Mission 1 Combat Air Patrol
5 Barracudas (90)
Mission 2 Target Recon
6 Barracudas (108)
2 Barracudas with seeker missiles (120)
Mission 3 Air Raid
5 Barracudas (90) [would like to include a skyray but don't have one and can't afford to get one before the tournie]
4 Barracudas (72)
1 Barracuda with seeers missiles (24)
2 Tiger Sharks AX-1-0 with seeker missiles (44)
The tiger sharks have the ability to fire the seeker missiles all round and even at a different target to other weapons in the same arc so it is quite possible for even one of them to destroy two ground targets or another aircraft in the same turn.
Comments welcome. Will be testing the lists (well the two lists that I'm effectively using) at the next Outpost meeting on June 8th.
For the 2nd mission do you have a 6th barracuda? That take you to 108 pts and even numbered forces are harder force disengagement on. You could also give two barracuda’s seekers when attacking (giving you some air ground options) taking you to 120. In the air raid you could give one barracuda seekers (you have the points why not). I think seeker missiles are a front arc only weapon but they can target different targets to other weapons in that arc.
You should have a 6th Barracuda. Take it in the 2nd mission. Go ahead and give a few of them Seeker Missiles in both cases. It will help take out Ground Defenses. So add the 6th Barracuda where you can.
Advice taken and lists adjusted.
I'd worked out the lists before I got the finalised players pack so hadn't realised that the points had been changed.
I could really do with a skyray!
I'll put up the struture and names of the pilots later when I've got time to work it out.