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| Kelsik |
Posted: May 29 2012, 08:17 PM
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Angel Group: Pilots Posts: 191 Member No.: 749 Joined: 1-September 10 |
I would like to know how to deal with making altitude changes close to above ground obsticles that could cause a colision and crash.
when setting up game boards I prefere to have mazes of different altitude structures. Example. plane at altitude 4 moving at speed 6. At the start if its move it is 6 inches from a tall building in its ground path that reaches a max altitude of 2. The plane is making a dive and will reduce its altitude by 3 at the end of its move taking it to altitude 1. so in plane speach, the aircraft will fly over a building but its move can make it collide with the building.. At what point in a aircrafts movment does it change altitude? at the start? at the middle. and at what rate? In my example it is changing 3 levels of altitude in about 12 inches of movment. Ive thought about a way to deal with this. Distance traveled divided by altitude change. So in my example 12 divided by 3 = 4. so every 4 inches 1 level of altitude would change. At the start if the planes movment it was 6 inches from the top of the building. the first 4 inches brings it down to altitude 3. at 8 inches its at altitude 2 the same as the building. but now it is past the structure by 2 inches. ( you could split fine hairs and further divide this and say that at the half way mark it did hit the building but then your game would bog down in arguments. If the math is puts you in danger you could always roll the dice and let fate decide.) Ive had one game where this did come up and at the time we didnt use. You may want to think about it since one of the new units is a airborn platform. Ill be needing it since one of the games im planning is set in a asteriod field where the junk is all over the board and at all different altitudes. Any other suggestions on how to solve this issue? -------------------- ![]() |
| CheesyRobMan |
Posted: May 30 2012, 06:29 AM
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Ace Group: Pilots Posts: 260 Member No.: 535 Joined: 13-July 08 |
I always understood that your manoeuvre happens, in game terms, when you play your manoeuvre card. So if you were descending 2 levels from 7 to 5, for example, then you are at altitude 7 until you use the card, and then altitude 5 thereafter. So if you were restricted by terrain, you would have to play your card after passing the obstacle.
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| Kelsik |
Posted: May 30 2012, 02:48 PM
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Angel Group: Pilots Posts: 191 Member No.: 749 Joined: 1-September 10 |
So what your saying is the altitude changes in the space of the play card. That is a practicle solution and would avoid all the extra mathmatical mucking up of the game.
I see how it can be used well and how it can result in disaster. -------------------- ![]() |
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