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 The Supernatural "Beings", Common Knowlege for your character
Ashbury Fields Academy
Posted: Apr 12 2009, 12:47 AM


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Everything that the general population widely accepts as true about vampires is right here in this section. Because it's general understanding, some of the fact may be slightly off center but for the most part it's all true!

If there is any reason your character should need to know more than common knowledge, PM >>Mr. Blake<< He's our resident expert wink.gif

Remember this section is on your Required Reading List, and may be updated as necessary!


And here's the final part of the code...at the beginning because it really only behooves -you- to read what follows. At the end of your code please include the day of the month your character was registered. September 4th for example would be 4. You can find this date on your profile page. The final product will look like this-->a7swift4
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Ashbury Fields Academy
Posted: Jun 16 2009, 04:25 PM


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Vampires
Location: Anywhere, usually urban settings with denser populations and more active night life.



#1) Vampires Bite:: That's what the fangs are for! But they don't come out unless your vamp is hungry, angry, or turned on(meow!)

#2) Vampires Suck:: Which, of course, explains the biting. Vampires drink blood, need it to survive. Some claim they can live off the blood of animals, but most feed on humans. With all the Bleeders and Wannabes out there as willing food, who needs Bambi? Good news for them, vampires don't have to kill when they feed. Bad news...accidents happen.

#3) Vampires are Sexy:: ...is only half true. Vampires retain the same basic appearance after the change. Sure their compexion clears up, and skin firms up, but you don't get a Hollywood body from the change. But most vampires do opt to turn the already aesthetically appealing. Either way vampires can turn on or off a sort of metaphysical charm that draws people in regardless of what they look like.

#4) Vampires are DEAD:: Why yes they are! At least clinically. Vampires don't have to breathe, their hearts don't beat, and their brain waves don't show up on any machine. However their cells reproduce(quickly when damaged) so they grow hair and nails, but maintain their same physical age. Doctor's are still baffled.

#5) Vampires are Evil:: There is no conclusive proof here. While there are cases where crosses have flared up with "holy fire" to protect during vampire attacks, there are also cases where they haven't. Some vampires have even been known to go into holy places and exit again completely unscathed. The theory is a correlation between the faith of the holy item-holder and the danger presented.

#6) Vampires Don't Do Italian:: Garlic! It's not toxic, it just smells really strong. Good for confusing their sense of smell...but little else. Things vampires really don't like:: Silver(poisonous), direct sun(weakens), bounty hunters(go figure!), fire(they catch and burn -fast-), & of course, decapitation. But who does, really?

#7) Vampires Call First:: Vampires cannot enter your home without an invitation. The invitation does not have to be issued from within the home as long as it's made by the homeowner.

#8) Vampires Get Their Way:: You remember when your mother said, "Eye contact shows confidence?" Well this is not a job interview. Vampires can hypnotize with eye contact, so when you meet one it's probably safer to try the 'coy' approach.

EDIT:: Until this can be put more eloquently in it's own pretty section: Vampires are not prone to true death because of sunlight. They are weaker and this is in direct correlation to how direct the sunlight is. You aren't going to see many vampires for a stroll at high noon in the desert on a clear day. It's why most vampires prefer the night, not a lot of sunlight. Overcast days are also preferred.
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Ashbury Fields Academy
Posted: Jun 18 2009, 04:32 PM


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Werewolves
Location: Anywhere the Pack is, often Suburban.


#1) Weres have great hair:: the lycanthropy "virus" causes it's host to turn into a wolf when the moon is full. It's a pretty fancy trick for a giant rock.

#2) Weres have class:: Weres have a pack structure that mimics natural wolves with dominants and submissives and an Alpha leader. We're not 100% sure how you get to be top dog, but it's probably not a democratic vote.

#3) Weres have bite:: and not just with their words. A werewolf on a full moon night can be a bit aggressive, so stay indoors! As far as we know the only way to become one of the lunarly challenged is to survive an attack. Most people don't.

#4) Weres have strength:: it's true, no creatures in the supernatural community can match them for brute strength. Especially in their half-wolf/half-man forms. Be careful shaking that hand.

#5) Weres have great benefits:: A health plan that keeps them from catching almost any disease. Their bodies heal ad an alarming rate, and unlike vampires, the change causes a spike in metabolism which leads to leaner bodies. A side effect of that spike: drugs/alcohol get used up too quickly to have much effect, which includes painkillers.

#6) Weres hate accessories:: Silver isn't as poisonous as it is to vampires, but it burns and takes longer to heal. Prolonged exposure, can make the Were sick. So you don't see many weres with piercings because they heal over the metal. If you do see a Were with piercings, they're probably silver...and he's probably nuts.

#7) Weres smell good:: ...or well to be grammatically correct. They are the supernatural world's best trackers, and tend to remember smells keenly.
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Ashbury Fields Academy
Posted: Jun 18 2009, 04:32 PM


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Faeries
Location: Rural, Suburban, Parks and wooded areas.


#1) Faeries are cute:: Nay, nay! Some faeries are indeed cute-pixies, sprites, demifey, & brownies...but some are quite scarey-banshees, Red Caps, hobs, & goblins. You can never trust what you see at a glance with faeries. They aren't always what they seem.

#2) Faeries are magic:: From the tips of their pointy ears, to the curl of their darling shoes(-joke-) Faeries are earthy creatures whose magic is rooted in the elements...it just turns out that faerie culture recognizes more than the average four. But never doubt that a faerie is a powerful, magical creature, and unlike the more popular supes...has never been human.

#3) That's what Sidhe said:: The Sidhe("shee") are the ruling class of faerie, tall, beautiful, powerful and sometimes terrible. Just because Finn over there looks like a lady doesn't mean he can't kick your ass...and make you think you enjoyed it.

#4) Faeries are glamorous:: Glamour is a natural type of magic all faeries can do to some degree or other that allows them to deceive all five sense for a limited period of time. Humans who possess "the Sight" can see through most glamour, but it is an extremely rare talent. The new street drug, on the other hand, is made from Faerie blood and can either give the user some small(temporary) faerie gifts...or drive them criminally insane. It's safer to 'just say no', don't you think?

#5) Faeries dig Change[lings]:: It's been a long standing tradition in faerie to covet that which is mortal and beautiful. From time to time they will take into the faerie mounds a human with the Sight, or a lovely child. When the latter, they leave in it's place either a glamoured faery child or bundle of sticks.

#6) Faeries have a God complex:: Because once, long ago, faeries were worshiped as deities. And they just never quite got over that. Nowadays the only worship they get is on the covers of magazines and in film.

#7) Faeries don't iron:: Unlike the other big two, silver doesn't bother faeries. In fact, any earth metals will have no negative affect on these folk. Iron, on the other hand, is deadly toxic to them. It's why it's a rare, rare thing to see a Faerie in any city. They would wither away and die. So if you're in the business of hunting supes, don't throw out those normal bullets in full favor of silver just yet...

#8) Faeries mind their manners:: And you should always be polite when they show you a kindness...but never -ever- say "Thank you" to a faerie. At best it's an insult. At worst...it's a contract.
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