
12. Hadou #12, Sweep
13. Hadou #13, Inflamari
14. Hadou #14, Hakke Kuushou
15. Hadou #15, Defusion
16. Hadou #16, Ice Water
17. Hadou #17, Dragon's Breath
19. Hadou #19, Cosmos Summit
20. Hadou #20, Reaper
21. Hadou #21, Infurnus
22. Hadou #22, Deadly Quill
24. Hadou #24, Raigen
25. Hadou #25, Breaking Palm
26. Hadou #26, Toutenya
27. Hadou #27, Chuujou
28. Hadou #28, Aisu/Aisuhaaken/Aisudansu
29. Hadou #29, Diamond Cutter
30. Hadou #30, Big Bang
31. Hadou #31, Shakkahou
32. Hadou #32, Heki
33. Hadou #33, Soukatsui
34. Hadou #34 Underbite
35. Hadou #35, Cinder
36. Hadou #36, Kancho
37. Hadou #37, Altar
38. Hadou #38, Coiling Abyss
39. Hadou #39, Wind Master
40. Hadou #40, Byakucho Kaisou
41. Hadou #41, Dead Air
42. Hadou #42, Raiden
43. Hadou #43, Burst Stream
44. Hadou #44, Bloody Vulca
45. Hadou #45, Kageryuu Ikari
46. Hadou #46, Shindou
47. Hadou #47, Fist of Destruction
50. Hadou #50, Cataclysm
51. Hadou #51, Jiraigen
52. Hadou #52, Thorís Hammer
54. Hadou #54, Haien
55. Hadou #55, Ice Pike
57. Hadou #57, Reaving Wind
61. Hadou #61, Writhing Spark/Writhing Demon
62. Hadou #62, Gouka
63. Hadou #63, Raikouhou
64. Hadou #64, Kageyakedo
66. Hadou #66, Chain Reaction
67. Hadou #67, Flash Freeze
68. Hadou #68, Uchuusename
69. Hadou #69, Zantanuskin
70. Hadou #70, Shoshin
71. Hadou #71, Burst Geyser
72. Hadou #72, Abadon's Kiss
73. Hadou #73, Ebon
74. Hadou #74, Harbinger
75. Hadou #75, Black Wind
76. Hadou #76, Come
77. Hadou #77, Snowstorm
78. Hadou #78, Torrential Wrath
79. Hadou #79, Banrai
80. Hadou #80, Bakuhatsu
81. Hadou #81, Daijishin
82. Hadou #82, Demon's Baptism
83. Hadou #83, Guardianís Palm
84. Hadou #84, Forgotten Punishment
85. Hadou #85, Graviton
86. Hadou #86, Hadouken
87. Hadou #87, Deforvastation
88. Hadou #88, Kaiton Saihou (Gotei 13 only)
89. Hadou #89, Grand Cross
90. Hadou #90, Kurohitsugi
91. Hadou #91, Kyuuden
92. Hadou #92, Avalanche
93. Hadou #93, Karamaridaigyakusatsu
94. Hadou #94, Senken
95. -
96. Hadou #96, Dark Hole
97. Hadou #97, Shounetsujigoku
98. Hadou #98, Meteor Rain
99. Hadou #99, Radiance

MOOGLE??? - January 10, 2007 02:47 AM (GMT)
Yakekoge - Hadou #1

Effect: Ignites the index and middle fingers in extremely hot flame, it wont scold the user will anything else. It lasts until the user cancels it or it is doused with water...

Effect Range: Point Blank.

Attack: More or less youíre attempting to burn or scald by touch. Originally an eye gouging technique. Though some just use it to light fires. *Good hint - bring gasoline or any other flammable liquid and toss it on your opponent then use the spell and torch them.*

Incantation: As God molded the Earth, may I mold your Flesh. Hadou #1, Yakekoge.

Beniikazuchi (Crimson Thunder) - Hadou #2

Description: A beam of deep red lightning is blasted from the user's pointing finger towards the enemy. It's particularity is to make so much noise that breaks the enemy orientation. Its strike is not very strong but the impact can make superficial bruises. It's a good hadou for beginners.

Incantation: Under the celestial ruby, shall my voice roar like a thunder. Hadou #2, Beniikazuchi.

Myaku - Hadou #3

Effect: A 5cm Sphere of air exploding outward, often used to launch other objects. Can launch things at high velocity. It was little potential on its own. It activates on contact.

Incantation: Suprise the fool, capture him with defeat. Shock his as you are elite. Throw out... all the tricks! Hadou #03, Myaku!"

Byakurai - Hadou #4

Description: A blasting spell, intended to pierce an opponent like a bullet. Though it is a simple Kidou for beginners, on higher levels the attack is extremely effective in melee situations of face offs.

Incantation: Converge light into spaces of darkness... Hadou #4, Byakurai.

Demon Fist - Hadou #5

Description: The user of this spell quickly wraps energy into their fist then releases it. As the power is released the beastly image of a demon is formed around the fist. Upon impact, the energy explodes violently against the target striking with up to five times the force of a normal punch.

Incantion: The wild soul of the demon flows through me. Granting me the power to strike down at the world. Hadou #5, Demon Fist

Rakurai - Hadou #7

Description: Lightning based damage on opponent

User gathers spiritual energy into the palm, until itís about as big as a tennis ball. The ball is then releases at high speed, though it has a limited range of about 20 - 30 yards. The ball stays solid as long as the user clasps their hand as if holding a ball, if their hand is quickly outstretched the ball will explode, hitting anything within a 5 ft. radius.

Incantation: The earth trembles. The children of the sky scream in retribution. Hadou #7, Rakurai!

