DIVE-BOMMER:BACKGROUND First seen in the skies above Jericho IV, the Dive-Bommer (also known as Ork Screamers or Ork Howlers) is a terrifying and deadly weapon that is becoming a more common site in the skies above Ork battlefields.
The origins of this aircraft are believed to have come from Jericho IV and more specifically an ork squadron known as the Krusha Squadron lead by Kapton Sturzkampf Flugzeug. It is believed that the design came from a damaged fighta that had taken a hit from flak that had torn a large hole in the wing. In an attempt to avoid further hits from the heavy flak the ork pilot threw his fighta into a power dive to get below the flak shelf. As he dived the wind passing through the torn metal of the flak hit making a terrible howling noise, as he drew closer to the ground he noticed the guard fleeing the defensive positions he was heading for in a chaotic fashion. Seeing the opportunity for some easy kills he held the dive deployed his load of bombs with only just enough altitude to avoid the ground and exploding bombs, his bombs hit with accuracy that surprised even him. After returning to his air base he recounted his battle to the other Flyboyz, upon hearing this Kapton Sturzkampf Flugzeug had his Mekboyz modify his Fighta with air ducts funnelling into air raid sirens. After several missions on which he made dive bombing runs, the effects of the sirens was apparent with them causing panic amongst the enemy. The bomb load of the fighta however was insufficient so he had his Mekboyz put the sirens on a fighta-bommer for him. The fighta-bommer was a much more affective dive bomber and he had several more fitted with sirens in his squadron. As the war on Jericho went on and new ork aircraft were produced, a number of them were fashioned for the purpose of dive bombing. They were similar to fighta-bommers in most aspects except they had no rear turret as they no longer need to line up for strafing runs.
The imperial guard veterans of the Jericho war refer to the sirens of the ork dive bommers as Jericho trumpets, as they usually heralded and ork attack.
SPECIFICATIONSType: Fighter, Bomber.
Powerplant: Unknown.
Performance: Maximum speed 2000kph (1242mph) at 5,000 feet; cruising speed 1400kph (875mph); range 9,000km approx.
Weight: 12.5 tonnes (empty).
Dimensions: Wingspan 18.7m; length14.8m; hight 3.75m.
Armaments: Two nose-mounted 'eavy shootas, two wing mounted 'eavy shootas, two 1000lbs big bombs. Four under-wing hardpoints.
RULES: DIVE BOMBINGDeploying bombs from a dive-bomber can only be done if the aircraft made a power dive manoeuvre in the same turn. If the aircraft made an extreme manoeuvre this turn then the second manoeuvre must be a power dive if you want to deploy bombs.
(This dose not include Grot bombs)Dive bombing is more accurate as you get closer to your target, as such to hit a target at 1 altitude above target level needs a 4+, at 2 altitudes above target needs a 5+, and at 3 altitudes above target needs a 6. You can not hit a target at 4 levels above the targets level.
ORK AIR WAAAGH!FIGHTERS..........................................................................Points
Dive-Bommer......................................................................16 pts
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With additional weapons load.....................................+4 pts
Pilot Rating
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Average pilot (skill 5+).............................................. free
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Ace pilot (skill 4+).....................................................+5 pts
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Double ace pilot (skill 3+)..........................................+8 pts
Upgrades (2 maximum)
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Rokkit-Boosta...........................................................+4 pts
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Extra Armour............................................................+3 pts
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Kustom Big Shootas...................................................+5 pts
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Wazmek's Kustom Engine...........................................+3 pts