Static Blast - Hadou #8

Description: The user points their fingers at their opponent, releasing a series of wild electric blasts. The attack isnít all too powerful, however it will temporary stun oneís opponent. The attack also has some magnetic properties, allowing one to temporary halt attacks from metal objects.

Incantation: My bodyís circuit springs from me. Hadou #8, Static Blast

Kamaitachi (Sickle Wind) - Hadou #9

Description: Directs an air current to slash with the force of a normal sword's swing. The cuts will be very light, but dozens of them may be released with a single casting

Distance: 0-15 feet (most effective at close-range)

Incantation: Slice open the gaps to Heaven's gateway! Draw the hidden blade. Hadou #9, Kamaitachi!

Red Snow - Hadou #10

Effects: Creates a red force contained in an orb, similar to a snowball you might say.

Requirements: No incantation required. Basic Kidou power ball.

MOOGLE??? - January 11, 2007 01:20 AM (GMT)
Hoteruchion/Hot soil - Hadou #11

Description: This turns the ground underneath the opponent fiery hot burning the soles of their feet. The kidou stat determines how large the area and strength of the fire.

Incantation: Thermo! Wither the grass, vaporize the moister, incinerate the very foundation of life! Call up your lake of fire and engulf my foe!
Hadou #11, Hoteruchion!

Sweep - Hadou #12

Description: The user rolls their palm outward, a small wave of spiritual energy being released. The wave moves fast and low to ground, hovering only a few inches above it. While not very damaging, because of its speed and center of gravity, it is used by many shinigami to throw their opponent's off balance by attack their legs. Usually used as a surprise tactic or a way for a shinigami to stall for time.

Incantation: Downward spiral, Wayward wind. While the wind be my will, your own folly such be your downfall. Hadou #12, Sweep

Inflamari - Hadou #13

Attack: Creates a wave of fire that speeds towards the enemy. Weakness lies with the fact that itís connected to the ground. But the height and speed can be altered by energy put into it.

Incantation: From the thousand grains of sand, to the very tops of the mountains. Let us hear you roar Earth M0th3r. Hadou #13, Inflamari

Hakke Kuushou - Hadou #14

Description: Hits the opponent akin to the effects of the Force in Star Wars. Depending on the Kidou stat the opponent may be flung back completely or just momentarily stunned.

Incantation: Chikatsu the eminent star of earth! Lend me thy powers of push and pull! Gather thy force at the forefront of evil and expel threats to my existance! Repel thee!
Hadou #14, Hakke Kuushou!

Defusion - Hadou #15

Description: The user of this kidou charges the energy into them. Rings of reisatsu glow around their body then burst out, slashing out at everything in an atom like formation. The energy blasts are as strong as blades and can cut the skin as one would with a regular zanpakutou

Incantation: The south gate is broken. The north gate scatters unleashing my potential. Ablaze is my soul, impossible to touch. Hadou #15, Defusion

Ice Water - Hadou #16

Description: The user of the spell gathers water into their palm into it shapes into a perfect sphere. The sphere is then shot out by the user, violently hitting the target and freezing over on impact.

Incantation: Frosty breath of the water serpent brush over my foe. Crack the flesh and chill the bone. Hadou #16, Ice Water

Dragon's Breath - Hadou #17

Description: After chanting the incantation, the user gathers kidou energy at their lungs. The energy is then forced out, changing into the form of fire once it leaves the body. The attack stretches out for about 2 yards, itís range growing larger the farther out it goes. This attack can be used three times before the energy is exhausted, but it grows weaker with every use.

Incantation: Fill my lungís with the dragonís power. Let my lungís wind burn through the plains and melt the mountains. Hadou #17, Dragon's Breath

Cosmos Summit - Hadou #19

Summons large pedestals made of stone from the ground to slam into the target.

Incantation: Poseidon, almighty over Earth. Land to sea, shockwaves, immense destruction. To the ends of the land, to the grounds of the Seven Seas! Rise and affront to one's toll! Hadou #19, Cosmos Summit!

Reaper - Hadou #20

Description: A simple and easy to use kidou. The user sends out a thin, sonic blade of kidou energy. The blade is only about 2-3 inches thick, and about 2-3 meters tall. Upon impact, the blade cuts rather than explodes. It is said that back in the older days, this spell was the basic moved used by shinigami to split hollow masks when zanpaku were not yet created.

Incantation: Grim Scythe, slice through the beastís sin. Bleed the flesh and cleanse the soul. Hadou #20, Reaper

Kagoma - July 19, 2007 11:50 PM (GMT)
31. Shot of Red Fire

Fires a ball of red energy at a target.

Incantation: Ye Lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, The sea barrier surges, March on to the south!

33. Blue Fire, Crash Down

Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.

Incantation: Ye Lord! Mask of flesh and bone, all creation, flutter of wings, ye who bears the name of Man! Truth and temperance, Upon this sinless wall of dreams unleash but slightly the wrath of your claws!

54. Abolishing Flames

Incinerates a target completely.

63. Thunder Roar Cannon

Fires a massive wave of yellow energy at a target.

Incantation: Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!

66. Twin Lotus Blue Fire, Crash Down

Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.

Incantation: Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens.

90. Black Coffin

Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition.

Hollow666 - September 7, 2007 02:47 AM (GMT)
(Spells that deal damage work in a similar fashion to normal attacks, but there are a few exceptions. To determine the strength of the spell add a bonus from the level of the spell to your SE to determine the effect. (+1 per 10 levels of the spell round down. So a level 99 spell would acts as if the casterís SE was 9 higher). If the incantation is not said during the spells casting divide that total by 2 and round down, The spell does not count as an action for that post. This ability is usable only once per post however and no more than 10 times in any given thread.)

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